| Holo-messenger | 1 | - | 4 | 250 |
holo-messenger-5116 1 - 4 250 Holo-messenger
Usually reserved for formal affairs or the dealings of the wealthy, these small, disk-like devices .create holographic recordings or transmissions that may be played back as a small projection. The user can easily hold a holo-messenger in one hand. Though uncommon, they have played an integral part in many revenge or entrapment schemes. <font size=1>Please see page 171 of Edge of the Empire for details.</font>
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| General Purpose Scanner | 1 | 2 | 3 | 500 |
general-purpose-scanner-3881 1 2 3 500 General Purpose Scanner
Most scanners are small, hand-held gear, designed to be simple and durable for field use by scouts and explorers. Depending on the model, they indicate the nearby presence of life forms, heat fonts, radiation sources, acoustic emissions, or any combination thereof. Some operate in all directions, displaying their results on screens or holo-displays, while others are directional and only give indications towards where they are pointing. The Cryoncorp EnhanceScan is a typical example of this. Small enough to be carried by a single scout, the scanner has life-form tracking, motion sensing, metal detection, and the ability to intercept standard frequency comlink transmissions. The motion sensing operates up to half a kilometer, while the remaining systems can detect targets up to a kilometer and a half, and the comlink interceptor can catch signals from much further. Models Include: Cryoncorp EnhanceScan General Purpose Scanner, Crozo Industrial Mineral Scanner, CUE GenScan. <font size=1>Please see page 165 of Edge of the Empire for details.</font>
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| Surveillance Tagger | 1 | - | 4 | 175 |
surveillance-tagger-8834 1 - 4 175 Surveillance Tagger
These small (less than three centimeters across) beacons are commonly placed on their target via darts or other surreptitious means, where they use adhesion or magnetism to stay affixed. Once in place, they relay information such as location, direction, and rate of movement to their user, making them invaluable for tracking an unwitting foe. The most expensive models, such as the Rhinsome Tracking Corp SureSnoop, can relay information through obstructions over dozens of kilometers, while the cheaper Astroserver Industries Rover and Trailmaster and the MechBlaze Observer tend to have much shorter broadcast ranges and can be blocked by large buildings or thick masses of rock or metal. Models Include: Rhinsome Tracking Corp SureSnoop, Astroserver Industries Rover and Trailmaster, MechBlaze Observer. <font size=1>Please see page 176 of Edge of the Empire for details.</font>
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| Scanner Goggles | 1 | - | 3 | 150 |
scanner-goggles-5001 1 - 3 150 Scanner Goggles
Simpler than electrobinoculars, scanner goggles enhance vision through a blend of light amplification and thermal imaging. They are common in illegal and combat situations, as they do not require extra effort or hands for their operation. Scanner goggles allow the user to see normally in dark conditions. Models Include: Fabritech X-2000 Scanner Goggles, Torjeka B3, TaggeCo. Luminator. <font size=1>Please see page 175 of Edge of the Empire for details.</font>
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| Stimpack | 2 | - | 1 | 25 |
stimpack-4764 2 - 1 25 Stimpack
Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech. It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information. Models Include: Numerous Variants. <font size=1>Please see page 177 of Edge of the Empire for details.</font>
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| Stun Cuffs | 1 | - | 5 | 100 |
stun-cuffs-6633 1 - 5 100 Stun Cuffs
Similar in appearance to traditional binders, stun cuffs punish a prisoner's attempts at escape with stunning jolts of electricity. The power of the cuffs' jolt is consistent with the force the prisoner uses in any efforts to break free of them. Stun cuffs remain popular with bounty hunters, law enforcement and slavers despite the horror stories about the brutality of these devices. Breaking free from stun cuffs requires a Daunting (:eD::eD::eD::eD:) Athletics or Coordination check. The GM may spend :e%::e%: or :e$: on the check to have the character suffer 4 strain (this ignores soak). <font size=1>Please see page 52 of the Keeping the Peace sourcebook for details.
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| Load-Bearing Gear | 1 | - | 3 | 100 |
load-bearing-gear-2318 1 - 3 100 Load-Bearing Gear
Load-bearing gear, or combat webbing, is a system used by soldiers to carry necessary equipment on their persons in easily accessible pouches. They are commonly made of hard-wearing reinforced textiles, and often with removable armor plates. Load-bearing gear increases a wearer's encumbrance threshold by 3. Models Include: Imperial Armory M-4 Army Combat Webbing, AHH "Striker" Tactical Vest. <font size=1>Please see page 198 of the Age of Rebellion Core Rulebook for details.</font>
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