| Earbud Comlink | 1 | - | 5 | 75 |
earbud-comlink-5780 1 - 5 75 Earbud Comlink
Please see page 45 of the Cyphers and Masks Sourcebook for details.
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| Weapon Maintenance Kit | 1 | 2 | 3 | 450 |
weapon-maintenance-kit-3611 1 2 3 450 Weapon Maintenance Kit
Produced by every major galactic arms manufacturer, and by many general tool and instrument makers, weapon maintenance kits are essential for keeping portable weapons operating under field conditions. Typically designed for a specific class of weapon - blasters, slugthrowers, disruptors, stun weapons, vibro weapons, air rifles, etc.- weapon maintenance kits include everything an individual needs to keep a weapon in top operating condition. For example, a kit for blasters might contain a small, basic precision toolkit, a circuit tester, galven pattern repair jig, fusion solder, cleaning solutions, extra lenses, and space cylinder of Tibanna gas. These tools are usually carried in a small roll or case to keep them together and organized. When purchasing one of these kits, the player must specify the kit type (blaster, slugthrower, etc.). Each provides :eB::eB: to any Mechanics checks made to repair, maintain, or modify a weapon, but only for that specific class of weapon.
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| Emergency Repair Patch | 1 | - | 2 | 25 |
emergency-repair-patch-3882 1 - 2 25 Emergency Repair Patch
Emergency repait patches are designed to be both portable and easy to use even in the midst of stressful combat situations. Typically they consist of a semi-flexible durasteel disk rimmed with auto-activating thermal welds. Some patches also contain an electrically intert inner insulation layer to protect against shortouts. Emergency repair patches can be quickly applied over a damaged portion of a droid's chassis, then quickly spot-welded into position, protecting the droid's interior safe from further damage and reinforcing the chassis's structural integrity. An emergency repair patch is a one use item that mechanics can use to patch small holes in items or vehicles, or more commonly to heal wounds on droids. It takes a maneuver for a character to use one on himself or another. Each patch automatically heals 3 wounds on a droid. This can be done five times in a day. The sixth patch heals no wounds though, as the droid is so patched together that further patches would be useless. It takes a day for the droid's self repair diagnostics (or some actual repairs) to restore the body to enough functionality to be able to accept additional emergency patches. Please see page 227 of the Force and Destiny Core Rulebook for more information.
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| Stimpack | 1 | - | 1 | 25 |
stimpack-7664 1 - 1 25 Stimpack
Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech. It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information. Models Include: Numerous Variants. <font size=1>Please see page 177 of Edge of the Empire for details.</font>
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| Mk. III Modular Backpack | 1 | - | 1 | 75 |
mk-iii-modular-backpack-8270 1 - 1 75 Mk. III Modular Backpack
Creshadyne Industries' Mk. III Modular Backpack is a civilian version of its popular Mk. IV military reconnaissance pack. Like the Mk. IV, the Mk. III MB is a large, sturdy, internally supported backpack constructed of hard-wearing weatherproof textiles. It has a single large interior space and two smaller external pockets that are sealed against the environment with a silent tear-away textile sealing system. The Mk. III is also equipped with a system of hooks and fasteners that allow up to six smaller pouches to be attached to better tailor the backpack to the wearer's needs. The Mk. III modular backpack increases a wearer's encumbrance threshold by 2, plus an additional 1 point of encumbrance threshold for each accessory pouch added to the backpack (to a maximum increase of 6). __Note:__ To purchase accessory pouches for the modular backpack, select the backpack in your inventory and click the "Attachments" button. An "attachment" will be available for adding the pouches to the backpack.
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| Booster Blue (dose) | 3 | - | 5 | 10 |
booster-blue-dose-5979 3 - 5 10 Booster Blue
Derived from an industrial dye used in large-scale construction operations such as the creation of starships, booster blue is a performance enhancing drug popular amongst pilots and gunmen. The drug is most often distributed as a blue liquid stored in metal cans to prevent spillage on skin or surfaces that are easily damaged. Though nobody seems to know the drug's exact history, apparently some intrepid soul came to the realization that by consuming this chemical concoction meant for painting starships, humans and many other species can temporarily benefit from drastically boosted reaction times. Of course, this power is not without a price—booster blue has a number of deleterious side-effects, and over-doses are common, especially amongst pilots who attempt to overlap applications of the drug during extended combat operations. A character under the effects of booster blue may upgrade the ability of any Agility, Intellect, or Cunning-related check he undertakes once, reflecting his improved concentration and mental acuity. However, this artificial focus takes a toll on the mind. A character under the effects of booster blue may not remove strain at the end of any scenes or encounters for the remainder of the session. Booster blue's beneficial effects last for one scene or combat encounter. Restrictions: Booster blue is illegal on most worlds. <font size=1>Please see page 184 of Edge of the Empire for details.</font>
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