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Character Image: Bauk TresakEdge of the Empire

Bauk Tresak

Dug
Technician
Modder
27

Bauk Tresak has an extra long toung that tends to always hang out the side of his mouth.

4
11 0
10 0
0 0
2 3 3 3 2 1
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Rifle Ranged - Heavy
9 3 Long Stun Setting
blaster-rifle-9201
Ranged - Heavy
9
3
Long
900
4
4
5

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/4

-
-
-

Cost: -

Rarity: -

Hard Points: -/4

Jury Rigged (Weapon)

The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever loss or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.

<font size=1>Please see page 138 of Edge of the Empire for details.</font>

Modifications

Qualities

5000
6
-

Cost: 5000

Rarity: 5000

Hard Points: -/4

Superior Weapon Customization

Even the simplest weapon can benefit from a craftsman's touch. A skilled weaponsmith can tweak a weapon to its owner's exacting specifications, turning a blunt instrument into a honed and deadly weapon of war.

Models Include: None.

<font size=1>Please see page 191 of Edge of the Empire for details.</font>

Modifications

Qualities

1500
6
-

Cost: 1500

Rarity: 1500

Hard Points: -/4

Overcharge Valve

An overcharge valve is a simple (if dangerous) modification that allows the wielder of a blaster to discharge the entire ammunition reserve in a single, devastating shot. This attachment can be applied to any blaster or energy weapon that could logically benefit from it.

Models Include: Czerka "One-Shot" Overcharge Valve.

<font size=1>Please see page 51 of the Fly Casual Sourcebook for details.</font>

Modifications

Qualities

0 240 75 9 2
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Mechanic's Utility Suit 2 -
mechanics-utility-suit-3451
2
-
1175
5
1
3

Qualities

Attachments

Cost

Rarity

Hard Points: -/1

400
3
-

Cost: 400

Rarity: 400

Hard Points: -/1

Custom Fit

Although standard "off-the-shelf" armor can provide invaluable protection, it can also prove bulky or awkward, even after adjustments. For those who require their armor to feel like a second skin, personalized customization can make a drastic difference. Such work requires a skilled armorer, but it can make body armor a much more enticing option for some. This attachment can be applied to any armor.

Models Include: Numerous variants.

<font size=1>Please see page 57 of the Special Modifications Sourcebook for details.</font>

Modifications

Qualities

200
1
-

Cost: 200

Rarity: 200

Hard Points: -/1

Multi-Band Comlink

It is common practice to incorporate a long-range comlink into a helmet. Many military or otherwise advanced helmets include a comlink as standard, and it is a fairly simple procedure to attach one to nearly any helmet. Some helmet comlinks are activated by tapping a button on the exterior of the helmet or somewhere else on the armor, while others are activated by voice or even a particular head motion.

<font size=1>Please see page 53 of Dangerous Covenants for details.</font>

Modifications

Qualities

Equipment and Gear Quantity Encumbrance Rarity Price
Earbud Comlink 1 - 5 75
earbud-comlink-5780
1
-
5
75

Earbud Comlink

  Please see page 45 of the Cyphers and Masks Sourcebook for details.

Qualities

Weapon Maintenance Kit 1 2 3 450
weapon-maintenance-kit-3611
1
2
3
450

Weapon Maintenance Kit

Produced by every major galactic arms manufacturer, and by many general tool and instrument makers, weapon maintenance kits are essential for keeping portable weapons operating under field conditions. Typically designed for a specific class of weapon - blasters, slugthrowers, disruptors, stun weapons, vibro weapons, air rifles, etc.- weapon maintenance kits include everything an individual needs to keep a weapon in top operating condition. For example, a kit for blasters might contain a small, basic precision toolkit, a circuit tester, galven pattern repair jig, fusion solder, cleaning solutions, extra lenses, and space cylinder of Tibanna gas. These tools are usually carried in a small roll or case to keep them together and organized.

When purchasing one of these kits, the player must specify the kit type (blaster, slugthrower, etc.). Each provides :eB::eB: to any Mechanics checks made to repair, maintain, or modify a weapon, but only for that specific class of weapon.

Qualities

Emergency Repair Patch 1 - 2 25
emergency-repair-patch-3882
1
-
2
25

Emergency Repair Patch

Emergency repait patches are designed to be both portable and easy to use even in the midst of stressful combat situations. Typically they consist of a semi-flexible durasteel disk rimmed with auto-activating thermal welds. Some patches also contain an electrically intert inner insulation layer to protect against shortouts. Emergency repair patches can be quickly applied over a damaged portion of a droid's chassis, then quickly spot-welded into position, protecting the droid's interior safe from further damage and reinforcing the chassis's structural integrity.

An emergency repair patch is a one use item that mechanics can use to patch small holes in items or vehicles, or more commonly to heal wounds on droids. It takes a maneuver for a character to use one on himself or another. Each patch automatically heals 3 wounds on a droid. This can be done five times in a day. The sixth patch heals no wounds though, as the droid is so patched together that further patches would be useless. It takes a day for the droid's self repair diagnostics (or some actual repairs) to restore the body to enough functionality to be able to accept additional emergency patches.

Please see page 227 of the Force and Destiny Core Rulebook for more information.

Qualities

Stimpack 1 - 1 25
stimpack-7664
1
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Mk. III Modular Backpack 1 - 1 75
mk-iii-modular-backpack-8270
1
-
1
75

Mk. III Modular Backpack

Creshadyne Industries' Mk. III Modular Backpack is a civilian version of its popular Mk. IV military reconnaissance pack. Like the Mk. IV, the Mk. III MB is a large, sturdy, internally supported backpack constructed of hard-wearing weatherproof textiles. It has a single large interior space and two smaller external pockets that are sealed against the environment with a silent tear-away textile sealing system. The Mk. III is also equipped with a system of hooks and fasteners that allow up to six smaller pouches to be attached to better tailor the backpack to the wearer's needs.

The Mk. III modular backpack increases a wearer's encumbrance threshold by 2, plus an additional 1 point of encumbrance threshold for each accessory pouch added to the backpack (to a maximum increase of 6).

  __Note:__ To purchase accessory pouches for the modular backpack, select the backpack in your inventory and click the "Attachments" button.  An "attachment" will be available for adding the pouches to the backpack.

Qualities

Booster Blue (dose) 3 - 5 10
booster-blue-dose-5979
3
-
5
10

Booster Blue

Derived from an industrial dye used in large-scale construction operations such as the creation of starships, booster blue is a performance enhancing drug popular amongst pilots and gunmen. The drug is most often distributed as a blue liquid stored in metal cans to prevent spillage on skin or surfaces that are easily damaged. Though nobody seems to know the drug's exact history, apparently some intrepid soul came to the realization that by consuming this chemical concoction meant for painting starships, humans and many other species can temporarily benefit from drastically boosted reaction times. Of course, this power is not without a price—booster blue has a number of deleterious side-effects, and over-doses are common, especially amongst pilots who attempt to overlap applications of the drug during extended combat operations.

A character under the effects of booster blue may upgrade the ability of any Agility, Intellect, or Cunning-related check he undertakes once, reflecting his improved concentration and mental acuity. However, this artificial focus takes a toll on the mind. A character under the effects of booster blue may not remove strain at the end of any scenes or encounters for the remainder of the session. Booster blue's beneficial effects last for one scene or combat encounter.

Restrictions: Booster blue is illegal on most worlds.

<font size=1>Please see page 184 of Edge of the Empire for details.</font>

Qualities

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