Dero is a young Sullustan who tends to sweat allot.
Stun Setting
Blast 8
Disorient 3
Limited Ammo 1
Stun Damage
Take a Full Throttle action; make a Hard (:eD::eD::eD:) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.
Remove :eK: per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Remove :eK: per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Spend 1 Destiny Point to add additional damage equal to half Agility (rounded-up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficultly to Average (:eD::eD:).
Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Gain +1 strain threshold
Once per session, may reroll any Piloting (Space) or Gunnery check.
When performing Full Throttle, top speed increases by 2 instead of 1.
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Gain +2 wound threshold.
Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.
Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.
It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.
Models Include: Numerous Variants.
Dero is a new recruit in the Rebel Alliance. He was a local swoop pilot on his home world and uses his skills on the track to master the fight of a starfighter. Now Dero serves for the Rebel Alliance as a pilot in the rebellion.
Dero has a loved ones, a family, a group of colleagues, and an entire planet he is hoping to see rescued from Imperial-control. He is in the Alliance because they offer the best chance he has to save those he seeks to save.
To Dero, the war will be decided in the stars, and what the Alliance lacks is sheer numbers, it makes up for in the quality and tenacity of its pilots.