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Character Image: Dero JinAge of Rebellion

Dero Jin

Sullustan
Ace
Pilot
26

Dero is a young Sullustan who tends to sweat allot.

4
13 0
12 0
1 1
3 4 2 1 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Light Blaster Pistol Ranged - Light
5 4 Medium Stun Setting
light-blaster-pistol-3366
Ranged - Light
5
4
Medium
300
1
2
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/2

Stun Grenade Ranged - Light
8 - Short Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
stun-grenade-4488
Ranged - Light
8
-
Short
75
1
0
4

Qualities

Blast 8

Disorient 3

Limited Ammo 1

Stun Damage

Attachments

Cost

Rarity

Hard Points: -/-

0 255 41 8 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
A/KT Wing Commander Armored Flight Suit 1 1
akt-wing-commander-armored-flight-suit-5940
1
1
1500
3
1
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/1

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 2 - 1 25
stimpack-5231
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

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