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Character Image: Lelsk (AKA "Go Silent")Age of Rebellion

Lelsk (AKA "Go Silent")

Bothan
Spy
Infiltrator
22

Lelsk is always lurking in the shadows silently to cover up the lisp she has when she speaks.

5
13 0
16 0
0 0
3 2 2 3 3 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Vibroknife Melee
+ 1 1 Engaged Pierce 2, Vicious 1
vibroknife-5767
Melee
+1
1
Engaged
250
1
2
3

Qualities

Pierce 2

Vicious 1

Attachments

Cost

Rarity

Hard Points: -/2

1000
5
-

Cost: 1000

Rarity: 1000

Hard Points: -/2

Mono-Molecular Edge

Even vibroweapons can benefit from an edge sharpened to molecular thickness and toughened through laser-forging techniques. This modification may be applied to melee weapons that use a cutting edge.

Models Include: None listed.

<font size=1>Please see page 190 of Edge of the Empire for details.</font>

Modifications

Qualities

Stun Grenade Ranged - Light
8 - Short Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
stun-grenade-6214
Ranged - Light
8
-
Short
75
1
0
4

Qualities

Blast 8

Disorient 3

Limited Ammo 1

Stun Damage

Attachments

Cost

Rarity

Hard Points: -/-

0 250 50 8 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Alliance Light Stealth Armor 2 -
alliance-light-stealth-armor-6889
2
-
2200
3
2
7

Qualities

Attachments

Cost

Rarity

Hard Points: -/2

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 2 - 1 25
stimpack-3315
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

3-MAL Secure Comlink 1 - 4 250
3-mal-secure-comlink-8167
1
-
4
250

3-MAL Secure Comlink

  Please see page 52 of the Forged in Battle Sourcebook for details.

Qualities

Scanner Goggles 1 - 3 150
scanner-goggles-6829
1
-
3
150

Scanner Goggles

Simpler than electrobinoculars, scanner goggles enhance vision through a blend of light amplification and thermal imaging. They are common in illegal and combat situations, as they do not require extra effort or hands for their operation.

Scanner goggles allow the user to see normally in dark conditions.

Models Include: Fabritech X-2000 Scanner Goggles, Torjeka B3, TaggeCo. Luminator.

<font size=1>Please see page 175 of Edge of the Empire for details.</font>

Qualities

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