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Character Image: Nessia AnicAge of Rebellion

Nessia Anic

Quarren
Soldier
Medic
56

Speckled head fins.

Species Features

  • Can breathe underwater without penalty and never suffer movement penalties for traveling through water.

  • Can spray ink. Once per encounter, as an out-of-turn incidental, may suffer 2 strain to add :eK: to enemy check within short range. Add :eK::eK::eK: underwater.

4
13 0
11 0
1 1
3 2 3 2 3 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Carbine Ranged - Heavy
9 3 Medium Stun Setting
blaster-carbine-5183
Ranged - Heavy
9
3
Medium
850
3
4
5

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/4

Vibroknife Melee
+ 1 2 Engaged Pierce 2, Vicious 1
vibroknife-1618
Melee
+1
2
Engaged
250
1
2
3

Qualities

Pierce 2

Vicious 1

Attachments

Cost

Rarity

Hard Points: -/2

Frag Grenade Ranged - Light
8 4 Short Blast 6, Limited Ammo 1
frag-grenade-3509
Ranged - Light
8
4
Short
50
1
0
5

Qualities

Blast 6

Limited Ammo 1

Attachments

Cost

Rarity

Hard Points: -/-

0 245 25 12 6
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Armored Clothing 1 1
armored-clothing-2644
1
1
1000
3
1
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/1

Equipment and Gear Quantity Encumbrance Rarity Price
Comlink (handheld) 1 - - 25
comlink-handheld-4752
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Medpac 1 2 2 400
medpac-2120
1
2
2
400

Medpac

Slightly larger and infinitely more advanced than a standard emergency medpac, the FastFlesh is a good example of a medpac carried by a trained medic. The medpac carries instruments for emergency field surgery, a better diagnostic computer and mediscanner, advanced synth-nutrient replicators for sustaining a patient's vital nutrients, spray splints, and counter-radiation and biological poison drugs.

This medpac allows the user to perform relatively complicated medical procedures in the field, and can rival the infirmaries on smaller starships. It allows characters to attempt to heal others using Medicine checks without penalty as described on page 219, and additionally grants a :eB: on all attempts. In addition, the internal stim storage grants the user the equivalent of one stimpack per scene (although the GM can rule the device has run out of stims if the supplies are used continuously).

Models Include: Athakam MedTech First Responder, BioTech FastFlesh Medpac.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Tool Kit 1 4 2 350
tool-kit-7329
1
4
2
350

Tool Kit

In a technological galaxy, a tool kit is almost essential. Every vessel, no matter the size or function, has some sort of repair kit to deal with mechanical or electric failures, as calling for assistance is often not practical (or safe). Kits are also useful for repairing damaged droids or cybernetic parts, especially ones too modified to take to reputable mechanics. Tool kits need to have a wide range of gear, as many users are fond of tinkering and upgrading on their own. Basic hammers, hydrospanner wrenches, restraining bolts, power coupling scrubbers, fusion cutters, laser and sonic welders, replacement wiring and components, power calibrators, and of course welding goggles and heavy gloves are all standard components. Many of these also make for effective improvised weapons. For those used to doing extensive repairs, some kits include diagnostic probes and other aids to determine the nature of the fault. There is little a skilled mechanic cannot fix with a well-maintained and well-stocked toolkit, given adequate time to conduct the repairs (which is sometimes a problem too).

Toolkits allow mechanics to perform most Mechanics checks to repair mechanical devices, and can also be used to "heal" droids.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Backpack 1 - 1 50
backpack-4663
1
-
1
50

Backpack

A backpack can serve many important functions: it can be used for carrying survival gear or even smaller allies and droids. Most are simple affairs of fabric and straps, with better styles including internal bracing and back support so that heavier weights can be carried far longer.

Backpacks increase the character's encumbrance threshold by 4.

Models Include: Numerous Variants.

<font size=1>Please see page 180 of Edge of the Empire for details.</font>

Qualities

Stimpack 6 - 1 25
stimpack-8559
6
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Seashell memento 1 - 4 15
seashell-memento-9904
1
-
4
15

Ribbon Rack

A ribbon rack is typically worn with a dress uniform to display the various decorations earned by the wearer. Instead of the full medallions, which tend to be bulky, heavy, and unsuited for wearing on a day-to-day basis, most Alliance Military personnel prefer to wear the less obtrusive rack ribbons issued with their commendations. These are typically small, horizontal bar ribbons a few centimeters in length in the same color and pattern as the ribbon on the full-sized medal. These smaller ribbons slot into the ribbon rack and can be easily rearranged as the wearer gains more commendations.

<font size=1>Please see page 44 of the Lead by Example Sourcebook for details.</font>

Qualities

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