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Character Image: Arina PalasAge of Rebellion

Arina Palas

Human
Soldier
Commando
31

Burn scar on her right hand (from an incident unrelated to military service).

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
5
16 0
12 0
0 0
2 3 3 2 2 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Carbine Ranged - Heavy
9 3 Medium Stun Setting
blaster-carbine-8321
Ranged - Heavy
9
3
Medium
850
3
4
5

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/4

Heavy Blaster Pistol Ranged - Light
7 3 Medium Stun Setting
heavy-blaster-pistol-5336
Ranged - Light
7
3
Medium
700
2
3
6

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

Frag Grenade Ranged - Light
8 4 Short Blast 6, Limited Ammo 1
frag-grenade-5097
Ranged - Light
8
4
Short
50
1
0
5

Qualities

Blast 6

Limited Ammo 1

Attachments

Cost

Rarity

Hard Points: -/-

Armor Piercing Grenade Ranged - Light
13 3 Short Blast 4, Limited Ammo 1, Pierce 3
armor-piercing-grenade-9111
Ranged - Light
13
3
Short
100
1
0
6

Qualities

Blast 4

Limited Ammo 1

Pierce 3

Attachments

Cost

Rarity

Hard Points: -/-

0 270 25 11 3
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Laminate Armor 2 -
laminate-armor-7005
2
-
2500
4
3
5

Qualities

Attachments

Cost

Rarity

Hard Points: -/3

Equipment and Gear Quantity Encumbrance Rarity Price
Comlink (long range) 1 2 1 200
comlink-long-range-4831
1
2
1
200

Comlink (long range)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Utility Belt 1 - - 25
utility-belt-9931
1
-
-
25

Utility Belt

A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.

Utility belts increase the character's encumbrance threshold by 1.

Models Include: Numerous Variants.

<font size=1>Please see page 183 of Edge of the Empire for details.</font>

Qualities

Stimpack 1 - 1 25
stimpack-1838
1
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Datapad (Filled with ideas for Inventions) 1 1 1 75
datapad-filled-with-ideas-for-inventions-8678
1
1
1
75

Datapad

Datapads are common on most technologically civilized planets, and are used to record, store, display, and organize almost any kind of data from basic text to holographic recordings. Most come with a small display screen, though some use holoprojectors and are small enough to be easily carried in one or two hands, depending on the model. They are commonly encoded or encrypted so that only the actual owner can operate them; some are even set to wipe all data if unauthorized users attempt access.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Mk. IV Modular Backpack 1 - 1 75
mk-iv-modular-backpack-6717
1
-
1
75

Mk. IV Modular Backpack

The convenient Mk. IV Modular Backpack is manufactured by Creshaldyne Industries and marketed almost exclusively to military and governmental forces. Designed with scouts, reconnaissance troopers, and explorers in mind, these backpacks are large and sturdy, made from weatherproof textiles and equipped with an internal frame to help support the weight of the load carried. The backpack has one large compartment with four smaller compartments on the exterior. Each compartment can be sealed and unsealed quickly with a specially designed, silent tear-away textile sealer that keeps the contents of the backpack safe, secure, and dry. What makes this backpack unique is the number of different pouches that can be purchased and attached to the exterior by way of Creshaldyne's proprietary modular quick-release system. This allows the user to customize his backpack for the job at hand, adding extra pouches for contents like ammunition, optical equipment, or specialized hunting gear.

The Mk. IV Modular Backpack increases the user's encumbrance threshold by 3, plus an additional 1 point of encumbrance threshold for each accessory pouch to a maximum of 3.

Note: To purchase accessory pouches for the modular backpack, select the backpack in your inventory and click the "Attachments" button. An "attachment" will be available for adding the pouches to the backpack.

<font size=1>Please see page 51 of Enter the Unknown for details.</font>

Qualities

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