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Character Image: VendriAge of Rebellion

Vendri

Duros
Spy
Scout
46

Vendri always wears his eye mask to cover the fact that he is blind in one eye.

Species Features

  • Add :e^: to all Astrogation checks.
4
13 0
13 0
0 0
2 3 3 3 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Rifle Ranged - Heavy
9 3 Long Stun Setting
blaster-rifle-4356
Ranged - Heavy
9
3
Long
900
4
4
5

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/4

Combat Knife Melee
+ 1 3 Engaged
combat-knife-8114
Melee
+1
3
Engaged
25
1
0
1

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Stun Grenade Ranged - Light
8 - Short Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
stun-grenade-3299
Ranged - Light
8
-
Short
75
1
0
4

Qualities

Blast 8

Disorient 3

Limited Ammo 1

Stun Damage

Attachments

Cost

Rarity

Hard Points: -/-

0 250 75 10 4
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Padded Armor 2 -
padded-armor-6854
2
-
500
2
0
1

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Shockhold Hardened Comlink 1 3 4 450
shockhold-hardened-comlink-3457
1
3
4
450

Shockhold Hardened Comlink

This hardened comlink is one of the more popular forms of military-grade communications in the galaxy. These devices feature satellite uplink capability for planet-wide and planet-to-orbit communications capability, boosted broadcast power, and military-grade encryption, although they are bulkier than standard comlinks.

The ShockHold adds automatic :e-::e-: to any checks made to decode and understand its transmissions, and automatic :e*::e*: to any checks made to broadcast through a com jammer.

<font size=1>Please see page 56 of Dangerous Covenants for details.</font>

Qualities

Electrobinoculars 1 1 1 250
electrobinoculars-8313
1
1
1
250

Electrobinoculars

Electrobinoculars come in many shapes and sizes, depending on their role and the species to use them. Neuro-Saav's Model TD2.3s, for example, are electrically powered and allow for high levels of magnification in zoom and panoramic views. They also offer vision in very high or very low levels of light, thermal imaging, and (in more expensive versions) recording and playback modes. Informational overlays also provide distances, elevations, and velocities of sighted targets.

Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. When using electrobinoculars, characters may also remove up to :eK: imposed due to long range or poor light.

Models Include: Neuro-Saav Model TD2.3 Electrobinoculars, Fabritech "Longsight," TaggeCo. Model 3 Imperial Army.

<font size=1>Please see page 175 of Edge of the Empire for details.</font>

Qualities

Stimpack 3 - 1 25
stimpack-1774
3
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Load-Bearing Gear 1 - 3 100
load-bearing-gear-2154
1
-
3
100

Load-Bearing Gear

Load-bearing gear, or combat webbing, is a system used by soldiers to carry necessary equipment on their persons in easily accessible pouches. They are commonly made of hard-wearing reinforced textiles, and often with removable armor plates.

Load-bearing gear increases a wearer's encumbrance threshold by 3.

Models Include: Imperial Armory M-4 Army Combat Webbing, AHH "Striker" Tactical Vest.

<font size=1>Please see page 198 of the Age of Rebellion Core Rulebook for details.</font>

Qualities

Tracker's Goggles 1 - 5 600
trackers-goggles-7792
1
-
5
600

Tracker's Goggles

Widely available from a variety of manufacturers such as TaggeCo, Goseia Heavy Industries Concern, and Alvaxi, tracker's goggles are marketed primarily for wilderness enthusiasts and hunters of traditional game animals. These tools are designed with the concepts of functionality and reliability as central elements. When worn, the user's vision is substantially enhanced, including thermal imaging as well as improved vision under minimal light conditions.

Tracker's goggles grand :eB: to the wearer's Perception skill checks to locate a target by sight. Additionally, tracker's goggles remove :eK::eK: imposed due to concealment, darkness, or fog and mist from the wearer's Ranged (Light) and Ranged (Heavy) Combat skill checks.

Qualities

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