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Character Image: TendaarAge of Rebellion

Tendaar

Mon Calamari
Engineer
Shipwright

Species Features

  • Mon Calamari can breatheunderwater without penalty and never suffermovement penalties for traveling throughwater.
3
12 0
13 0
0 0
2 2 4 1 3 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Blaster Pistol Ranged - Light
6 3 Medium Stun Setting
blaster-pistol-4097
Ranged - Light
6
3
Medium
400
1
3
4

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

Stun Grenade Ranged - Light
8 - Short Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
stun-grenade-1773
Ranged - Light
8
-
Short
75
1
0
4

Qualities

Blast 8

Disorient 3

Limited Ammo 1

Stun Damage

Attachments

Cost

Rarity

Hard Points: -/-

0 250 100 7 5
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Blast Vest 1 -
blast-vest-9848
1
-
200
3
1
3

Qualities

Attachments

Cost

Rarity

Hard Points: -/1

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 2 - 1 25
stimpack-9239
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-6619
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Fusion Lantern 1 2 2 150
fusion-lantern-4733
1
2
2
150

Fusion Lantern

These small, squat devices provide both light and heat for the surrounding area. They are also quite durable and reliable, and are commonly found in larger travel kits and survival packs. Characters can also plug other electronic devices into a fusion lantern to power them, such as datapads, glow rods, and small scanning devices.

Models Include: SoroSuub Powermax Fusion Lantern.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Datapad 1 1 1 75
datapad-7587
1
1
1
75

Datapad

Datapads are common on most technologically civilized planets, and are used to record, store, display, and organize almost any kind of data from basic text to holographic recordings. Most come with a small display screen, though some use holoprojectors and are small enough to be easily carried in one or two hands, depending on the model. They are commonly encoded or encrypted so that only the actual owner can operate them; some are even set to wipe all data if unauthorized users attempt access.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Medpac 1 2 2 400
medpac-3909
1
2
2
400

Medpac

Slightly larger and infinitely more advanced than a standard emergency medpac, the FastFlesh is a good example of a medpac carried by a trained medic. The medpac carries instruments for emergency field surgery, a better diagnostic computer and mediscanner, advanced synth-nutrient replicators for sustaining a patient's vital nutrients, spray splints, and counter-radiation and biological poison drugs.

This medpac allows the user to perform relatively complicated medical procedures in the field, and can rival the infirmaries on smaller starships. It allows characters to attempt to heal others using Medicine checks without penalty as described on page 219, and additionally grants a :eB: on all attempts. In addition, the internal stim storage grants the user the equivalent of one stimpack per scene (although the GM can rule the device has run out of stims if the supplies are used continuously).

Models Include: Athakam MedTech First Responder, BioTech FastFlesh Medpac.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

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