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Character Image: ZalAge of Rebellion

Zal

Human
Ace
Gunner
42

Zal is always wearing here green flight suit covered in patches.

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
4
12 0
12 0
1 1
2 4 2 3 2 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Heavy Blaster Pistol Ranged - Light
7 3 Medium Stun Setting
heavy-blaster-pistol-5118
Ranged - Light
7
3
Medium
700
2
3
6

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/3

Frag Grenade Ranged - Light
8 4 Short Blast 6, Limited Ammo 1
frag-grenade-2026
Ranged - Light
8
4
Short
50
1
0
5

Qualities

Blast 6

Limited Ammo 1

Attachments

Cost

Rarity

Hard Points: -/-

Armor Piercing Grenade Ranged - Light
13 3 Short Blast 4, Limited Ammo 1, Pierce 3
armor-piercing-grenade-5327
Ranged - Light
13
3
Short
100
1
0
6

Qualities

Blast 4

Limited Ammo 1

Pierce 3

Attachments

Cost

Rarity

Hard Points: -/-

0 260 300 7 1
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
A/KT Wing Commander Armored Flight Suit 1 1
akt-wing-commander-armored-flight-suit-6324
1
1
1500
3
1
6

Qualities

Attachments

Cost

Rarity

Hard Points: -/1

5000
6
-

Cost: 5000

Rarity: 5000

Hard Points: -/1

Superior Armor Customization

Any piece of armor can benefit from retooling at the hands of a superior craftsman. A skilled armorsmith can add improved plastoid or even durasteel plating to increase the protection a piece of armor offers even as he decreases its weight and bulk. Of course, such delicate and exacting work can make the armor less customizable in other respects.

Models Include: Numerous Variants.

<font size=1>Please see page 195 of Edge of the Empire for details.</font>

Modifications

Qualities

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 2 - 1 25
stimpack-9987
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-9687
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Lockpicking Tools 1 1 8 50
lockpicking-tools-6359
1
1
8
50

Lockpicking Tools

While most locks in the galaxy rely on an electrical component, there exist locations and cultures without a steady supply of electricity. Unexpected loss of power can also mean that formerly electronic locks must be manipulated manually. In these cases, more archaic options are available to thieves and smugglers looking to surreptitiously breach physical security, including laser lockpicks and vibropicks.

Models Include: Various unbranded models.

<font size=1>Please see page 49 of the Fly Casual Sourcebook for details.</font>

Qualities

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