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Character Image: Beck CholniAge of Rebellion

Beck Cholni

Mon Calamari
Commander
Commodore
34

Beck Cholni is a red skinned Mon Calamari male who is always wearing typical Mon Calmari garb.

Species Features

  • Mon Calamari can breatheunderwater without penalty and never suffermovement penalties for traveling throughwater.
4
12 0
12 0
0 0
2 2 3 3 2 3
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
CS14 "Ghost" Light Blaster Pistol Ranged - Light
5 3 Short Stun Setting
cs14-ghost-light-blaster-pistol-4720
Ranged - Light
5
3
Short
550
1
0
6

Qualities

Stun Setting

Attachments

Cost

Rarity

Hard Points: -/-

0 255 85 8 7
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Kamperdine Tailored Armored Jacket 2 -
kamperdine-tailored-armored-jacket-2278
2
-
6200
1
0
7

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Comlink (handheld) 1 - - 25
comlink-handheld-9766
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Mark 6 Combat Scanner 1 1 6 2000
mark-6-combat-scanner-1692
1
1
6
2000

Mark 6 Combat scanner

A combat scanner is a sophisticated optics and sensor array designed for military applications. A combat scanner provides all of the functions of a general-purpose scanner, along with robust mapping and navigation capability, mission data storage and display, and hardened and secure communications with a one-hundred-kilometer line-of-sight range. External optics provide a 360-degree view around the bearer, and this imagery can be beamed to any communications device within range, or shared with the combat scanners worn by other members of the unit. The Chedak Mark 6 is integrated into a combat helmet with visor.

The Mark 6 offers some of the features of a general purpose scanner, scanner goggles for night-vision capability, and a corn scrambler. This means it allows the user to see normally in dark conditions, can be set to track motion, heat, and metal, and adds :eK::eK: to any checks made to attempt to decode and understand transmissions from the combat scanner to other combat scanners.

<font size=1>Please see page 56 of Dangerous Covenants for details.</font>

Qualities

Stimpack 1 - 1 25
stimpack-6154
1
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Comm Scrambler 1 - 5 1000
comm-scrambler-1652
1
-
5
1000

Comm Scrambler

Scramblers are devices used to encrypt communications for privacy or security (or both). They can be affixed onto most comlinks or other similar equipment, and only those with a linked scrambler are able to follow the conversation. Their small size makes them easy to conceal, which is important since they're illegal for civilians to possess on most civilized worlds. Companies like Chedak produce models like the Mark 5 primarily for military or police use, although many end up on the black market.

Using scramblers adds :eK::eK: to any checks to attempt to decode and understand the transmission.

Models Include: Chedak Mark 5 Comm Scrambler.

<font size=1>Please see page 178 of Edge of the Empire for details.</font>

Qualities

InstaMist Generator 1 5 4 150
instamist-generator-4268
1
5
4
150

InstaMist Generator

Though designed for firefighting and agricultural use, Agrierd Intergalactics' InstaMist generator has found a place in the arsenals of some combatants who use it to create ambushes or make quick escapes. When loaded with a specially designed high-pressure mist cartridge and triggered, the InstaMist generator creates clouds of dense vapor. The vapor conceals the user (and anyone else nearby), providing an edge in both offensive and defensive situations. Other cartridges designed for use with the InstaMist generator create mists that can extinguish fires, generate humidity, or dispense pest control agents, but these tend to be separate, specialized products.

As an action, a character may activate an InstaMist generator to fill an area out to short range of the generator with a heavy fog. As described on page 219 of the Force and Destiny core rulebook, heavy fog adds :eK::eK::eK: to Ranged (Light), Ranged (Heavy), Gunnery and Perception checks against targets obscured by it, and adds :eB::eB::eB: to Stealth checks made by characters concealed by it. The heavy fog lasts for three rounds. At the GM's discretion, windy conditions can cause it to become fog or mist or reduce the time it takes for the vapor to disperse entirely.

The generator comes with five vapor cartridges. Additional vapor cartridges cost 10 credits each, and other cartridges vary in price based on their function.

<font size=1>Please see page 52 of the Keeping the Peace sourcebook for details.

Qualities

Glow Rod 1 1 - 10
glow-rod-1065
1
1
-
10

Glow Rod

A glow rod is a hand-held light source that illuminates an area in a directional beam. A common device with many different styles, each operates with an internal chemical power source or a small rechargeable power cell.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Utility Belt 1 - - 25
utility-belt-5965
1
-
-
25

Utility Belt

A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.

Utility belts increase the character's encumbrance threshold by 1.

Models Include: Numerous Variants.

<font size=1>Please see page 183 of Edge of the Empire for details.</font>

Qualities

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