Take the Imbue Item maneuver; suffer 1 strain and commit :eF: to grant one weapon, piece of armor, or item in short range a temp enhancement. Weap Dam +1, reduce Crit or effect cost by :e^: to min of 1, increase armor ranged or melee def by 1, reduce item encumb by 2 to min of 1.
Suffer 1 strain at start of each turn while :eF: remains committed. (Mnvr)