Scars on her back left shoulder.
Breach 1
Sunder
Stun Setting
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Remove :eK: per rank of Conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Remove :eK: per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Once per hit by a ranged attack, after damage & before soak , suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (Inc, OOT)
Gain +2 wound threshold.
When hit by a Brawl, Melee or LS check, after damage calc, but before soak, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (Inc, OOT) (Req LS or Melee)
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Whenever an attack misses the character, the character may spend :e%::e%: or :e$: to upgrade the next Lightsaber (Cunning) check made against the attacker during his next turn once.
Gain +1 strain threshold
When reflecting a hit that generated :e$: or :e%::e%::e%: may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
After using the Reflect incidental, the character may spend one Destiny Point to perform a Move maneuver as an out of turn incidental to move closer to or engage an opponent. Once per round. (Inc, OOT)
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding :eF: no greater than Force rating. Must spend :eLN: and succeed to hit target; spend :eLN: to have weapon return to hand.
Once per round the character may suffer 2 strain to add additional damage equal to Brawn to one hit of a successful Lightsaber combat check.
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding :eF: no greater than Force rating. Spend :eLN: to add :e-: to the target's next combat check this encounter.
If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect rather than 3.
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend :eLN: to gain :e*: or :e^: (user's choice) on the check.
Enhance can be used with the Coordination skill.
Enhance can be used with the Resilience skill.
Take a Force Leap action: Make an Enhanced power check. The user may spend :eLN: to jump horizontally to any location in short range.
Enhance can be used with the Piloting (Planetary) skill.
Enhance can be used with the Brawl skill.
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Enhance can be used with the Piloting (Space) skill.
Ongoing Effect: Commit :eF:. The user increases his Brawn characteristic by 1 (to maximum of 6).
Spend :eLN: to increase power's range by a number of range bands equal to Range upgrades purchased.
Ongoing Effect: Commit :eF:. The user increases his Agility characteristic by 1 (to a maximum of 6).
The user can perform Force Leap as a maneuver instead of an action.
Most scanners are small, hand-held gear, designed to be simple and durable for field use by scouts and explorers. Depending on the model, they indicate the nearby presence of life forms, heat fonts, radiation sources, acoustic emissions, or any combination thereof. Some operate in all directions, displaying their results on screens or holo-displays, while others are directional and only give indications towards where they are pointing. The Cryoncorp EnhanceScan is a typical example of this. Small enough to be carried by a single scout, the scanner has life-form tracking, motion sensing, metal detection, and the ability to intercept standard frequency comlink transmissions. The motion sensing operates up to half a kilometer, while the remaining systems can detect targets up to a kilometer and a half, and the comlink interceptor can catch signals from much further.
Models Include: Cryoncorp EnhanceScan General Purpose Scanner, Crozo Industrial Mineral Scanner, CUE GenScan.
The galaxy is filled with security devices to keep valuables protected or secured. A good thief knows that the stronger the security, the more valuable the items inside, and the greater the desire to make them his own. Many locks across the galaxy have complex electronic systems that far surpass the simple mechanical locks of old. Electronic lock breakers like those made by the fancifully named OutlawTech (a group of slicers and criminal technicians) are automatic anti-security slicing systems that can hack
through most standard electronic locks. There are also much more advanced models that require no skill on the user's part and can defeat the most complicated locks.
Models Include: OutlawTech Electronic Lock Breaker.
A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.
Though climbing gear is usually used in wilderness areas away from artificial turbolifts or simple stairs, it also can be useful in gaining entry to higher reaches through clandestine means. Most gear includes a spooled length of syntherope or liquid cable, with a hook or some other attachment to secure the line. The Pretormin Environmental Basic kit also includes four quick-adhesion pitons that can securely attach to almost any surface.
Models Include: Pretormin Environmental Basic Climbing Gear.
A glow rod is a hand-held light source that illuminates an area in a directional beam. A common device with many different styles, each operates with an internal chemical power source or a small rechargeable power cell.
Models Include: Numerous Variants.
A backpack can serve many important functions: it can be used for carrying survival gear or even smaller allies and droids. Most are simple affairs of fabric and straps, with better styles including internal bracing and back support so that heavier weights can be carried far longer.
Backpacks increase the character's encumbrance threshold by 4.
Please see page 96 of the Forged in Battle Sourcebook for details.
A utility belt is a common item for those on active missions where quick access to tools and gear is a necessity; even Imperial stormtroopers use them. Their contents will vary with their user and their planned actions; sabotage missions might have belts with explosives and security slicer chips, while a ship mechanic might have his stuffed with his favorite tools. Some belts also have weapon holsters or clips.
Utility belts increase the character's encumbrance threshold by 1.
Kai grew up in the Core World of the Galaxy. She never knew anything outside of Imperial rule and at a young age joined the academy and Imperial training. Assigned as a Stormtrooper Kai was another black helmeted face that served to protect the galaxy. While serving the Empire Kai was made to do things she did not agree with and it shook her faith in the Empire ever so slightly, however, she stayed true to the cause. While on a mission she uncovered a relic of the past, a light saber. Bringing it back to base was risky as it was considered contriband. Each time she touched the saber she had visions. Once vision resulted in her getting found out. She fled the Empire as a deserter and needed to restart her life. As she felt a connection to the lightsaber she began to master it and allow the force to flow through her. This is where her adventures begin....
Kai originally became a stormtrooper to help bring peace to the galaxy, but it soon became clear that wasn't the Empire's mission. During a mission she found a lightsaber and an old datapad with cryptic information on how to use it. She abandoned the Empire and devoted herself and finding out more about this ancient secret she stumbled upon.
Kai was a Stormtrooper sworn to loyalty to the Empire. She owed this servitude to the Emperor. However, she deserted to avoid getting in trouble for keeping the lightsaber contriband she found on mission.
The character believes in relying on himself. He does not count on others to perform tasks for him, instead, he ensures he can handle any situation he encounters. He refuses to be a burden on others.
Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to rely only on himself, but has nothing but disinterest for anyone else If they can't help themselves, why should he aid them?