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Character Image: Zan DelgaForce and Destiny

Zan Delga

Kel Dor
Guardian
Soresu Defender
32

Despite stoic demeanor as a surprising sense of humor.

Species Features

  • Kel Dors remove up to :eK::eK: imposed due to darkness from any skill checks.

  • Kel Dors must wear a specialized mask to breath and see outside of their native atmosphere. However, Kel Dor may survive in vacuum for up to five minues before suffering its effects.

2
14 0
14 0
1 1
1 0
2 2 4 2 3 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Basic Lightsaber Lightsaber
6 2 Engaged Breach 1, Sunder
basic-lightsaber-1485
Lightsaber
6
2
Engaged
9300
1
5
10

Qualities

Breach 1

Sunder

Attachments

Cost

Rarity

Hard Points: -/5

0 260 100 7 3
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 2 - 1 25
stimpack-1060
2
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Breath Mask 1 1 1 25
breath-mask-4563
1
1
1
25

Breath Mask

Not all planets or environments are hospitable to all species, and thus many species require breathing devices to survive on them. The most basic are simple nose plugs which filter out contaminants; there are also higher quality items such as wearable face masks with gas canisters, filtration masks for poisonous atmospheres, and even aquatic rebreathers for sustained activity underwater.

The Gandorthral Atmospherics Roamer-6 is a fairly simple variant stored aboard many starships that filters harmful atmospheres and provides additional gases to produce a proper oxygen-nitrogen mix. Other variants (especially those made for alien species who must spend long periods of time in hostile atmospheres) can be more unobtrusive or comfortable to wear, but essentially do the same thing.

Breathing aids can be set to provide nearly any atmosphere, although oxygen-nitrogen atmospheres are the most common. Some variants of Gand, however, use rebreathers to inhale an ammonia mix that mimics the atmosphere of their home planet.

Models Include: Gandorthral Atmospherics Roamer-6.

<font size=1>Please see page 179 of Edge of the Empire for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-8731
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Glow Rod 1 1 - 10
glow-rod-6663
1
1
-
10

Glow Rod

A glow rod is a hand-held light source that illuminates an area in a directional beam. A common device with many different styles, each operates with an internal chemical power source or a small rechargeable power cell.

Models Include: Numerous Variants.

<font size=1>Please see page 181 of Edge of the Empire for details.</font>

Qualities

Emergency Medpac 1 1 1 100
emergency-medpac-5832
1
1
1
100

Emergency Medpac

Medpacs are common even on those ships that do not engage in activities of dubious legality, for even those with little medical training can use the contents to treat injuries and save lives. Most ships carry several, and they are a common component in most survival gear. Standard medpacs contain field dressings, bacta patches, basic drugs, antiseptics, medical tools and knives, blood coagulators, synthflesh applicators, and more, all designed for ease of use and fast patient stabilization. The GLiS (General Life-Sustaining) also has a limited diagnostic scanner to monitor a patient's vital signs, and a computer that can provide treatment options. The intention of this medpac is to allow for basic first aid in the field.

Medpacs allow characters to attempt to heal others using Medicine checks without penalty, as detailed on page 219.

Models Include: Athakam MedTech Survival Medpac, Chiewab GLiS Emergency Medpac.

<font size=1>Please see page 176 of Edge of the Empire for details.</font>

Qualities

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