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Character Image: Zora SasoriForce and Destiny

Zora Sasori

Human
Warrior
Shii-Cho Knight
19

Plain silver ring on a chain around neck

Species Features

  • Humans start the game with one rank in two different non-career skills of their choice.
5
16 0
13 0
0 0
1 0
4 2 2 2 3 2
General Skills Career Rank
Astrogation (INT)
Athletics (BR)
Brawl (BR)
Charm (PR)
Coercion (WILL)
Computers (INT)
Cool (PR)
Coordination (AG)
Core Worlds (INT)
Deception (CUN)
Discipline (WILL)
Education (INT)
Gunnery (AG)
Leadership (PR)
Lightsaber (BR)
Lore (INT)
Mechanics (INT)
Medicine (INT)
Melee (BR)
Negotiation (PR)
Outer Rim (INT)
Perception (CUN)
Piloting - Planetary (AG)
Piloting - Space (AG)
Ranged - Heavy (AG)
Ranged - Light (AG)
Resilience (BR)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Underworld (INT)
Vigilance (WILL)
Warfare (INT)
Xenology (INT)
Weapons Skill Damage Crit Range Qualities
Modded Lightsaber Lightsaber
8 2 Engaged Breach 1, Sunder
modded-lightsaber-2876
Lightsaber
8
2
Engaged
9300
1
5
10

Qualities

Breach 1

Sunder

Attachments

Cost

Rarity

Hard Points: -/5

9000
10
-

Cost: 9000

Rarity: 9000

Hard Points: -/5

Ilum Crystal

The kyber crystals found deep within the caves of the icy planet Hum were prized by the Jedi as some of the best crystals for constructing a lightsaber. Ilum featured heavily in Jedi tradition, with young Padawans traveling there as part of their training to commune with the Force and use its guidance to seek out the crystal that would go into the construction of their first lightsaber.

Models Include: None.

<font size=1>Please see page 197 of the Force and Destiny Core Rulebook for details.</font>

Modifications

Qualities

0 270 75 10 2
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Concealing Robes 1 -
concealing-robes-4146
1
-
150
1
0
2

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Stimpack 1 - 1 25
stimpack-4446
1
-
1
25

Stimpack

Stimpacks are auto-injection tubes filled with medicine, bacta, and painkillers. They are field-ready emergency health recovery products, and useful for quick healing in the field. There are countless makers of stimpacks, from Chiewab Amalgamated Pharmaceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a stimpack in himself or another..Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds—the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character's body to process the stimpacks and for him to be able to use them at full effectiveness. See page 220 for more information.

Models Include: Numerous Variants.

<font size=1>Please see page 177 of Edge of the Empire for details.</font>

Qualities

Breath Mask 1 1 1 25
breath-mask-6890
1
1
1
25

Breath Mask

Not all planets or environments are hospitable to all species, and thus many species require breathing devices to survive on them. The most basic are simple nose plugs which filter out contaminants; there are also higher quality items such as wearable face masks with gas canisters, filtration masks for poisonous atmospheres, and even aquatic rebreathers for sustained activity underwater.

The Gandorthral Atmospherics Roamer-6 is a fairly simple variant stored aboard many starships that filters harmful atmospheres and provides additional gases to produce a proper oxygen-nitrogen mix. Other variants (especially those made for alien species who must spend long periods of time in hostile atmospheres) can be more unobtrusive or comfortable to wear, but essentially do the same thing.

Breathing aids can be set to provide nearly any atmosphere, although oxygen-nitrogen atmospheres are the most common. Some variants of Gand, however, use rebreathers to inhale an ammonia mix that mimics the atmosphere of their home planet.

Models Include: Gandorthral Atmospherics Roamer-6.

<font size=1>Please see page 179 of Edge of the Empire for details.</font>

Qualities

Climbing Gear 1 1 2 50
climbing-gear-3936
1
1
2
50

Climbing Gear

Though climbing gear is usually used in wilderness areas away from artificial turbolifts or simple stairs, it also can be useful in gaining entry to higher reaches through clandestine means. Most gear includes a spooled length of syntherope or liquid cable, with a hook or some other attachment to secure the line. The Pretormin Environmental Basic kit also includes four quick-adhesion pitons that can securely attach to almost any surface.

Models Include: Pretormin Environmental Basic Climbing Gear.

<font size=1>Please see page 180 of Edge of the Empire for details.</font>

Qualities

Comlink (handheld) 1 - - 25
comlink-handheld-7718
1
-
-
25

Comlink (handheld)

A common device found across the galaxy, comlinks come in a variety of forms depending on their function and user. Each allows for audio messaging between two parties though advanced models can transmit multiple users or network groups together. Personal comlinks are often small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments. Longer-range versions are usually carried as large satchels or in backpacks, and can reach across a planet and to ships in high orbit (or even elsewhere in the same star system). Most operate on a standard net of frequencies that can be adjusted as desired to elude detection.

<font size=1>Please see page 171 of Edge of the Empire for details.</font>

Qualities

Jedi Utility Belt 1 - 8 1000
jedi-utility-belt-6545
1
-
8
1000

Jedi Utility Belt

Skilled artisans in the employ of the Jedi Order designed a utility belt for the use of Jedi Knights in the field centuries ago, incorporating a number of useful tools and items of fine manufacture. Jedi utility belts are visually nondescript, and the pouches worn on them, as well as the compartments within them, contain a number of useful items and tools. These utility belts were not worn by every Jedi Knight in the field, but many found them to be useful, so various iterations and models stayed in circulation throughout the centuries.

While Jedi utility belts found in circulation or on abandoned battlefields are typically empty, having long ago been picked over, Jedi caches have been known to contain Jedi utility belts that are still supplied. A Jedi utility belt contains a three-day supply of food capsules, an emergency medpac, a Jedi multitool, a slim glow rod, a comlink, and an aquata breather. A number of empty pouches are concealed along the belt's interior side, allowing the wearer to hide small items. In addition, a standard lightsaber can be securely hung from the belt for easy access.

In addition to potentially containing the supplies listed above, the Jedi utility belt increases the wearer's encumbrance threshold by 1.

<font size=1>Please see page 52 of the Keeping the Peace sourcebook for details.

Qualities

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