If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
5 XP
Incidental
Parry
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
5 XP
Incidental
Parry
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
5 XP
Incidental
Parry
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
5 XP
Incidental
Parry
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
15 XP
Incidental
Parry
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
15 XP
Incidental
Improved Parry
When parrying a hit that generated or , may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves,
Ranked
20 XP
Incidental
Improved Parry
When parrying a hit that generated or , may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves,
Ranked
20 XP
Passive
Conditioned
Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned.
Ranked
10 XP
Passive
Conditioned
Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned.
Ranked
10 XP
Incidental
Quick Draw
Once per round, draw or holster a weapon or item as an incidental.
15 XP
Incidental
Quick Draw
Once per round, draw or holster a weapon or item as an incidental.
15 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a charactertistic above 6.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a charactertistic above 6.
25 XP
Incidental
Parry
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
25 XP
Incidental
Parry
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
25 XP
Incidental
Second Wind
Once per encounter, may use a Second Wind incidental to heal Strain equal to ranks in Second Wind.
Ranked
5 XP
Incidental
Second Wind
Once per encounter, may use a Second Wind incidental to heal Strain equal to ranks in Second Wind.
Ranked
5 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 Wound Threshold.
Ranked
5 XP
Incidental
Second Wind
Once per encounter, may use a Second Wind incidental to heal Strain equal to ranks in Second Wind.
Ranked
10 XP
Incidental
Second Wind
Once per encounter, may use a Second Wind incidental to heal Strain equal to ranks in Second Wind.
Ranked
10 XP
Passive
Multiple Opponents
Add to all Lightsaber, Melee, and Brawl combat checks when Engaged with multiple opponents.
10 XP
Passive
Multiple Opponents
Add to all Lightsaber, Melee, and Brawl combat checks when Engaged with multiple opponents.
10 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Ranked
10 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Ranked
10 XP
Passive
Defensive Training
When wielding a Lightsaber, Melee, or Brawl weapon, that weapons gains the Defensive quality with a rating equal to ranks in Defensive Training.
Ranked
15 XP
Passive
Defensive Training
When wielding a Lightsaber, Melee, or Brawl weapon, that weapons gains the Defensive quality with a rating equal to ranks in Defensive Training.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold.
Ranked
15 XP
Passive
Sarlaac Sweep
Take the Sarlaac Sweep action: make a Lightsaber combat at +1 difficulty. May spend to hit additional Engaged targets.
20 XP
Passive
Sarlaac Sweep
Take the Sarlaac Sweep action: make a Lightsaber combat at +1 difficulty. May spend to hit additional Engaged targets.
20 XP
Passive
Natural Blademaster
Once per session, may re-roll any one Lightsaber or Melee check.
20 XP
Passive
Natural Blademaster
Once per session, may re-roll any one Lightsaber or Melee check.
20 XP
Passive
Center of Being
Perform a Center of Being maneuver: Until the start of the next turn, attacks against the character increase their Crit Rating by 1 per rank of Center of Being.
Ranked
25 XP
Passive
Center of Being
Perform a Center of Being maneuver: Until the start of the next turn, attacks against the character increase their Crit Rating by 1 per rank of Center of Being.
Ranked
25 XP
Incidental
Sum Djem
May spend or with a succesful Lightsaber attack to disarm opponent.
20 XP
Incidental
Sum Djem
May spend or with a succesful Lightsaber attack to disarm opponent.
20 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Ranked
25 XP
Passive
Durable
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.