Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Ataru Striker | ||
Passive Conditioned Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 5 XP Passive Conditioned Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 5 XP Incidental Parry If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 5 XP Incidental Parry If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 5 XP Incidental Jump Up Once per round, may stand from seated or prone as an incidental. 5 XP Incidental Jump Up Once per round, may stand from seated or prone as an incidental. 5 XP Incidental Quick Draw Once per round, draw or holster a weapon or item as an incidental. 5 XP Incidental Quick Draw Once per round, draw or holster a weapon or item as an incidental. 5 XP Passive Dodge When targeted in combat, may use a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 10 XP Passive Dodge When targeted in combat, may use a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 10 XP Passive Reflect If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. Ranked 10 XP Passive Reflect If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. Ranked 10 XP Passive Ataru Technique When making a check with the Lightsaber skill, the character may use Agility instead of Brawn. 10 XP Passive Ataru Technique When making a check with the Lightsaber skill, the character may use Agility instead of Brawn. 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 15 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 15 XP Passive Reflect If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. Ranked 15 XP Passive Reflect If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. Ranked 15 XP Passive Parry If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 15 XP Passive Parry If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 15 XP Passive Improved Parry When parrying a hit that generated or , may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves, Ranked 15 XP Passive Improved Parry When parrying a hit that generated or , may hit attacker once with Lightsaber, Melee, or Brawl weapon, dealing base damage, after the original attack resolves, Ranked 15 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Incidental Dodge When targeted in combat, may use a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. Ranked 20 XP Action Hawk Bat Swoop Take the Hawk Bat Swoop action: make a Agility -Lightsaber combat check against a target within Short range, adding up to Force rating. Spend to Engage target and spend to add to the check. 20 XP Action Hawk Bat Swoop Take the Hawk Bat Swoop action: make a Agility -Lightsaber combat check against a target within Short range, adding up to Force rating. Spend to Engage target and spend to add to the check. 20 XP Maneuver Saber Swarm Perform a Saber Swarm maneuver: suffer 1 strain to have the next Agility - Lightsaber combat check this turn gain the Linked quality equal to Force rating during the check. 20 XP Maneuver Saber Swarm Perform a Saber Swarm maneuver: suffer 1 strain to have the next Agility - Lightsaber combat check this turn gain the Linked quality equal to Force rating during the check. 20 XP Passive Conditioned Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 20 XP Passive Conditioned Remove per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. Ranked 20 XP Incidental Parry If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 25 XP Incidental Parry If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a charactertistic above 6. 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a charactertistic above 6. 25 XP Action Saber Throw Take the Saber Thrown action: make a Lightsaber combat check as a ranged attack at a target within Medium range, adding no greater than Force rating. Must spend and succeed to hit the target; spend to have the weapon return to hand. 25 XP Action Saber Throw Take the Saber Thrown action: make a Lightsaber combat check as a ranged attack at a target within Medium range, adding no greater than Force rating. Must spend and succeed to hit the target; spend to have the weapon return to hand. 25 XP Passive Balance When the character heals Strain at the end of an encounter, he may add per Force rating. He recovers additional Strain equal to generated. 25 XP Passive Balance When the character heals Strain at the end of an encounter, he may add per Force rating. He recovers additional Strain equal to generated. 25 XP Passive Unexpected Demise Once per game session as ana ction, the character may spend two Destiny Points and make a Perception Check. If succesful, for the next two rounds the character may spend one maneuver to add one automatic to his next combat check in that turn. In addition, for the next two rounds when the character inflicts a Critical Injury on a Rival NPC, the target is immediately incapacitated in the same way as a Minion NPC. 30 XP Passive Unexpected Demise Once per game session as ana ction, the character may spend two Destiny Points and make a Perception Check. If succesful, for the next two rounds the character may spend one maneuver to add one automatic to his next combat check in that turn. In addition, for the next two rounds when the character inflicts a Critical Injury on a Rival NPC, the target is immediately incapacitated in the same way as a Minion NPC. 30 XP Passive Reduce Setback When making a combat check while Unexpected Demise is active, the character removes . Ranked 10 XP Passive Reduce Setback When making a combat check while Unexpected Demise is active, the character removes . Ranked 10 XP Passive Reduce Setback When making a combat check while Unexpected Demise is active, the character removes . Ranked 10 XP Passive Reduce Setback When making a combat check while Unexpected Demise is active, the character removes . Ranked 10 XP Passive Duration Unexpected Demise lasts for one additional round. Ranked 10 XP Passive Duration Unexpected Demise lasts for one additional round. Ranked 10 XP Passive Duration Unexpected Demise lasts for one additional round. Ranked 15 XP Passive Duration Unexpected Demise lasts for one additional round. Ranked 15 XP Passive Duration Unexpected Demise lasts for one additional round. Ranked 15 XP Passive Duration Unexpected Demise lasts for one additional round. Ranked 15 XP Passive Reduce Difficulty Reduce the difficulty of the skill check to activate Unexpected Demise to . 10 XP Passive Reduce Difficulty Reduce the difficulty of the skill check to activate Unexpected Demise to . 10 XP Passive Change Skill Unexpected Demise can be activated with the Discipline skill. 15 XP Passive Change Skill Unexpected Demise can be activated with the Discipline skill. 15 XP Passive Destiny Unexpected Demise costs one Destiny Point instead of two. 15 XP Passive Destiny Unexpected Demise costs one Destiny Point instead of two. 15 XP |
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Name | Quantity | Encum | Rarity | Price |
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Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
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Name | Amount | Description | Triggered |
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Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered |
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General | ||