Individuals or groups of two may be armed with light repeating blasters with slings.
Stun Setting: Can switch weapon to Stun Damage which causes Strain to the target.
Pierce 2: Ignores one point of Soak for each rank of Pierce.
Vicious 1: Add 10 times the Vicious rating to the critical roll.
Blast 6: If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target suffers wounds equal to the weapon’s Blast rating.
If the attack misses Blast can still be activated with :e^::e^::e^: causing damage to the target and all Engaged targets equal to the Blast rating of the weapon.
Limited Ammo 1: May be used to make a number of attacks equal to its Limited Ammo rating before it must be reloaded.
Auto-Fire: Increase the difficulty of the attack by one. If the attack hits the attacker can trigger Auto-Fire with :e^::e^:. Auto-Fire can be triggered multiple times. Each time the attacker triggers Auto-Fire it deals an additional hit to the target.
Cumbersome 4: The character needs a Brawn characteristic equal to or greater than the weapon’s Cumbersome rating. For each point of Brawn by which the character is deficient, increase the difficulty of all checks while using the weapon by 1.
Pierce 1: Ignores one point of Soak for each rank of Pierce.
Weapon Sling: Reduce the weapon’s Cumbersome rating by 1.
Utility belt, Extra reloads, Stormtrooper armour (+2 Soak), 2 Frag grenades
Imported from StooGoff.com