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Character Image: Wulric Cantos (Kedrian Askvinati)Shadow of the Beanstalk

Wulric Cantos (Kedrian Askvinati)

Human Regular
Runner
Nanotech Druid
25
Lean
5'11

His eyes flash blue when augmented

5
16 8
15 0
1 2
2 3 5 3 2 2
General Skills Career Rank
Alchemy (INT)
Athletics (BR)
Computers (INT)
Cool (PR)
Coordination (AG)
Discipline (WILL)
Mechanics (INT)
Medicine (INT)
Operating (INT)
Perception (CUN)
Piloting (AG)
Resilience (BR)
Riding (AG)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (AG)
Melee (AG)
Ranged (AG)
Social Skills Career Rank
Charm (PR)
Coercion (WILL)
Deception (CUN)
Leadership (PR)
Negotiation (PR)
Knowledge Skills Career Rank
Knowledge - Ancient (INT)
Knowledge - Biology (INT)
Knowledge - Geology (INT)
Knowledge - Void (INT)
Weapons Skill Damage Crit Range Qualities
Matsunaga Family Katana Melee
+ 3 2 Engaged Defensive 1, Pierce 1, Unwieldy 3, Vicious 2 (if two hands
family-katana-2098
Melee
+3
2
Engaged
-
0
0

Qualities

Defensive 1

Pierce 1

Unwieldy 3

Vicious 2 (if two hands

Attachments

Cost

Rarity

Hard Points: -/-

Captain A'Vorti I'Xan Cutlass Melee
+ 4 2 Engaged Defensive 1
captain-avorti-ixan-cutlass-8436
Melee
+4
2
Engaged
-
0
0

Qualities

Defensive 1

Attachments

Cost

Rarity

Hard Points: -/-

Nannite Control Staff Knowledge - Ancient
4 - Engaged Magical Staff, Defensive 1
nannite-control-staff-4424
Knowledge - Ancient
4
-
Engaged
-
0
0

Qualities

Magical Staff: First Range Band does not add to the difficulty

Defensive 1

Attachments

Cost

Rarity

Hard Points: -/-

Shotgun (LOANED TO HAWK) Ranged
8 3 Short Blast 5, Knockdown, Vicious 2
shotgun-2694
Ranged
8
3
Short
-
0
0

Qualities

Blast 5

Knockdown

Vicious 2

Attachments

Cost

Rarity

Hard Points: -/-

Nanite transformation pad (Tome) Knowledge - Ancient
0 - Short Transform Gear, Characteristic Retention
7746
Knowledge - Ancient
0
-
Short
750
-
0
0

Qualities

Transform Gear: When the character is transformed, their worn gear and wielded items change into natural markings on the animal’s skin, fur, or scales (but confer no benefit to the character). When the character reverts back to normal, they are wearing and carrying their gear and items.

Characteristic Retention: When transformed, the character retains their own Intellect and Willpower, rather than the Intellect and Willpower of the creature they transformed into.

Attachments

Cost

Rarity

Hard Points: -/-

Mob Assault Rifle Ranged
8 3 Long Autofire
9317
Ranged
8
3
Long
1000
4
3
7 (R)

Qualities

Autofire

Attachments

Cost

Rarity

Hard Points: -/3

Stun Baton Melee
+ 2 5 Engaged Stun Damage, Stun 4
1792
Melee
+2
5
Engaged
125
1
2
2

Qualities

Stun Damage

Stun 4

Attachments

Cost

Rarity

Hard Points: -/2

0 550 0 0
152 0 0
Critical Injury Difficulty Severity Description
Passive

Can Add lightning to attack for free, but can never add Earth/Impact, Water/Ice, or Fire

Passive

Can use Agility instead of Brawn for Brawl or Agility (but use Brawn still for base damage)

Passive

When your character gains this talent, decide on a signature spell for them, consisting of a particular magic action and a specific set of one or more effects. When your character casts their signature spell (consisting of the exact combination of action and effects previously chosen), reduce the difficulty of the check by one.

Incidental

Once per round on your character’s turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick Draw also reduces a weapon’s Prepare rating by one, to a minimum of one.

Incidental

When your character casts a spell, you may spend one Story Point to use this talent to add adv equal to your character’s ranks in Knowledge - Magic to the results.

Incidental

While not using a magic implement, your character in- creases the base damage of all Attack spells they cast by two. In addition, when casting a spell while not using a magic implement, your character may use this talent to decrease the difficulty of the check by one. If they do so, they increase the strain suffered for casting the spell by one.

Incidental

Once per encounter, your character may use this tal- ent to heal an amount of strain equal to their ranks in Second Wind.

Incidental

Once per encounter, your character may use this tal- ent to heal an amount of strain equal to their ranks in Second Wind.

Passive

Your character must have purchased the Elementalist talent to benefit from this talent. When your character purchases this talent, they gain one of the following abilities based on the element they selected when they purchased Elementalist: they cannot be disoriented and can fly using the hovering guidelines in the Flying sidebar on page 100 of the Genesys Core Rulebook (air)

Passive

Your character must have purchased the Signature Spell talent to benefit from this talent. When your character casts their signature spell, reduce the difficulty of the check by two instead of one.

Passive

Each rank of Grit increases your character’s strain threshold by one.

Passive

Use the appropriate Knowledge skill when making checks to determine Initiative.

Passive

Your character does not add :gK: to magic skill checks for wearing heavy armor (armor with +2 soak or higher), using a shield, or not having at least one hand free (see Table III.2–3: Penalties When Casting Spells, on page 210 of the Genesys Core Rulebook).

Incidental

Your character must have purchased the Improved Elementalist talent to benefit from this talent.

When your character casts an augment, barrier, or transform spell, they may use this talent to choose to have the targets of the spell gain the ability your character gained when they purchased Improved Elementalist for the spell’s duration.

Passive

INT +1

Each rank of Dedication increases one of your character's characteristics by one. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.

Passive

Re-skinned Former Professor

When you take this talent, your character gains one Knowledge skill (of your choice) as a career skill. In addition, once per session, your character may collect a small favor from a member of an institute of higher learning, even if they do not owe your character a favor.

Passive

Each rank of Grit increases your character’s strain threshold by one.

Passive

When using the Primal skill to cast a Conjure spell that summons a living animal, add the Summon Ally effect without increasing the difficulty of the check. The creature conjured remains until the end of the current encounter without your character needing to concentrate

Passive

Each rank of Defensive increases your character’s melee defense and ranged defense by one.

Passive

AG +1

Each rank of Dedication increases one of your character's characteristics by one. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.

Passive

Each rank of Toughened increases your character's wound threshold by two.

Passive

When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character needs to be wielding a Melee weapon.

Incidental

Once per encounter recover strain equal to second wind

Passive

Increase Soak 1 per ranks

Incidental

When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character needs to be wielding a Melee weapon.

Passive

Each rank of Toughened increases your character's wound threshold by two.

Incidental

Your character can soundlessly communicate messages to allies within short range. Allies cannot reply in turn (unless they also possess this talent). The complexity and length of a message may be limited by your GM during structured gameplay, as it is with spoken communication, or based on the current situation of environmental conditions.


Increase the range of this talent by one range band for each additional rank of Silent Communication.


This talent goes through his Nannite powers

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Armor Soak Defense Qualities
Light Armor 2 - Soak
4141
2
-
0
0
0

Qualities

Soak

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Slap Pack 3 - - -
slap-pack-9740
3
-
-

A Genesys Painkiller, 5...4....etc

Qualities

Stim 2 - - -
stim-5827
2
-
-

Heal all strain, but at end of encounter take 10. Can make Resilience ( :gD: :gD: ) to lessen strain one per success

Qualities

Happy Patches 2 - - -
happy-patches-3484
2
-
-

Heal 3 strain but disoriented until end of encounter

Qualities

AID 1 - - -
aid-3261
1
-
-

Qualities

Ancient Pad-like Thing 1 - - -
ancient-pad-like-thing-7449
1
-
-

Qualities

Ultra Thin Rigid-able Sheet 1 - - -
ultra-thin-rigid-able-sheet-7901
1
-
-

Dusty Ultra Thin Sheet that gets rigid when touched by staff

Qualities

Shim Plastic Seal Stuff 2 - - -
shim-plastic-seal-stuff-6473
2
-
-

Qualities

Ancient Manifolds 2 - - -
ancient-manifolds-8699
2
-
-

Qualities

Ancient Pieces of Material 3 - - -
ancient-pieces-of-material-9596
3
-
-

Qualities

Smart Specs 1 - - 90
smart-specs-2258
1
-
-
90

Smartspecs allow an individual without a skulljack or cybereyes to interface with smart technology. Available in a variety of styles, from bulky welder-style goggles to stylish aviator goggles and wraparound shades, smartspecs are one of the easiest ways to enjoy the benefits of smart tech. Most sets of smartspecs are wireless and can sync up to as many as four smart systems at once. Information is displayed on the goggles and appears in the wearer’s peripheral vision. Smartspecs are not a computer, but may be linked to a computer. They provide a heads-up display for the computer.

Qualities

Survival Flashlight 1 - - -
survival-flashlight-7016
1
-
-

Qualities

Key Sphere 1 - 10 -(R)
key-sphere-3703
1
-
10

Qualities

Heroic Ability Origins Description
Ready for Anything

Once per session as incidental move one story point

Once per session as incidental move one story point

Upgrades

Ability Points

Ranks

Favors Size Details Resolved
Archimago University Big

Favor for going on the expedition to check out Ancient Tech with Gregor

Command Sheet

Spell Book
Attack
Thunder ShockLightning, Med RangeDamage: Int, Autofire, Stun 3ahh
Chain LightningLightning, Med RangeDamage: Int, * Autofire* , Stun 3ahhahh
ThunderLightning, Empowered, Med RangeDamage: 2*Int, Autofire, Stun 3ahhahhahh
Thunder WaveLightning, Stun Damage, Med RangeDamage: Int, Autofire, Stun 3, Stun Damageahhahh
Augment(Use Innate Focus)
Thunder StruckAdd one Greenahh
Gale ForcePrimal FuryAdd one Green, Unarmed Crit 3, Dmg + Ranksahhahh
Chain Thunder Struck (Signature Imp)Additional Target, HasteAdd one Green, 2nd Manuever Free, 1+ Target, 1+ per 1*Advahhahh
Conjure(Use Innate Focus)
Childhood Husky WulricAllyOne Dog
HawkAllyOne Hawk
Hawk/Husky SwarmAlly, Additional Summon2 X or More (Two Adv + 1)ahh
NgafrAlly, MediumOne Ngafrahh
Ngafr SwarmAlly, Medium/Rival, Additional Summon2 Ngafr or More (Two Adv + 1)ahhahh
Heal
BaseShort RangeHeal 1 WT per Success, 1 ST per Advantageahh
Multi-HealShort Range"" AND 1 add target plus one more per Advantageahhahh
TransformTome
Wulric FormTransform Gear, Characteristic RetentionTurn into Husky (Wolf)ahhahh
Dire Wolf FormTransform Gear, Characteristic Retention, Dire FormTurn into dire Huskyahhahhahh
Falcon FormTransform Gear, Characteristic RetentionTurn into Falconahhahh
Dire Falcon FormTransform Gear, Characteristic Retention, Dire FormTurn into dire Falconahhahhahh
NgafrTransform Gear, Characteristic Retention, Increase SilhouetteTurn into Ngafrahhahhahh
Dire NgafrTransform Gear, Characteristic Retention, Increase Silhouette, Dire FormTurn into Dire Ngafrahhahhahhahh

Xp Register

AmountTotalDeal
+120120Regular Init
+20140Big Favor (Archimago University)
-30110Agility to 3
-3080Int to 3
-4040Int to 4
-3010Cunning to 3
-55Elementalist
-50Finese
+1010Session 1
-100Ancient Knowledge (2)
+1515Session 2
-105Signature Spell
-50Quick Draw
+1010Session 3
-100Brilliant Casting
+1010Session 4
-55Second Wind
-50Grit 1
+1515Session 5
-150Innate Focus
+1515Session 6
-105Second Wind 2
+1015Session 7
-150Elementalist (Improved)
+1515Session 8
-150Ancient 3rd Level
+6060Session 9
-1050Know the Enemy
-1535Battle Casting
-2015Signature Spell Improved
-510Perception 1
-55Skullduggery 1
+3035Rest of Session 9
-2015Elementalist Supreme
-510(former) Professor (Biology)
-100Biology 2
+1010Session 11
+4050Session 13
-2525Dedication (Int)
-520Toughened 1
-1010Void 1
-55Parry 1
-50Silent Communication
+1515Session 14
-105Grit 2
+1015Session 15
-150Druid
+5050Session 16 End Act 2
-1040Parry 2
-2020Ancient 4
-200Defensive 1
+1010Session 18
-100Computers 2
+1515Session 19
+2035Session 20
-1520Toughened 2
-200Enduring
+2020Session 21
-1010Discipline 1
-100Toughend 2
+1515Session 22
-150Discipline 2

Future Plan

Skills

  • Streetwise 1
  • Deception 2
  • Void 2
  • Ancient 5
  • Skullduggery 2

Talents

  • Tier 1
    • Talk Shop
  • Tier 2
    • Toughened
    • Silent Communication 2
    • Heroic Recovery
  • Tier 3
    • Second Wind
    • Martial Weapons Master
    • Grit
    • Parry
    • Toughened
    • Face of the Wild
  • Tier 4
    • Masterful Casting
    • Enduring
  • Tier 5
    • Dedication?

Items

  • Charged Crystal Katana out of Ancient Technology, possibly out of the material that is collapsed until exposed to Nanites, then springs to shape. So like a bracelet of metal sheets that floats down my wrist to form the sword.
    • Mechanically maybe built for critting?
    • As a casting implement merged with Nanite Scepter?
  • Improved Armor
  • Ancient Tech for Augmentation
  • Ancient Tech for Healing

Big List of Extra-Solar Critters

Animals (not counting sentients)

  • Dechrau (AID's Planet) / Other Planet Visited
    • Pancals (Ice Hyenas/Jackals)
  • I'Noth
    • Raksasa (Sea Monster)
    • Anderbat (Whale thing)
  • Modgud
    • Attacking Flies
  • Planet with rolling plains, little heavier
    • NGafr (Goat thing)
  • Cold Planet with Death Star-like Structures
    • No life seen

Void (?) Things

  • Shadow Demon
    • Frog planet/on the Kotodama Vessel
  • Völgen

Log

Session 1

  • Met up with Gregor at the behest of admissions...seems like a good enough guy and smart to boot. Hopefully he will focus on his rocks and materials while I get to go through Ancient Tech....perhaps the University will not notice anything I bagged for myself if no one knows. Also if he finds smashing success with the rocks, perhaps the university will be happy enough to keep sending him out to the beyond.
  • Not sure what to think on Jeffworthy...I respect his building and using Ancient Tech, but hopefully he does not complicate my task in finding tech for the University and keeping some for myself
  • Our body guard My Wynter is quite the brooder...not sure if I can trust him
  • Hawk seems the quiet type, I wonder why he is out here, if it just a gig or not.
  • Through the door is exciting, what new wonders await!
  • WTF dog things? I don't see any...should I transform into a bird and scout? No...waste of my limited strength and dangerous...can I trust these lot?
  • The ruins are amazing! Ancient computing device, all sorts of incredible features...hopefully something here is useful for me

Session 2

  • Sad those guys can't get that door to the tower open
  • These burrowing dogs are starting to worry me
  • The Gate Door appears like others we have observed...the computer deal is far more intriguing
  • Well....I can't get the tower door open....even after it was loosened by the drill
  • The opening of the tower door has yielded an amazing find! The key sphere storage is a fascinating find....the robot of course is cool, don't get me wrong, but clearly this is a station for use and the robot must have played a part. The red key sphere is an interesting find...must document
  • THIS INTERFACE IS AWESOME
    • He said he was made of nanite tech....perhaps he can have some answers about me
  • Those dogs are coming?
  • SO in the heat of the moment used a nanite command....let's see how the group reacts
  • So glad I scared the shit out of that would be key sphere thief
  • Glad we got out with the AI....but now worried what to do with it

Session 3

  • Gregor wants a month off....he doesn't know this university like I do...
  • Shit where am I going to sleep? Not the streets I'm over that
  • Cool Hawke letting me crash
  • Hacked into the hacker pad...
    • Onan Koon
    • Residential apartments of Ross Prime
  • Gregor called, told them sorta about AID...guess I need to hack him to look normal so they don't think anything is up
  • AID has info on planets
    • Planet 1 Unusual energy readings
    • Planet 2 Routine Trade Agreement through 2 stations….similar to his place
    • Planet 3 Unusual Biosphere
    • Planet 4 Reports of Alien Sentient Life
  • We go to Planet 2...rainy...dark...don't go in but ask AID for another door where he found life. He takes us there and we discover some penguins.
  • I accidentally mime that we want to trade the key sphere in exchange for hospitality
  • AID translates and we strike up convo...decide to take tour of mainland with them
  • I ask about nanites and they shrug about ancient magic on the mainland
    • I am excited and afraid...will they be able to help me? Fear me? Might I find some ancient tech to expand my magic powers? Can I find answers to grant powers to others?

Session 4

  • Asking about their culture, history, etc reveals they are a simple hardy folk not focused on details...essentially penguin pirates
  • Captain Z'corro not much for talking...but dang he has a nice hat
  • They are taking us to their main island, asked about implements...hoping it works out
  • We arrive but it is dark so we sleep on ship
  • Going to market the gun seller has lots of pistols, lots of off worlders seem to come through
  • Our rations seem of interest to them...Wynter got a nice laser pistol with a sick wolf on it
  • Man Gregor and Fox love to ask specifics about ignots and shit
  • Turns out using a super valuable mech in a penguin pirate paradise is bad idea....glad Z'carro let us leave with him
  • Gregor the Blackmailer to go to the platform...respect
  • The ship from clan _____ got us worried, but so glad the ______ (rakasa?) busted up their ship
  • Used Thunder Rush on Hawke....didn't try to kill me so hope he liked it....hopefully the more they value me the less they will want to turn on me
  • The rescued penguins handed over swords, hat, and a gun...loving this new sword
  • No red keysphere....and the AID here was nuts. Said "beware the man who stands behind the door" then implied red keyspheres were just normal key spheres...perhaps they open doors to other places?
  • AID thinks it's weird....super corrupted
  • Going back to AID's home....prepared to shock some dogs or whatever else they have. Let's get some key spheres

Session 5

  • Went to original planet that has a name
  • There was explosion, dead ice hyenas. Figure out it was probably a packaged sized thing that blew up all of the key spheres.
  • Fox tracked that there were three traces of energy...one blue key sphere one possibly red?
  • AID reminds us one planet he had noted had similar amounts of the unknown energy
  • Damn it is a swamp with high gravity and hot as hell
  • Shit here come bugs
  • Hurt my staff when I augmented self and Damien...this is not cool
  • Bug zapper with the Chain Lightning
  • We continued following the energy readings to a massive cavern/turtle shell-looking thing
  • Inside we go to an ornate church-ish building where two frogger-looking guards level spears and seem especially freaked out at AID...calling him Anathema (They hate Ancient Tech)
  • I put AID away and the High Priest is pleased...he hands us a red orb (Divine Plantir) that allows translation of their language
  • Damien kills the question if the gods sent us with saying gods control all
  • Puts us up for the night, says we will talk in morning

Session 6

  • Passed out after repairing my scepter and Gregor Healing me
  • Damien finds some traitor cult froggers stealing something from their temple
  • He fires gun in air and we fight...they tough
  • I get stabbed in the arm and lose my Augment...but still fight
  • The enemy priest summons a Demon HOLY SHIT
  • Damien fire pistol kills the demon and sends it to hell in badass fashion
  • I zap the priest down, turns out they stole the artifact of Sych the Dry.....they worship Selene of the Moon...
  • Chombo wants us to help them track it down

Session 7

  • My Man Chombo sends us off to get the Salene thieves
  • Damien and I check out some trails...but we get jumped
  • The guards tell us go away but we are stubborn and end up at impasse
  • Tell Damien to cap em...he murders two like insane then Knife-Scientist slays the others
  • Nic Dronas finds the tent with the Stolen Crate
  • Sneak into tent with the red sphere...choke out the two guards
  • Take the crate and get hell out of town
  • Get back to Chombo, and return it....they are grateful, show us the temple and show us the slot where it goes BUT he has another red key sphere. Tells us come back for communion later
  • A Merchant named Roota tells me it's an important time...the unbound was the demon and that we should be back for it.
  • Ceremony is red glowing as hell...I raise arms when others do but start burning so I put them down
  • I don't remember the dude casting the demon spell and then getting executed
  • My boy Chombo is totally murdered by a Salene assassin and not my other boy Damien

Session 8

  • Decide to tell them I am not a real grad student...essentially want them to understand the university is sketch
  • We go back home, judging by the university no answering and getting the return to base message
  • WTF Warvis messaged me....why....shit....shit....shit
  • On way out the Froggers give us some sweet $$$ Cash Money $$$
  • Back on Ross no one is around...even that thief asshole
  • Head of security drives up and has us get in...not in mood to talk
  • Turns out mafia war broken out...Svita Raxina and Ross Prime vs Mark Paulsen
  • University President Camilla Latch talks and says we are supposed to solve it
  • WTF So Jeffworthy was supposed to deliver a bomb to kill Svita? And didn't? That's why the one place was all blown up since he dropped it?
  • WTF Hawke's hat talks? The rogue AI?
  • WTF is my secret actually the least biggest deal here?
  • Gregor isn't cool with this picking a side in a mafia war.
  • Camilla tells him to grow a pair and fuck off. If he hasn't figured out his team isn't really just an academic then he is too into rocks
  • She states she don't care who wins or whatever just we have to make it stop
  • Fox gets this whole elaborate plot to get another bomb....
  • Tons of bluffing past mob guards
  • We go to talk to Svita and decide she is pretty cool opposing the Patriarchy and such
  • Tons of bluffing past mob drone guards
  • Go to Paulsen in Ceres and he gives another bomb....we are torn on what to do
  • Someone says let's fake the delivery and then ambush Paulsen with Svita's forces
  • Svita is like......damn that's a nice ass plan weirdos
  • Tell Paulsen to blow it...he does...we lying in ambush....LET"S FUCK HIM UP.....To be Continued

Session 9

  • Jump them...I charge up self, Damien, and Hawk then we strike
  • Damien is a mass murderer holy shit
  • I shock the shit out of a couple minion groups, get shot but second time auto-fire and kill four minions
  • Gregor gets beat down by mobsters but then DAMIEN MURDERS THE SHIT OUT OF THEM
  • Paulsen asshole ejects and tries to shotgun drop Damien but he notices
  • I grab shotgun
  • Svita is happy, claims we will get compensation but says Ceres mob might hate us if they find out
  • She gives Hawke a red key orb
  • Creepy presence in lab, note saying hey friend we should see each other more from WD.

ACT 2

Session 10

  • OOC recap of what we did, lots of murder
  • Sitting in new office, position as "Exo-Planetary Assessor and Lecturer in Exo-Planetary Studies"
  • Wes Lanchaster comes and says it's time, they calling for them to get together *Flashback to trip where I got the Digital Genome Tome (AID explained it all)
  • First expedition is to planet with rolling plains, little heavier. Open grassland. Easy and find a herd of yellow fuzzy goat things. Super docile, don't know what to do. Take a sample of them, Encyclopedia thing. Space Goat
  • I turn into the goat, I feel kinda tough since planet has more gravity
  • Another planet...ice jackals...can't get close enough though....no samples boooo
  • Third trip is to cold ass place. Occasional rumble. In the sky are huge structures....totally artificial tiny death stars.
  • WD says to meet him in hour at Birmingham Park (on campus)
  • Leave Captain A'Vorti I'Xan Cutlass on the wall above desk...and all the random Ancient Tech shit back in office...LOCKED
  • The gang comes with to the park...Wulric sits at bench and feeds the birds
  • Warvis changes his face under his hat, says he knows lot of things like that I have expanded my talents and knows that Gregor is with me
  • He says he will let bygones be bygones and work together with our abilities (he corrects and says gifts)
  • Says he wants to bring order and unity to these people...meglomaniac shit
  • He canonically spoiled Star Wars 17 the Curse of Old Man Kenobi
  • He says we have to be ready for what is out there
  • Shows a symbol of a wolf says to ask Damien about
  • He knows about what we have done...knows where I am going
  • Tell group full story about Warvis...don't tell them about Damien.
  • Go to meeting with Mr. West at the University
  • Latch gives us prep on ancient device found in the orbit of Saturn...seems to be a ship, has started making a "Noise" Gregor asks and they say it is a signal.
  • They want to know what it is and know first. Get there on a ship, and get there before rival establishments.
  • She says, mob, kotadama industries, etc
  • Wes says ship is not warship, just a basic defense system BUT it has a badass ion drive.

Session 11

  • We set off, Wes says he's there kinda chill, Hawke flies
  • We take off with a "...phhheeeeeeew"
  • Hawk says he handed over his red key sphere
  • Shows us black light glow tattoos, reveals heliocentric cult
  • Says that Heliocentric Cult knows that the points of the solar system...everything dies
  • Reveals he is secretly Parascience who is checking tons of shit
  • He says part of Cult being careful trying to solve the answer, other faction willing to do ANYTHING to find the answer
  • Gregor and Wulric say they are on board with trying to figure out shit
  • Jeffworthy shows that Joe Dronas has a red sphere in it
  • Wulric asks Damien about the wolf symbol...says his "security firm" is tied to the symbol, as is his pistol. Does not say he is an assassin, but Wulric thanks him for it
  • He gets assignment after Wulric leaves
  • Jeffworthy and Gregor start dicking around with Joe Dronas and the red sphere...they hide it from Wes, who says somethings on board might blow up
  • They figure out the sphere is providing energy...but is consuming too
  • Wes talks to Hawke, says ship is badass from Latch, they should get there first
  • Says to stay focused??
  • Hawke sees an SOS signal but is confused...message is blank
  • Gets triumph on massive failure of scanning. But gets scan of huge hexagon shape with an appendix thing hanging off of it...tons of debris hanging over it
  • He hears "Open the door...open the door...open the door" then pops shut the deal. but then signal gone
  • Arrive, see a space no light...giant hexagonal columns? Spotlights see a ship docked

Session 12

  • Hot damn nice blade my man * Hand Hawk the shotgun
  • We dock with the ship and enter, it's dark. We grab flashlights and get ready to go.
  • Follow Damien into the dark
  • Find an office, computers on
  • Open up big computer, figures out
  • Find an office, computers on. Find map of ship, that only life support, captain quarters, and other port side have power.
  • SPLIT UP GANG Grego and Fox go to engineering, rest of us go to Capt Quarters
  • Engine crew finds non-ion and something else
  • Crew Quarters we split, I take east one, seems tidy and super cramped. Stale Cliff Bar so mission started months ago.
  • Keep failing perception checks, nothing in galley but...
  • Found some food processed like 4 days ago.
  • Captain's Quarters door when we touch pad he starts talking
  • Damien and Hawk say we are from University of Archimagos and that there was an SOS signal
  • Captain Alabaster of the Zephyr-Ma, says that they are in a situation
  • Says that the ship was attacked by an alien entity...crew mostly dead...he is sealing the port door, that's why they have all power going to there
  • An alien entity docked with ship, shortly after they started exploring...they came for the ship.
  • Says that they been here a few days.
  • Points to painting says it was like a wave a metal tearing through ship...
  • He says that he will leave us to claim the alien artifact if we clear his ship of the alien entity
  • Fail to get him to tell how they got here so quick...says he can guarantee they didn't call the alien. We try negotiating with him, he refuses to budge
  • Fox tried to make a claim let's cooperate, he turns on power and closes the door when we head out
  • On bridge find suicide Neith Steiger and bodies floating outside 6 outside
  • Gregor helped me hack, we did level 2 access and hacked it in
    • Basic Info, ship, name, 12 crew members
    • Crew details, 6 humans and 6 clones
    • Sciencey things in cargo bay, have some security drones
    • Get Mission, Primary is investigate the ancient alien anamoly, investigate any entities, utilize experimental equipment onboard to interact with entities
  • Trigger alarms, shit is coming and drones activate.
  • See something corner of eye in crew quarters as we team move down. Nothing in there...but notice there are vents
  • We see drones looking at Engineering office...nothing..so we sneak rush to research office
  • find magic breadbox
  • Security drones start shooting shit in engineering office
  • Security drones seem to be shooting at different things...Fox's Joe Dronas goes in there and sees mangled human bodies like come to life
  • Fox has Joe Dronas send it flying backwards and then drop so it flies off right in front of us.
  • Thing is a weird fusion of Clone bodies, metals, etc. When it falls off Jone Dronas, it bounces off ground and up into standing position...like it was rubber.
  • It shrieks as two come out the vents right behind us. So total of 5

Session 13

  • "So you guys are fIghtin' zombies"
    • B and C are by us.
      • B is leaner and Lithe
      • C is a emaciated
    • A Zombie looks less human
    • Parts of the clones look like clones but also tech stuff
  • DAMIEN DOES 40 G-D DAMAGE with his rapid archery nonsense
    • Zombie staggers back but seems ok
    • Get shot a ton but not dead....then transforms into a zombie
  • Wulric EMPOWERED THUNDER C Zombie and it singe burned the flesh but he isn't dead
  • One of the Zombies turns into a Demon
  • Gregor decapitates one, Fox kills another , Damien finishes one
  • Attempt negotiation with Captain..he refuses
  • Turn into a falcon and sneak through vents...but he is not there.
  • Giant Glob burst from vents and is clearly going after Wulric
  • Gregor pulls out some wires and shocks the thing til it explodes
    • Gives Wulric gets a crazy headache..after it explodes he doesn't hurt as much

Session 14

  • Ask AID all about the sludge zombie things
    • AID scans it and scans it as inactive nannites
    • These Nannites do not have charges, but are the same as mine
    • AID says nannites are not repaired, but they are made
    • Wulric got a headache when Gregor shocked it....why? Is that because it was Nanites
    • Takes as many samples as possible
  • Captain says to leave, refuses to give info on him, I telepathically talk to Damien...he suggests hacking into the computer....I fail
  • Need to check in the other side
    • Inactive Nannites combined with biological substance
    • AID is unaware of Nannites resurrecting bodies and VOID Demon he has no idea0
  • Our drop ship floats away, Captain messages NOT ME
  • Wes gives them wide bearth
  • We dock at the ship
    • HARM talkin
    • Hallways are super alien, weird angles, not square, hexagonal, some places too tall, curve in and out, fun house mirror, it's not like a kaleidoscope but longer you stare you think it's moving
    • Hallways are weird, no doors
    • No design or direction
    • AID says if we could plug him in cool
    • AID says he might be able to track origin of the Nannites
  • We decide to have Hawk use AID to track the Nannite origin
  • Find a lab where Nannites are...
    • Destroyed recently
    • Drone looks fine, I place AID in this Humanoid Drone
    • In the lab it looks like shit is missing (The supposed Captain of the Ship??)
    • Damien notices human tracks in the room, foot prints
  • I start getting worried it might have been Warvis
  • Robo-Aid leads us to another room
    • Series of big obsidian pillars that give us headaches
      • AID says storage and time
      • I can't get close
      • Gregor touches it...gets weird memories and nostalgia
  • Wes calls
    • Kotodama ship is headed to Earth
    • Other blip is getting closer, ETA is an hour or two
  • Find a Sphere Gate room
    • Has two Key Spheres
    • A gate with a Terminal AID plugs in
      • Ship is a bunch of nodes, disconnected
      • This node is a gate room for travel
      • This gate is keyed to a single location only...Ceres
      • Ask AID how long ago they traveled, 10K years ago, much more recent than AID's system
      • It is hardwired to an inactive gate on Ceres...this end disconnected
      • AID says the other end can be reopened
  • Find another room
    • Wes calls and says he couldn't get around without having no sensors
    • Hawk recognizes it as a bridge
    • AID plugs in confirms that it's the bridge
    • "Fuel tanks don't have enough time for interstellar voyage"
    • Recognizes it flew here from shipyard outside the solar system 13K years ago
  • Wes tells us the beacon is set but blip is still coming
  • Find room of honey comb and coral hive thing
    • AID says it is a residence
    • Tiny holes are 3-4 feet wide
  • Next room filled with cryogenitc statis pods....hundreds
    • All the pods are filled with Gregor
    • AID says this is worker storage...biological worker units to maintain ship.
    • Gregor matches 99.9% match to the workers
    • AID downloads it all
  • FINAL ROOM
    • Similar to Gate Room
    • But gate is missing, the sphere hold part is there, a recess for a sphere...and a terminal
    • Storage for spheres...3 red spheres
    • AID connects...data about red spheres. Information on red spheres is sparse. Connected to what Ancients called the VOID. Data is fairly corrupted...but AID can determine that this ship was monitoring something. Don't translate to any known words...but with symbols:
      • Sun with Wavy lines and lines through it. Symbol was common in Frog Place SYCH THE DRY
      • Wolf Symbol on his pistol
      • Door with an eye on it (similar to eye tattoo but similar)
    • Symbols recognize these are data being observed...wolf and sun symbol were half of the door symbol
    • 10K years ago
    • There is extraction conversion commands....changing key sphere to others?
    • Scanned for the symbols
      • Sun symbol is at 0
      • Wolf is at small steady
      • Door is small, but exponentially growing
  • Damien and Fox stay to try and pry out the Red Key Sphere, rest of us and AID go to the Bridge
    • He gets one Red Key Sphere out
  • Wes calls when we get to the bridge...says it is Earth Mafia
    • Single ship and bigger than our ship
  • Hawk with AID and my help him get it up to speed...he activates the ship and it is slow but powerful
    • Mob still incoming
  • Gregor is nervous about giving over the ship full of cloned him

Session 15

  • Wes comes on coms to say the ship wants to talk
  • Decide to have Fox call them
  • It is Rico, he knows who Fox is.
    • Says he is here from the Don who wants it
    • He wants us to let him onboard...says he is a business man and will bring peeps
  • We open the weapons system and fire a laser blast at the mafia...but get weird thing happening in the Gregor Room
    • Gregor unable to go and deal with himselves, Fox sends drone
    • We see them using blue key sphere to open up Gregor Key Sphere
    • I pass a difficulty 4 check to see the process of opening up
  • They are unresponsive, a fifth one is deploying so I pull the blue key sphere
    • 5 charge me...
    • Damien blows one to hell
    • Nic Dronas blows a bunch, I stun one, Hawk stuns two of them
    • Aid comes to help
  • We tell weird Wes to hide behind us
  • I pull three Gregors back to the bridge bound
  • Wes calls to say the Mafia has boarded...damnit Wes
  • Damien says we should just leave (OOC fellow assassin told him)
  • Disturbance in the Gate Room
    • We rush there and I summon 2 Ngafr
    • Rico is there looking at gate console with 5 Mob types (OOC know one is assassin like Damien sent to kill the owner of the ship and go from there
  • Rico says he says make a deal and we split the Mafia Don's cut 50:50
    • I try freaking him out in his head but he's tough
  • Tons of debating
  • I telepathically try to freak out one of the mob goons
  • Gregor tries to call in a weapons strike on their vessel, ends up thinking his father is talking to him, but we just see him talking to himself
    • Damien tries to calm him
    • Hawk or Damien says let's head back to the bridge
    • Hawk walks up and says to Rico we partners and let's show you what OOOPS PUT IN THE RED KEY SPHERE
  • Demon/Dragon of fire and smoke emerges and says ZALGO WAS BEHIND THE DOOR NOW HE IS FREE (or something similar)

Session 16

  • I ask the demon who is Zalgo he says he who came before and shall come after, he shall come to this world
  • He is Volgen follower  of Zalgo
    • Must destroy all
  • Gregor has a parlay with demon...but it gives strain you can't negotiate
  • AID is like dafuq no clue
  • Volgen can't say if its kind destroyed the Ancients
    • It doesn't know time
    • Gregor keeps talking but keeps getting strain
  • Mob guys reach for guns, arms glow red
    • Notice one of them is glowing less and has a wolf tattoo like Damien
  • Damien shoots the shit out of the red key sphere
    • Explodes, Vulgen screams, mob passes ou
  • I power up friends, Vulgen shrieks and all but hawk blind
  • Hawk shoots out its wing with a shotgun
  • Damien unloads like crazy, but doesn't seem to do too much damage
  • Selena and Wolfgang charge and headbutt and do decent damage
  • Volgen pissed, swipes at goats but doesn't kill them
    • Upgrade next check for goats
  • We kick it's ass, it turns to smoke
  • Mooks are passed out
    • Mooks got 3 Assault Rifles, 3 Stun Baton, 3 Stun Grenade
      • I keep 1 Stun Baton, 1 Assault Rifle
    • Gold Plated Laser Pistol
  • Tie up mobsters
  • Gregor calls a contact that looks just like him.
  • Wes is worthless
  • We ship mafia off into space on their ship...tell their vessel a lie and they head to follow the shuttle
  • We decide to head to Ceres, keeping the ship for as long as we can
  • Wes sends news report...the paired gate in Ceres opened and Labeeda Fox sees him walking away, Hawk sees his cult assholes run in
    • Implied it was open as long as we had ours open
  • Talk about what the hell to do next and what system to use

Session 17

  • Recap
  • We went back to Mars
  • Uni asks us what happened...we tell them details BUT we all are like it was the mafia that put the sphere in…not Hawk
  • Gregor works with them in exchange for being cool with the mafia
  • Wulric also asked to help on the ship
  • Main gate on Ceres and Ross is locked down by Kotodama.
  • Ross is more or less evacuated...one Kotodama locking it down and two and we are hearing that normally peeps are opening void demon gates on Ross city.
  • No demons on Ceres
  • Svita is locked down on Ross with a token defense force
  • Hawk's org has gone silent...uhhhhh
  • Any shit in my office would be still on Ross
  • Hawk wants to go back and figure out what the hell is going on. His contacts have dropped off radar/going into hiding FAR AWAY FROM ROSS AND CERES but Bianca is working with Svita
  • Uni is putting tons of resources into this....but...we feel like they are not putting every team into this and get whatever we want...seems like they are distracted....
  • Uni seems more distracted and been far out...Gregor surprised no one is check in on him
  • Wulric is sorta excited at first to be given free reign....Fox also is staying to get more research time on the ship. Damien still has directive to protect me
  • All of us have a place to stay on Mars
  • Wulric studies the Nanites...TRIUMPH!
  • Looks at the deactivated Nanites...figured out how to reactivate them. He confirms they are the same as his. Has a reserve now
  • Sees that the Nanites are part of a defense system...the Kotodama crew woke them up and they have the directive to defend the ship. It uses other resources to bolster defenses.
  • The grey goo incorporated the clones into it's defenses...it used the clones since they are based on ancient tech so KOTODAMA HAS ANCIENT TECH CLONES.
  • So not surprising that Kotodama has ancient tech...especially since they got there before us
  • GREGOR is checking on clones...has them restrained in a room. He tries to get them to not be animalistic or frenzied...impossible. Nothing biologically can get around that. Empty vessels. He is 1% different than them...so not exact clone. Some odd genetic difference. They are perfectly clones of each other but he is different
  • The clones are in a room...pacing a lot. Freak when others are there but not Gregor. They are zoo animal essentially
  • Fox works on the red orb in Joe Dronas...brute forces with mechanics...taking a while...gets it to glow and it stops..but then it one day doesn't stop glowing....drone is staring at him...
  • Fox wakes up and sees Joe Dronas accessing a computer...it ignores his commands...it grabs his arm when he tries to switch it off... "WHO AM I?"
  • Fox realizes that the red orb gives it sentience...maybe thinks it is possessed by a demon...
  • Hawk is working on the driving or piloting...figures out how to pilot ancient ships...and...the interstellar bit he goes in on a 5 purple roll and is like HE GETS IT
  • Scientists and Hawk can't figure out the pillars..but he thinks the Void is why things can't go between star systems. He sorts out that the ship runs on time due to the void demons not knowing about time.
  • Damien is surveilling Wulric...he is restless and can't focus. Weirded out that he has run into other assassins. They are dismissive and say that the big wig is in town
  • After a month of weirdness...Latch message says to meet her in an hour...wait in room by secretary
  • In the unadorned (though ancient artifacts) but classy office is Latch behind an oak desk...she is flanked by two people. Albedo and Warvis...says we need to talk...

Session 18

  • WHAT ARE YOU DOING HERE I ask Warvis
  • Telepathy to tell Damien it's the guy
  • Warvis just smirks and Latch starts
  • Camilla starts: "...are you are aware of the incursion at the gates..." she states it is a big deal...not down playing it
  • "Me and these two...Mr Davick of the Assassin's guild and Lebedo is in Kotodama
  • She is like we have known each other...work sometimes together...y'all are used sometimes as our work together
  • She says Hawk's company has a foothold in Void Tech...they are trying not just to disrupt put us out of business
  • Hawk asks if they behind gate issues...She is like...some of them
  • She is like I'll be blunt...we need you to resolve the issue
  • Warvis is like the assassin cult is not the issue...they are our mortal enemies
  • Lebeedo is like talk to Hawk if you have questions about the cult
  • Hawk is like not all are crazy...oh...wait they all are?
  • Warvis is like....Bianca Slayton has a change of heart and working with Svita to keep an eye on Ross Prime
  • Latch is like what do you want to do...
  • I ask if they are on Ross and/or Ceres...Labeedo is like they are contained to Ceres...Ross is secured.
  • Labeedo is like we would help...but this group doesn't seem super represented by our group
  • Labeedo looks at Fox...Fox looks away
  • Labeedo says they are sending an "Ash" to watch them
  • Gregor asks if the cult has anything to do with the discoveries....she said no
  • Latch said to not do any experiments with red key spheres on Ross or Ceres...got enough shit going down...Powers on Earth
  • Albeedo is like such a shame we can't explore...but his colleagues make a good case so they will help.
  • Damien with his Cyber Eye notices not much...Latch has no cybernetics...Warvis got nanites floating off him....but Albeedo covered in Cybernetics like hidden flamethrowers and shit
  • Warvis is like the Void is not to be trifled with...their cult of Zalgo must be destroyed to Hawk
  • He tells Damien lay down life...me that their are fates worse than death
  • I confirm that Kotodama isn't a cult symbol
  • I ask if we are to kill him...they confirm
  • Warvis and Albeedo leave and she asks me to Gregor and me stay
  • Telepathic to Warvis...hang if we can talk...he is like I'll be around for now
  • Latch tells us we are employed...Information is greatest asset...you have debts...some great debts. She says the alliance is highly beneficial to the University to not let this slip out of our grasp for stupid reason....
  • I ask which is more important...she is like BOTH
  • Gregor asks if this would end our debt...she is like we would be welcome back....we are talented but our debts would be done
  • I ask...any scientific questions....or just stop them. She says to be blunt others have been researching this...it would be fantastic to get and understand the Void tech better....but....once she insists that is secondary.
  • I ask if she would be comfortable telling me about Warvis...she says they know each other and talk..not close but their orgs have mutually positive things.
  • He is good at recommending security force......but she says we have business relationship don't poke and prod
  • Gregor is like WE ALWAYS TAKE SAMPLES
  • I am like let's kill some cults and steal their hardrives
  • She warns us about Ash...she says Kotodama didn't get to the top by playing nice. Says she knows Albeedo for a few weeks and he is a weird dude
  • ALBEEDO IS IN FOX'S room....he found the drone being sentient.
  • Fox is like yeah that was me....
  • Fox asks about Ash and says he is a helping hand cause we are outnumbered
  • He is as polite to Joe as he is to a person
  • Warvis tells Hawk we will meet at your place
  • Damien gets a message from THE OMEGA to meet at Hawk's
  • Washes his hand with powers to wash his hands. Damien like Wulric aren't so flashy...he's like we are comrades!
  • Warvis is like here to be on the same page....Hawk asks what is the deal....he is like ok it's the day of revealing...
  • Tells Damien to tell Hawk his mission...Damien reveals that it he was watching me...asks if he has learned...Damien is like I have watched...Warvis is like you observed
  • He tells hawk you are observing and learning too
  • Says not told the higher power
  • He reveals Assassin's guild is a cult and has evolved from religion to cult to corporation just wants power
  • He is like hey all trace back to old ways.....Selene of the Moon?
  • They all have plans. Selene's plan is removing kinks through removal....so that's what we do
  • Warvis says we have worshipped and patiently learned for long times....your group is a child who opened a door and let things in...TIME TO LET ADULTS HANDLE THINGS
  • He darkens the room and says Zalgo is a monster who wants to devour and control...we cannot work with it
  • Hawk is freaking about how Warvis went through the bathroom to get out
  • I awkwardly talk to Wes....he's like I don't need to go....he is busy here right....I ask if he left anything on Ross....he is like he left Hyperion...don't..don't fight a demon for it but cool...
  • We meet up and decide to go
  • Fox asks Joe how talking to Al Beedo went...and if he knows about Deception.....Joe is alll on the Al Beedo train...wants to thank him
  • HARM ain't saying much....low level chanting
  • I don't call Warvis but get drunk telepathy texts
  • We decide to get meet Bianca and Svita
  • CHECK BUYING FROM WES LATER
  • WE TRANSPORT for like months?
  • We roll up on the Ceres gate...Kotodama is locked down and we meet short thin Mr. Ash
  • Ash is charming.....he is the Colonel from the South. But Fox and Gregor are like...this dude is weird like a f-ing mascot
  • He says he is here to talk and negotiate...not negotiate with demons...but can do other things to them
  • Damn he is creepy but I'm like damn charming
  • Ross is Desolate...abandoned cars...no bodies....nobody around
  • We have guns and he is like calmly walking
  • Gregor tries checking cars for keys...nothin. TIME TO HOTWIRE
  • I need to impress Ash so I turn into a Dire Falcon
  • We get into Svita's....they ask us to get searched...I lift my wings
  • Fox has a red key sphere so tries to not get checked
  • They are like no got to check you Fox, but he gets them to check him out of sight of Ash and is led to Svita with all of us...Svita is talking to Bianca
  • Hawk tells Bianca that HE DID IT
  • Svita is like we been cool and Bianca been helpful...one person glares at Fox
  • The gals have been watching the cult
  • The sitch is that they get escorted in robes by mechs and go into the gates...come back a mech later with a crate....they leave it open and demons come out
  • Done like 20 trips...prepping for something
  • Bianca shows military mech
  • I am like I will fly up and search
  • We gonna ambush the party on the way to the gates...we going to get HAwk's mech then attack
  • 10 XP
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