A jack of all technical prowess, with a focus on shady or otherwise dangerous aftermarket modifications, and is very adept at navigating the criminal underworld to get them
Technician - Outlaw Tech
More Character Information
None
custom reSpec talents have † in the title
See Outlaw Tech design doc for rationale, explanations
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Name
Skill
Damage
Crit
Range
Qualities
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Name
D100
Severity
Result
Outlaw Tech reSpecialized v1 draft 3
Passive
Fine Tuning
When repairing system strain of a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Ranked
5 XP
Passive
Fine Tuning
When repairing system strain of a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Ranked
5 XP
Passive
Inventor
When constructing new items or modifying attachments, add or remove per rank of Inventor.
Ranked
5 XP
Passive
Inventor
When constructing new items or modifying attachments, add or remove per rank of Inventor.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
15 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
15 XP
Action
Contraption
Once per session, take Contraption action; make a Hard () Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
15 XP
Action
Contraption
Once per session, take Contraption action; make a Hard () Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
15 XP
Incidental
† Just Like New!
Spend 1 Destiny Point to treat a piece of equipment within medium range as if it isn’t damaged until the end of the character's next turn. This cannot be used on destroyed items.
25 XP
Incidental
† Just Like New!
Spend 1 Destiny Point to treat a piece of equipment within medium range as if it isn’t damaged until the end of the character's next turn. This cannot be used on destroyed items.
25 XP
Passive
Creative Design
As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent spending that same number of .
Ranked
10 XP
Passive
Creative Design
As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent spending that same number of .
Ranked
10 XP
Incidental
Talk The Talk
When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.
20 XP
Incidental
Talk The Talk
When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.
20 XP
Passive
Solid Repairs
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Ranked
10 XP
Passive
Solid Repairs
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle.
Ranked
10 XP
Passive
Inventor
When constructing new items or modifying attachments, add or remove per rank of Inventor.
Ranked
20 XP
Passive
Inventor
When constructing new items or modifying attachments, add or remove per rank of Inventor.
Ranked
20 XP
Incidental
† Friends In Low Places
Once per session, the character may reveal a contact to whom they owe a favor, who can gain them access to a restricted object or service with a rarity no greater than 8. The character undertakes 2 Obligation to this character as they acknowledge their burden, or add to all checks to secure services or attain the object, as they shirk their obligations.
10 XP
Incidental
† Friends In Low Places
Once per session, the character may reveal a contact to whom they owe a favor, who can gain them access to a restricted object or service with a rarity no greater than 8. The character undertakes 2 Obligation to this character as they acknowledge their burden, or add to all checks to secure services or attain the object, as they shirk their obligations.
10 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Utinni
Remove per rank of Utinni! from checks to scavenge items or gear. Such checks take half the time.
Ranked
5 XP
Passive
Utinni
Remove per rank of Utinni! from checks to scavenge items or gear. Such checks take half the time.
Ranked
5 XP
Incidental
† Improved Make It Dangerous
May suffer 1 strain to decrease the difficulty of Make it Dangerous to Average ( (), and may spend or to give the weapon the Disruptor effect, so that all critical injuries suffered when hit by this weapon result in a Crippled effect, unless the roll would result in a more grievous injury, until Make It Dangerous expires
25 XP
Incidental
† Improved Make It Dangerous
May suffer 1 strain to decrease the difficulty of Make it Dangerous to Average ( (), and may spend or to give the weapon the Disruptor effect, so that all critical injuries suffered when hit by this weapon result in a Crippled effect, unless the roll would result in a more grievous injury, until Make It Dangerous expires
25 XP
Maneuver
† Make It Dangerous
Once per encounter, the character may perform the Make It Dangerous maneuver; the character makes a Hard () Knowledge (Education) check to add choice of Burn 1, Sunder, or Vicious 1 to a weapon within engaged range until the end of the character's next turn. If that weapon already has that quality, increase it by one rank. The GM may spend or on this check or any check made using the weapon before this effect expires to damage it one step.
15 XP
Maneuver
† Make It Dangerous
Once per encounter, the character may perform the Make It Dangerous maneuver; the character makes a Hard () Knowledge (Education) check to add choice of Burn 1, Sunder, or Vicious 1 to a weapon within engaged range until the end of the character's next turn. If that weapon already has that quality, increase it by one rank. The GM may spend or on this check or any check made using the weapon before this effect expires to damage it one step.
15 XP
Passive
Street Smarts
Remove per rank of Street Smarts from Streetwise or Knowledge [Underworld] checks.
Ranked
5 XP
Passive
Street Smarts
Remove per rank of Street Smarts from Streetwise or Knowledge [Underworld] checks.
Ranked
5 XP
Passive
Supreme Exceed Specifications
If a check benefitting from Exceed Specifications results in a , may damage the item to roll additional and add it to the check results. If the Check generates , add to the check instead.
25 XP
Passive
Supreme Exceed Specifications
If a check benefitting from Exceed Specifications results in a , may damage the item to roll additional and add it to the check results. If the Check generates , add to the check instead.
25 XP
Passive
Improved Exceed Specifications
When the character takes the Exceed Specifications incidental, upgrade the ability of the check once instead of the standard effect.
20 XP
Passive
Improved Exceed Specifications
When the character takes the Exceed Specifications incidental, upgrade the ability of the check once instead of the standard effect.
20 XP
Incidental
Exceed Specifications
When making a check using an item, may add . The GM may spend on the check to damage the item one step, or to damage it beyond usability.
10 XP
Incidental
Exceed Specifications
When making a check using an item, may add . The GM may spend on the check to damage the item one step, or to damage it beyond usability.
10 XP
Incidental
Creative Design
As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent spending that same number of .
Ranked
15 XP
Incidental
Creative Design
As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of equal to his ranks in Creative Design. The GM may then apply a result equivalent spending that same number of .