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With tussled blonde hair, aquiline features and ice blue eyes, Avvin has good looks to spare. A little shorter than average but wiry and confident, he projects a naturally disarming devil-may-care attitude. He wears finely tailored dark clothing under a garish red armorweave cape cut in the Serennian style. The only blemish on his body are his hands, which are covered in burn scars. He takes pains to conceal them beneath elegant gloves.
Name | Skill | Damage | Crit | Range | Qualities | ||
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Paired Monlitzer S-190 Light Blaster Pistol | Ranged - Light | 5 | 4 | Medium | Stun Setting | ||
Ranged - Light 5 4 Medium 300 4 1 2 Qualities
Light Blaster Pistol. Source: EoTE Core Rulebook 300 3 1 Reduces the required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1. Source: Fly Casual Modifiers25 0 1 Gives the innate talent Quick Draw. Increases the difficulty of combat checks to hit targets at ranges beyond short range by 1. Source: EotE Core Rulebook Modifiers
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Paired Monlitzer S-190 Light Blaster Pistol | Ranged - Light | 5 | 4 | Medium | Stun Setting | ||
Ranged - Light 5 4 Medium 300 4 1 2 Qualities
Light Blaster Pistol. Source: EoTE Core Rulebook 300 3 1 Reduces the required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1. Source: Fly Casual Modifiers25 0 1 Gives the innate talent Quick Draw. Increases the difficulty of combat checks to hit targets at ranges beyond short range by 1. Source: EotE Core Rulebook Modifiers
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Vibroknife | Melee | 3 | 2 | Engaged | Pierce 2, Vicious 1, Accurate 2 | ||
Melee 3 2 Engaged 250 5 1 2 Qualities
Source: EotE Core Rulebook 1500 5 2 Grants the Accurate (+1) quality. Source: EotE Core Rulebook Modifiers
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Unarmed | Brawl | 2 | 5 | Engaged | Disorient 1, Knockdown | ||
Brawl 2 5 Engaged 0 0 0 0 Qualities
May deal damage as strain instead of wounds, still reducing the damage by the target's soak. |
Name | D100 | Severity | Result | |
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Crippled | 100 | Healed | Hands crippled until healed. Difficulty of all checks that require use of hands increased by one. | |
100 Healed Hands crippled until healed. Difficulty of all checks that require use of hands increased by one. |
Charmer | |||||||||||||||||
Smooth Talker Smooth Talker Kill with Kindness Kill with Kindness Disarming Smile Disarming Smile Smooth Talker Smooth Talker Natural Charmer Natural Charmer Improved Inspiring Rhetoric Improved Inspiring Rhetoric Inspiring Rhetoric Inspiring Rhetoric Works like a Charm Works like a Charm Congenial Congenial Grit Grit Dedication Dedication Disarming Smile Disarming Smile Grit Grit Kill with Kindness Kill with Kindness Congenial Congenial Just Kidding! Just Kidding! Don't Shoot! Don't Shoot! Plausible Deniability Plausible Deniability Intense Presence Intense Presence Resolve Resolve | |||||||||||||||||
Thief | |||||||||||||||||
Stalker Stalker Black Market Contacts Black Market Contacts Street Smarts Street Smarts Bypass Security Bypass Security Black Market Contacts Black Market Contacts Dodge Dodge Grit Grit Natural Rogue Natural Rogue Indistinguishable Indistinguishable Grit Grit Rapid Reaction Rapid Reaction Street Smarts Street Smarts Bypass Security Bypass Security Hidden Storage Hidden Storage Short Cut Short Cut Master of Shadows Master of Shadows Dodge Dodge Indistinguishable Indistinguishable Jump Up Jump Up Dedication Dedication | |||||||||||||||||
Gear | |||||||||||||||||
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Name | Soak | Defense | Qualities | ||
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Armorweave Cape | 2 | 1 | Superior | ||
1000 6 2 1 2 1 Qualities
Armored Clothing. An Average Perception check detects that a person's clothing is armored. Source: EotE Core Rulebook 5000 6 1 Gives the armor the Superior quality. Source: EotE Core Rulebook Modifiers
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Name | Quantity | Encum | Rarity | Price | ||
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Skifter | 1 | 0 | 6 | 500 (R) | ||
1 500 (R) 6 0 QualitiesWhen gambling, a character using a skifter gains to Skulduggery checks to cheat. Source: Fly Casual | ||||||
Ryll (dose) | 1 | 0 | 4 | 50 (R) | ||
1 50 (R) 4 0 QualitiesA dose of ryll allows a character to ignore the effects of a single Easy or Average Critical Injury result until the end of the scene or combat encounter. Two doses allow the character to ignore the effects of a single Hard Critical Injury result instead. Once its effects end, the character suffers the effects of the Critical Injury as normal, and also suffers on all checks they make until the end of the game session. Source: Lords of Nal Hutta | ||||||
Comlink | 1 | 0 | 0 | 25 | ||
1 25 0 0 QualitiesAllows communication up to low orbit. Source: EotE Core Rulebook | ||||||
Utility Belt | 1 | 0 | 1 | 0 | ||
1 0 1 0 Qualities
Increases the character's Encumbrance Threshold by 1. Source: EotE Core Rulebook |
Background | ||
Motivation | ||
Name | Amount | Description | Triggered | |
---|---|---|---|---|
Criminal | 5 | Imperial | ||
5 Imperial | ||||
High Risk | 10 | Ambitious Ego | ||
10 Ambitious Ego | ||||
Bad Reputation | 5 | Crimson Dawn | ||
5 Crimson Dawn |
General | ||