Loading Character Sheet...
custom reSpec talents have † in the title
Name | Skill | Damage | Crit | Range | Qualities |
---|
Name | D100 | Severity | Result |
---|
Entrepreneur reSpecialized | ||
Incidental Greased Palms Before making a social check may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once per 50 credits spent. Ranked 5 XP Incidental Greased Palms Before making a social check may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once per 50 credits spent. Ranked 5 XP Incidental Greased Palms Before making a social check may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once per 50 credits spent. Ranked 20 XP Incidental Greased Palms Before making a social check may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once per 50 credits spent. Ranked 20 XP Passive Nobody's Fool Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool. Ranked 15 XP Passive Nobody's Fool Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool. Ranked 15 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Toughened Gain +2 Wound Threshold. Ranked 5 XP Passive Toughened Gain +2 Wound Threshold. Ranked 5 XP Passive † Supreme Hired Help The Hired Help action may now target enemy Minions and Rivals. The credit price to target them is doubled. 25 XP Passive † Supreme Hired Help The Hired Help action may now target enemy Minions and Rivals. The credit price to target them is doubled. 25 XP Passive Sound Investments At the start of each sessions, gain 100 credits for each rank of Sound Investments. 20 XP Passive Sound Investments At the start of each sessions, gain 100 credits for each rank of Sound Investments. 20 XP Passive † Improved Hired Help Once per encounter, may spend 1 Destiny Point to have engaged Hired Help take a successful hit on the character instead, or take responsibility for something the character did. 15 XP Passive † Improved Hired Help Once per encounter, may spend 1 Destiny Point to have engaged Hired Help take a successful hit on the character instead, or take responsibility for something the character did. 15 XP Passive Sound Investments At the start of each sessions, gain 100 credits for each rank of Sound Investments. Ranked 5 XP Passive Sound Investments At the start of each sessions, gain 100 credits for each rank of Sound Investments. Ranked 5 XP Incidental Master Merchant When buying or selling goods, or paying off or taking Obligation, may suffer strain to sell for 25% more, sell for 25% less, pay off 1 more obligation, or take 1 less. 20 XP Incidental Master Merchant When buying or selling goods, or paying off or taking Obligation, may suffer strain to sell for 25% more, sell for 25% less, pay off 1 more obligation, or take 1 less. 20 XP Incidental † Improved Greased Palms Once per session, may reroll a social check by paying credits equal to 100 times the difficulty of the check. 25 XP Incidental † Improved Greased Palms Once per session, may reroll a social check by paying credits equal to 100 times the difficulty of the check. 25 XP Passive Leverage The character removes once per rank of Leverage from Cool and Negotiation checks. Ranked 20 XP Passive Leverage The character removes once per rank of Leverage from Cool and Negotiation checks. Ranked 20 XP Action Bought Info Instead of making a Knowledge check, may take a Bought Info action; spend 50 credits per difficulty of the check to pass with one . 15 XP Action Bought Info Instead of making a Knowledge check, may take a Bought Info action; spend 50 credits per difficulty of the check to pass with one . 15 XP Action † Improved Sound Investments At the beginning of each session, may invest all Sound Investment credits and make a Formidable Knowledge (Core Worlds) or Knowledge (Underworld) check, decreased by ranks of Sound Investments, to gain a return on the investment. On Success, gain 100 additional credits plus 10% of the initial investments for each past the first. On Failure, lose half of the initial investment. may be spent to double the number of successes on a successful check, or recover 75% of initial investment on a failed check. 15 XP Action † Improved Sound Investments At the beginning of each session, may invest all Sound Investment credits and make a Formidable Knowledge (Core Worlds) or Knowledge (Underworld) check, decreased by ranks of Sound Investments, to gain a return on the investment. On Success, gain 100 additional credits plus 10% of the initial investments for each past the first. On Failure, lose half of the initial investment. may be spent to double the number of successes on a successful check, or recover 75% of initial investment on a failed check. 15 XP Passive † Bargain Hunter When making a check to purchase or sell goods or services, add or remove equal to ranks of Bargain Hunter. Ranked 10 XP Passive † Bargain Hunter When making a check to purchase or sell goods or services, add or remove equal to ranks of Bargain Hunter. Ranked 10 XP Passive Leverage The character removes once per rank of Leverage from Cool and Negotiation checks. Ranked 5 XP Passive Leverage The character removes once per rank of Leverage from Cool and Negotiation checks. Ranked 5 XP Passive Sound Investments At the start of each sessions, gain 100 credits for each rank of Sound Investments. Ranked 10 XP Passive Sound Investments At the start of each sessions, gain 100 credits for each rank of Sound Investments. Ranked 10 XP Action † Hired Help Once per Encounter, may take the Hired Help action; make an opposed Negotiation vs. Discipline check to recruit a bystander NPC to your side for an encounter. On success, the character must pay a minion group whose services are bought this way 100 credits per minion in the group, or 500 credits for a Rival. 10 XP Action † Hired Help Once per Encounter, may take the Hired Help action; make an opposed Negotiation vs. Discipline check to recruit a bystander NPC to your side for an encounter. On success, the character must pay a minion group whose services are bought this way 100 credits per minion in the group, or 500 credits for a Rival. 10 XP Passive Grit Gain +1 Strain Threshold. Ranked 10 XP Passive Grit Gain +1 Strain Threshold. Ranked 10 XP Action Backroom Deal Once per encounter, make a Hard () Negotiations check to reveal how previously unknown dealings have a meaningful impact on the current scene. 25 XP Action Backroom Deal Once per encounter, make a Hard () Negotiations check to reveal how previously unknown dealings have a meaningful impact on the current scene. 25 XP |
Name | Soak | Defense | Qualities |
---|
Name | Quantity | Encum | Rarity | Price |
---|
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Name | Amount | Description | Triggered |
---|
General | ||