When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer strain no greater than ranks in Dodge, then upgrade the difficulty of the combat by that number.
Ranked
20 XP
Incidental
Dodge
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer strain no greater than ranks in Dodge, then upgrade the difficulty of the combat by that number.
Ranked
20 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
25 XP
Incidental
† No Witnesses
Once per encounter, after incapacitating an enemy, may make a Hard Stealth () roll. On success, they are undetected as the attacker. May spend to move one range band per spent, and may spend to escape the scene completely.
15 XP
Incidental
† No Witnesses
Once per encounter, after incapacitating an enemy, may make a Hard Stealth () roll. On success, they are undetected as the attacker. May spend to move one range band per spent, and may spend to escape the scene completely.
15 XP
Maneuver
Precise Aim
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks of Precise Aim, then reduce target's melee and ranged defense by that number.
Ranked
5 XP
Maneuver
Precise Aim
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks of Precise Aim, then reduce target's melee and ranged defense by that number.
Ranked
5 XP
Incidental
Stalker
Add per rank of Stalker to all Stealth and Coordination checks
Ranked
10 XP
Incidental
Stalker
Add per rank of Stalker to all Stealth and Coordination checks
Ranked
10 XP
Passive
† Improved Precise Aim
When performing the Precise Aim maneuver, all non-Gunnery attacks made by the character this round have their Pierce rating increased by ranks in Precise Aim.
20 XP
Passive
† Improved Precise Aim
When performing the Precise Aim maneuver, all non-Gunnery attacks made by the character this round have their Pierce rating increased by ranks in Precise Aim.
20 XP
Action
† The Perfect Crime
Once per session, may make a Hard () Skullduggery check to reveal how a previously unknown plan assists them their previously unknown plan allows them to commit a stealthy or underhanded crime or attack during this scene or encounter.
25 XP
Action
† The Perfect Crime
Once per session, may make a Hard () Skullduggery check to reveal how a previously unknown plan assists them their previously unknown plan allows them to commit a stealthy or underhanded crime or attack during this scene or encounter.
25 XP
Passive
Quick Strike
Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
20 XP
Passive
Quick Strike
Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
20 XP
Passive
Quick Strike
Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Ranked
5 XP
Passive
Quick Strike
Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Ranked
5 XP
Incidental
Quick Draw
Once per round, draw or holster a weapon or item as an incidental.
10 XP
Incidental
Quick Draw
Once per round, draw or holster a weapon or item as an incidental.
10 XP
Passive
Lethal Blows
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
10 XP
Passive
Lethal Blows
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
10 XP
Incidental
Master of Shadows
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one
20 XP
Incidental
Master of Shadows
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one
20 XP
Incidental
† Assassinate
When inflicting a critical injury on a minion group, if undetected by them, may spend additional to remove an additional member per spent
15 XP
Incidental
† Assassinate
When inflicting a critical injury on a minion group, if undetected by them, may spend additional to remove an additional member per spent
15 XP
Passive
Stalker
Add per rank of Stalker to all Stealth and Coordination checks
Ranked
5 XP
Passive
Stalker
Add per rank of Stalker to all Stealth and Coordination checks
Ranked
5 XP
Passive
† From The Shadows
While undetected by enemies, the character may use the Stealth Skill when making checks to determine initiative.
5 XP
Passive
† From The Shadows
While undetected by enemies, the character may use the Stealth Skill when making checks to determine initiative.
5 XP
Passive
Sorry About the Mess
Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter
15 XP
Passive
Sorry About the Mess
Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter
15 XP
Incidental
† Improved Assassinate
Assassinate may remove a Rival by spending or .
Before rolling a combat check while undetected by the target, suffer strain up to number of in pool to remove that many and add that many to the pool.
25 XP
Incidental
† Improved Assassinate
Assassinate may remove a Rival by spending or .
Before rolling a combat check while undetected by the target, suffer strain up to number of in pool to remove that many and add that many to the pool.
25 XP
Passive
Lethal Blows
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
25 XP
Passive
Lethal Blows
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
25 XP
Maneuver
Precise Aim
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks of Precise Aim, then reduce target's melee and ranged defense by that number.
Ranked
15 XP
Maneuver
Precise Aim
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks of Precise Aim, then reduce target's melee and ranged defense by that number.