Harnessed through time and effort, Banes Kyber Crystal is Unstable in nature and is extremely hard to control if inexperienced.A character may use a maneuver to harness the crystal's power. If they do, they increase force rating by 1 until they use the extra force die to fuel a talent or power. Until the end of the encounter, a despair result may cause the lightsaber to fail for one hour.
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Name
D100
Severity
Result
Force Abilities
Name
Description
Activation
Ranks
XP Cost
Unleash/Protect (fully upgraded)
The Force user guides the flow of energy, protecting himself and others or unleashing blast of power upon his foes.
Protect: The user makes a Protect power check and rolls an Average ( ) Discipline check as part of the pool. Spend to reduce damage from an
energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per . Dark side Force users may only protect
themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls an Average ( ) Discipline check for difficulty. If check succeeds and
spends , the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Passive
-
0 XP
Passive
0
0 XP
The Force user guides the flow of energy, protecting himself and others or unleashing blast of power upon his foes.
Protect: The user makes a Protect power check and rolls an Average ( ) Discipline check as part of the pool. Spend to reduce damage from an
energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per . Dark side Force users may only protect
themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls an Average ( ) Discipline check for difficulty. If check succeeds and
spends , the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Move
The Force user can move small objects via the power of the Force.
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Passive
-
0 XP
Passive
0
0 XP
The Force user can move small objects via the power of the Force.
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Misdirect
The Force user creates illusions to fool those around him.
The user may spend to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning
of the user’s next turn, the target cannot see or sense the hidden person or object
Passive
-
0 XP
Passive
0
0 XP
The Force user creates illusions to fool those around him.
The user may spend to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning
of the user’s next turn, the target cannot see or sense the hidden person or object
Influence (Mastered)
Passive
-
0 XP
Passive
0
0 XP
Supress (Mastered)
Passive
-
0 XP
Passive
0
0 XP
Bind (Mastered)
Passive
-
0 XP
Passive
0
0 XP
Ebb / Flow (Mastered)
Passive
-
0 XP
Passive
0
0 XP
Sense (Mastered)
Passive
-
0 XP
Passive
0
0 XP
Abilities
Name
Description
Activation
Ranks
XP Cost
Darkest Dreams
A Korriban Sith can spend on a combat check or on an engaged enemy’s combat check to have the target make an Hard ( ) fear check; if the target fails, the phantasm transforms into a figure inspired by the target’s greatest fear in addition to any other effects of the failed check.
Passive
-
0 XP
Passive
0
0 XP
A Korriban Sith can spend on a combat check or on an engaged enemy’s combat check to have the target make an Hard ( ) fear check; if the target fails, the phantasm transforms into a figure inspired by the target’s greatest fear in addition to any other effects of the failed check.
Force Transfer
The Dark Lord has learned to take anothers body, may spend 3 or 6 or 2 destiny points to take over anothers body. Opposing player must make a hard Discipline Check. Player may be given another chance at keeping their body if the players intervene and spend a destiny point, though they only gain a reroll
Action
-
0 XP
Action
0
0 XP
The Dark Lord has learned to take anothers body, may spend 3 or 6 or 2 destiny points to take over anothers body. Opposing player must make a hard Discipline Check. Player may be given another chance at keeping their body if the players intervene and spend a destiny point, though they only gain a reroll
Talents
Name
Description
Activation
Ranks
XP Cost
Fearsome 2
May force Engaged opponents to make a fear check with the difficulty equal to ranks in Fearsome.
Passive
-
0 XP
Passive
0
0 XP
May force Engaged opponents to make a fear check with the difficulty equal to ranks in Fearsome.
Parry 5 (Improved)
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated
or
, may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Passive
-
0 XP
Passive
0
0 XP
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated
or
, may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Reflect 5
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated
or
, may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Passive
-
0 XP
Passive
0
0 XP
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated
or
, may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
The Force is My Ally
Once per session may suffer 2 Strain to perform one Force power as a maneuver.
Maneuver
-
0 XP
Maneuver
0
0 XP
Once per session may suffer 2 Strain to perform one Force power as a maneuver.
Natural Mytic
Once per session, the character may reroll any one Force power check.
Passive
-
0 XP
Passive
0
0 XP
Once per session, the character may reroll any one Force power check.
Shroud
Once per session, may spend one Destiny point to become undetectable via the Force and to make own Force powers unnoticeable.
Passive
-
0 XP
Passive
0
0 XP
Once per session, may spend one Destiny point to become undetectable via the Force and to make own Force powers unnoticeable.
Terrify (Improved)
As an action, may make an Average (
) Coercion check adding {Force Rating} to the dice pool. For each
, one target within Medium range is Disoriented until the end of the next round. Spend
to increase the duration for all affected targets by one round; spend
to Immobilise an affected target; spend
to Stagger an affected target.
Passive
-
0 XP
Passive
0
0 XP
As an action, may make an Average (
) Coercion check adding {Force Rating} to the dice pool. For each
, one target within Medium range is Disoriented until the end of the next round. Spend
to increase the duration for all affected targets by one round; spend
to Immobilise an affected target; spend
to Stagger an affected target.
Shien Technique
May use Cunning instead of Brawn when making Lightsaber skill checks.
Passive
-
0 XP
Passive
0
0 XP
May use Cunning instead of Brawn when making Lightsaber skill checks.
Sarlacc Sweep
The character may take the Sarlacc Sweep action, making a Lightsaber combat check with +1 difficulty against one engaged target. The character may spend two advantage results generated by this combat check to hit one additional target [they] are engaged with. [They] may do this once per engaged target, paying two advantage results for each additional hit.
When performing a Sarlacc Sweep action, the character must always target the opponent with the highest difficulty and highest defense (if two targets have the same difficulty and defense, the GM chooses which target is the initial target).
Passive
-
0 XP
Passive
0
0 XP
The character may take the Sarlacc Sweep action, making a Lightsaber combat check with +1 difficulty against one engaged target. The character may spend two advantage results generated by this combat check to hit one additional target [they] are engaged with. [They] may do this once per engaged target, paying two advantage results for each additional hit.
When performing a Sarlacc Sweep action, the character must always target the opponent with the highest difficulty and highest defense (if two targets have the same difficulty and defense, the GM chooses which target is the initial target).
Vaapad Control
When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny pool.
Passive
-
0 XP
Passive
0
0 XP
When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny pool.
Djem So Deflection
Force talent. After using the Reflect incidental, the character may spend one Destiny Point to perform a Move maneuver as an out of turn incidental to move closer to or engage an opponent. This incidental may be performed once per round
Passive
-
0 XP
Passive
0
0 XP
Force talent. After using the Reflect incidental, the character may spend one Destiny Point to perform a Move maneuver as an out of turn incidental to move closer to or engage an opponent. This incidental may be performed once per round
Sense Advantage Master
Three times per session. may add 3 set backs to 2 PC's skill check.
Passive
-
0 XP
Passive
0
0 XP
Three times per session. may add 3 set backs to 2 PC's skill check.