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Despite being a heavily modified G-Mod, Linda Nichols, outwardly at least, appears to be a normal woman, albeit one that is taller and more toned than average. She possesses blonde hair that is often pulled back into a ponytail, green eyes and what appears to be a tattoo on her arm. This tattoo, most often depicting a Chimera with a sword in its teeth, is in fact of Linda's own design, and is manifested willfully via her augmented melanocytes, and often changes shape as she redesigns it.
Name | Skill | Damage | Crit | Range | Qualities | ||
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Delta Arms MP7 SMG | Ranged-Light | 5 | 3 | Medium | Auto-Fire | ||
Ranged-Light 5 3 Medium 2455 400 (R) 4 2 1 Qualities
Delta Arms have come up with a robust design weighted perfectly with an extended magazine for laying down wave upon wave of lethal lead. Although produced for the global Prisec market, inevitably many have found their way to the Undercity where Orgcrime enforcers and gangsters enjoy it’s proven capabilities. | |||||||
NEXT M7 Sandman Flash-Bang Grenade | Ranged-Light | 8 | 5 | Short | Quantity, Blast 8, Disorient 3, Limited Ammo 1, Stun Damage | ||
Ranged-Light 8 5 Short 5714 70 4 0 0 Qualities
Stun grenades fall into that gray area of “ostensibly non-lethal but may still incapacitate or kill a target” that's shared by so many less lethal weapons. They employ a high-intensity sonic pulse combined with an electric capac- itor discharge to disorient and confuse enemy combatants. Stun grenades can be set to detonate on contact or set with a timer to detonate up to three rounds after being acti- vated. Setting the timer can be done as an incidental. | |||||||
Delta Arms M30 Utility Blade | Melee | 3 | 2 | Engaged | Pierce 2 | ||
Melee 3 2 Engaged 3312 225 3 1 1 Qualities
Monoblades are clever, easily con- cealed weapons that are among the most deadly devices ever created. Built in various lengths and styles, monoblades feature a simple knife or sword hilt that contains a reel of retractable blade media, a static gen- erator, and a powerful capacitor. The reel contains a set length of bucky- weave a single molecule thick that, when charged by the static generator in the hilt, stiffens into a wickedly sharp blade. Monoblades can cut through cloth, armor, flesh, and bone with equal ease and are extremely dangerous in the right hands. | |||||||
Kalashnikov AK-107 Assault Rifle | Ranged-Heavy | 8 | 3 | Long | Auto-Fire, Inaccurate 1, Vicious 1 | ||
Ranged-Heavy 8 3 Long 2979 950 (R) 6 4 3 Qualities
Kalashnikov dominate the North Asian firearms market and a good part of the reason for that is this weapon. The AK-107 ‘tumbles’ it’s shells as they leave the barrel making a distinctive sound when fired on full-auto. The drawback of having all this lead tumbling out the barrel is that it’s not as accurate as some of it’s competitors, through this is made up for with the horrible wounds this weapon can inflict. | |||||||
Argus CS900 Carbine 'Blushing Medusa' Special Refit | Ranged-Heavy | 7 | 3 | Medium | Accurate 1, Auto-Fire, Superior | ||
Ranged-Heavy 7 3 Medium 7321 950 7 1 2 Qualities
A firm favourite for close quarters combat and urban warfare specialists around the globe. The CS900’s bullpup configuration allows for an accurate, maneuverable weapon able to lay down a curtain of fire without the bulk of an assault rifle. The CS900 comes with a built-in suppressor system as standard which makes this whisper-quiet weapon ideal for covert ops and rescue missions. This particular CS900 has been custom fitted with top of the line Globalsec special forces peripherals, including targeting software and a hard link to Linda's goggles. A painted image of a Gorgon blushing in ecstasy personalizes it as uniquely her own. 25 1 1 The weapon decreases its encumbrance by 2. Modifiers750 7 1 Add to all checks with this weapon. Modifiers | |||||||
Cantor Model 4 'Deadeye' Light Gauss Rifle | Ranged-Heavy | 9 | 2 | Extreme | Cumbersome 2, Pierce 5, Slow-Firing 1 | ||
Ranged-Heavy 9 2 Extreme 4055 1900 (R) 7 4 3 Qualities
The ‘Deadeye’ is a ‘Light’ Gauss rifle that sacrifices damage output for ease-of-use and a lighter weight
which makes it a firm favourite for operators who need that extra mobility when getting into position.
For this reason, it remains popular in the Prisec market as a go-to sniper rifle.
| |||||||
Springfield M11 M-Grenade | Ranged-Light | 7 | 3 | Short | Quantity, Blast 7, Limited Ammo 1, Vicious 2 | ||
Ranged-Light 7 3 Short 1249 85 (R) 4 3 0 Qualities
These modern fragmentation grenades are among the most vicious weapons produced today. Roughly the size of a clenched fist, these grenades consist of an explosive core wrapped in nearly a kilometer of monofilament and encased in a carbon-metallic shell. Upon detonation, the shell shatters, and the explosive spreads a deadly cloud of razor-sharp monofilament wire shards that can tear opponents to bloody shreds in seconds. Monofilament grenades can be set to detonate on contact or set with a timer to detonate up to three rounds after being activated. Setting the timer can be done as an incidental. |
Name | D100 | Severity | Result | |
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Agonizing Wound | 56 | The target increases the difficulty of all Brawn and Agility checks by one until this Critical Injury is healed | ||
56 The target increases the difficulty of all Brawn and Agility checks by one until this Critical Injury is healed |
Talent Pyramid | ||
Worlds War Vet (Resilience) Worlds War Vet (Resilience) Former Professor (Science) Former Professor (Science) Parkour! Parkour! Rapid Reaction Rapid Reaction Lucky Strike (Agility) Lucky Strike (Agility) Hard Boiled Hard Boiled Toughened Toughened Toughened Toughened Toughened Toughened Durable Durable Rapid Reaction Rapid Reaction Grit Grit Tactical Focus Tactical Focus Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 |
Name | Soak | Defense | Qualities | ||
---|---|---|---|---|---|
Blush's Personalized Tac-Sec V-6 Light Body Armor | 2 | 0 | Light Armor, Blush's Personalized Tac-Sec V-6 Light Body Armor | ||
2968 500 5 2 1 2 0 Qualities
350 4 1 The wearer increases their ranged defense by 1. The armor also increases its encumbrance by 1. Modifiers
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Name | Quantity | Encum | Rarity | Price | ||
---|---|---|---|---|---|---|
Enhanced Muscle Strength | 1 | 0 | 6 | 1000 | ||
1 7499 1000 6 0 QualitiesBy altering the genetic codes that control muscle development, g-mod designers found a way to sculpt an individual’s musculature into custom configurations. Muscles can be enhanced for coordination and reflexes, or for raw strength. Enhanced muscle g-mods are popular among athletes and professional thrill-seekers for enhancing their performance without dangerous drugs or invasive cybernetics. Also wildly popular among body builders, these g-mods led directly to the creation of various modified competition classes that focus on modified bulk, shape, and aesthetics When your character purchases this g-mod, they must choose whether it improves their strength or coordination. Your character may only have one type of enhanced muscle g-mod in their body. Strength: If your character has enhanced muscles that improve strength, they may suffer 1 strain before making an Athletics, Brawl, or Melee check to add to the results. Blush's musculature has been enhanced with increased density, tendon tensile strength and reinforced bone. This allows her to jump and fight with enhanced physical strength and endurance. | ||||||
Chameleon Skin | 1 | 0 | 6 | 400 | ||
1 9167 400 6 0 QualitiesThe chameleon skin g-mod splices in genes from various color-changing animals (such as chameleons, squid, and octopi) and tinkers with the body’s melanocytes to let a character change the color of their skin at will. When an individual first assimilates this g-mod, they can only create solid colors within the standard range of human skin tones. With practice, a g-modded individual can create nearly any color and can combine colors in a variety of patterns. While this is primarily a cosmetic modification, a fair number of clandestine operatives and criminals get this g-mod to help them hide or disguise themselves. If your character has chameleon skin, they may suffer 1 strain before making a Stealth check or a check to apply or adopt a disguise to add to the results. With the ability to chance skin color, Blush is able to blend in with any environment without the use of stealth equipment, which has the drawback of breaking down or otherwise being occasionally unreliable. This necessitates leaving a good amount of her skin exposed so that she can naturally blend in with her current location, and made her more suitable for jobs on Earth than in space. | ||||||
Enhanced Healing | 1 | 0 | 5 | 500 | ||
1 6228 500 5 0 QualitiesThe enhanced healing g-mod supercharges an individual’s natural healing ability. Minor bumps, bruises, and scratches heal almost instantly, and the healing time for more serious injuries is cut by days or even weeks. If your character has enhanced healing, they may suffer 1 strain before making a Resilience check to recover from Critical Injuries to add to the results. When healing via natural rest, your character increases the number of wounds healed by 1. With an advanced healing factor, Blush can naturally heal from broken bones, burns, even dismemberment in a matter of days or weeks. She shrugs off other, more minor wounds almost instantly. | ||||||
Toxin Filters | 1 | 0 | 6 | 400 | ||
1 7563 400 6 0 QualitiesThe toxin filter g-mod alters an individual’s liver and causes them to metastasize a number of harmless tumor-like growths that filter toxins throughout their body. This combination makes the individual very difficult to poison. The filters also provide a number of positive secondary effects. Individuals with toxin filters cannot get drunk or high, and they are generally impervious to atmospheric toxins. If your character has toxin filters, they may suffer 1 strain before making a Resilience check to resist poisons, toxins, or addiction to add to the results. They may also suffer 1 strain to cancel the effects of a drug in their system (this has no effect on slap-patches). With the ability to metabolize large amounts of toxins, Blush can use this ability to shrug off drugs, gas, and even the negative affects of stimulants. While she can use any kind of stimulant on the market, she prefers a specific cocktail specially developed by her for her specific physiology for nearly instantaneous efficacy, dubbed Ouroboros. | ||||||
Utility Belt | 1 | 0 | 1 | 20 | ||
1 8589 20 1 0 Qualities
A common utility belt is part load-bearing gear, part tool belt, and part carryall. Worn low on the hips, this handy item is equipped with a holster or tool bag and a selection of sealable, weatherproof pouches for carrying small, important items close at hand. While wearing a utility belt, your character increases their encumbrance threshold by 2. Connected to her load bearing harness, Blush eschews traditional combat armor for lighter kit that allows her to take full advantage of her chameleon-like abilities. | ||||||
Load-Bearing Gear | 1 | 0 | 3 | 45 | ||
1 9258 45 3 0 Qualities
Also known as a tac-vest, load-bearing gear consists of a sturdy, full-torso vest (generally woven from zero-G polymers) covered in snaps, loops, and hooks. It can be worn over body armor or even plasteel carapace. While wearing load-bearing gear, your character increases their encumbrance threshold by 3. Connected to her utility belt, Blush eschews traditional combat armor for lighter kit that allows her to take full advantage of her chameleon-like abilities. | ||||||
Slap-Patch | 3 | 0 | 2 | 25 | ||
3 2430 25 2 0 QualitiesA slap-patch is a one-use emergency medical item used to administer first aid and treat minor wounds. It consists of a synthskin backing that contains a drug cocktail of stim, pain- killer, and antibiotic, with a bioadhesive that bonds the patch to a patient’s flesh. To use one, a person simply peels a slap- patch out of its sterile package and slaps it over a wound. A slap-patch is good enough to deal with bumps, bruises, and light bleeding (although not more serious injuries). | ||||||
Lockpick Set | 1 | 1 | 5 | 75 | ||
1 4096 75 5 1 Qualities
Lockpick sets include a number of specialty tools designed to unlock mechanical locks. Whether commercially produced or homemade, a lockpick set is a must-have for criminals, clandestine agents, and prisec operatives. Get- ting caught by the police in possession of a set of lockpicks usually calls for some fast talking and the liberal application of a credstick to avoid jail time. Lockpick sets allow your character to attempt to open any mechanical locks or latches. In addition, when making a Skulduggery check to open a mechanical lock or latch while using a lockpick set, your character adds to the results. Hidden in a compartment in her gloves, this set of lockpicks allow Blush to physically break her way into places she's not supposed to be able to get to, or out of handcuffs or any other restraints. | ||||||
Stim | 1 | 0 | 1 | 5 | ||
1 7721 5 1 0 QualitiesA catchall name for uppers and stimulants, “stim” can range from the equivalent of espresso shots to narcostim, which boosts a user’s reflexes and awareness to dangerously heightened levels. Of course, if a character is buying stim on the street, they’re probably getting something closer to the latter. It takes a maneuver for your character to take stim through a consumable tab or an autoinjector (or to use an autoinjector on another engaged character). The character receiving the stim immediately heals all strain they are suffering. At the end of the encounter, instead of recovering from strain as described on page 117 of the GeneSyS Core Rulebook, the character suffers 10 strain. They may make an Average ( ) Resilience check to reduce the strain suffered by 1 per or . | ||||||
Subdermal Armor | 1 | 0 | 5 | 1000 | ||
1 8563 1000 5 0 Qualities
Sub-dermal armor are thin armor plates, typically made of buckyweave layered with ballistic gel packs, implanted just beneath an individual’s skin. It’s not much protection, but it is enough to turn a blade or absorb a beating. Sub-dermal armor increases your character’s soak by 1 and reduces their strain threshold by 1. In addition to her g-mod augments, Blush was implanted with subdermal armor plating, to compensate for the fact that in order to utilize her skin's camouflage, she must forgo heavy armor. | ||||||
Lockbeaker | 1 | 1 | 5 | 125 | ||
1 3396 125 5 1 Qualities
A lockbreaker is a modular electronic lockpicking device designed to aid in bypassing most types of electronic locks. With the included accessories, a lockbreaker can help criminals open key-card locks, time locks, keypad/combi- nation locks, and other common electronic and computer-controlled systems. Advanced models can even unlock biometric locks. Lockbreakers allow your character to attempt to open any electronic lock or latch. In addition, when making a Skulduggery check to open an electronic lock or latch while using a lockbreaker, your character adds to the results. | ||||||
Modular Backpack | 1 | 0 | 3 | 100 | ||
1 1183 100 3 0 Qualities
Designed for military use, these camouflaged or olive-drab backpacks were quickly adopted by students, runners, revolutionaries, and disenfrancistos, thanks in part to the U.S. military’s tendency to sell off the surplus from huge production runs. These bags are so tough, thanks to their buckyweave-fiber construction, that some of the earliest models are still used today (after having cycled through dozens of owners). U.S. military modular backpacks have current-activated internal frames that go rigid with a pulse of electricity and give the wearer extra support, and its multiple compartments all have quick-seal flaps that keep items inside safe and dry. | ||||||
Infiltrator Goggles | 1 | 1 | 6 | 300 | ||
1 1452 300 6 1 QualitiesThese bulky, high-tech goggles combine the utility of smartspecs with various vision-enhancing technologies. Used by criminals and special operatives alike, infiltrator goggles are smartgoggles equipped with a passive night-vision system, supported by thermal imaging and (in some models) microband radar emitters. While wearing infiltrator goggles, your character removes added to their checks due to darkness, smoke, or other forms of concealment. | ||||||
Field Radio | 1 | 1 | 5 | 250 | ||
1 2762 250 5 1 QualitiesField radios are heavy-duty, military-grade transceivers used by soldiers to send and receive information on the battle- field. Carried by dedicated radio operators, field radios are still small enough that they and their antenna, their power source, and the other bits of equipment needed to operate their system fit into a lightweight pouch. They feature smart encryption systems and can broadcast anywhere within line of sight of the bearer (including low orbit). | ||||||
PAD | 1 | 1 | 2 | 200 | ||
1 9402 200 2 1 QualitiesThe Personal Access Device, or PAD, is perhaps one of the most common pieces of technology in the solar system. A combination phone, Network access terminal, data storage unit, and personal computer, the PAD is descended from older devices like personal data assistants, smart- phones, and tablets. Made by a number of large technology and electronics manufacturers, PADs are what most New Angelinos use to communicate, access the Network, or do anything they might need a computer for. Small, lightweight, and eminently portable, PADs are built from tough, lightweight polycarbonates and alloys. They come in a variety of sizes, are powered by tiny rechargeable power cells, and can be hand-held or wearable. Most PADs have touchscreen and voice-recognition interfaces, but some higher-end, more expensive models respond to holographic and gesture inputs. Some can even interface wirelessly with cybernetics or HUDs to allow remote control. The differ- ence is mostly cosmetic, since no matter their size, PADs all do largely the same things. They are all designed with constant access to the Network in mind—without that access, PADs are much more limited in functionality. A PAD is a computer that can have up to one icebreaker and one piece of ice active on its system at once (for the purposes of Network encounters). PADs generally only have wireless connection ports to the Network. | ||||||
Climbing Harness | 1 | 2 | 4 | 400 | ||
1 5820 400 4 2 QualitiesIn a city as vertical as New Angeles, climbing gear occupies a useful niche for anyone who has reason to go clambering around on the outside of buildings. A climbing harness includes a fully secured harness, two hundred meters of micro-filament rope strong enough to support the weight of two adults, and a set of quick-stick pitons with an adhesive that locks onto nearly any surface in seconds. The harness has a small motor that allows it to automatically ascend the rope, and a one-shot grapnel launcher for quick ascents. To use the grapnel launcher, your character must make a Ranged (Light) skill check with a difficulty set by the range of the wall, building, or other structure your character is trying to hit (in the same manner as determining the difficulty of a ranged combat check). Securing a piton requires a maneuver. The motorized harness allows your character to ascend or descend without making a check. | ||||||
Handheld Diagnostic Scanner | 1 | 1 | 2 | 100 | ||
1 8564 100 2 1 QualitiesDesigned to diagnose mechanical and electrical trouble, these all-purpose scanners can interface with any computer-controlled machine or smart system to detect malfunctions. They are typically sold with software suites that help users navigate the millions of potential error codes in every- thing from PADs and hoppers to industrial machinery. When your character makes a Computers or Mechanics check to work on a piece of hardware while using a hand- held diagnostic scanner, they add to the results. | ||||||
Micro-Welder | 1 | 1 | 2 | 100 | ||
1 6654 100 2 1 QualitiesMicro-welders are small, hand-held arc welders used to make emergency repairs and to bond lightweight materi- als. They are equipped with a swivel head for getting into hard-to-reach areas and a flip-up shield to protect the user’s eyes from damage. While a micro-welder may not handle heavy-duty work, it can still help fix a weapon or seal a door in a pinch. | ||||||
O2 Bottle | 1 | 1 | 2 | 35 | ||
1 9245 35 2 1 QualitiesEmergency oxygen bottles are a common sight from Mid- way Station all the way to Mars. They have disposable mouth pieces and modular valves, letting them serve as an emergency O2 supply or refill a pressurized compartment. Your character can use an O2 bottle to avoid the effects of suffocation in a low-oxygen environment (such as in vacuum, underwater, or in a choking cloud of gas) for up to ten minutes. Your character still suffers any other effects from that environment (such as wounds from being exposed to vacuum, for example). | ||||||
Encrypted PAD | 1 | 1 | 0 | 0 | ||
1 1860 0 0 1 QualitiesAdonis' Encrypted PAD, containing Blackmail information. | ||||||
Extra Clip | 2 | 0 | 2 | 25 | ||
2 8256 25 2 0 QualitiesThis is exactly what it sounds like: an extra clip of ammunition for a ranged weapon. If your character has an extra clip, they may spend a maneuver to reload and continue to use their weapon if it runs out of ammo. This uses up the extra clip. (You can’t use this to reload weapons with the Limited Ammo quality, as they usually have special costs for their reloads or are one-use weapons.) | ||||||
Burst Transmitter | 1 | 1 | 6 | 440 | ||
1 9363 440 6 1 QualitiesThese powerful devices were designed during the Lunar Insurrection to send short, encrypted messages from Earth to orbit. They use a narrow-band beam with a smart encryption system that can transmit voice and data to dedicated receivers. During the Lunar Insurrection, they often served as signals-warfare devices to insert viruses and remote commands into both open and secure networks by brute force. More than one group of insurgents found themselves cut off or vented into space by a black-ops radio operator with a burst transmitter. Since the Insurrection, burst transmitters have found their way into the black market via military surplus brokers, and some shady electronics vendors have begun selling new models with updated software. When your character attempts to perform the access system action while using a burst transmitter, they reduce the difficulty of the check by 1, to a minimum of Simple (–). |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Faction | Size | Description | |
---|---|---|---|
Owed to Globalsec | Big | Having completed her contract for Globalsec fifteen years ago, Linda has cut all ties with the organization and all of the people in it. Despite this, she remains one of their most stable g-mods and one of their premiere soldiers, and she is always receiving offers with substantial sign-on bonuses for return to active duty with the corporation's Haz-Tac (Hazardous Tactical) Division. A unit that exclusively utilizes g-mods and cyborgs for deniable clandestine operations for government interests in New Angeles. | |
Big Active Having completed her contract for Globalsec fifteen years ago, Linda has cut all ties with the organization and all of the people in it. Despite this, she remains one of their most stable g-mods and one of their premiere soldiers, and she is always receiving offers with substantial sign-on bonuses for return to active duty with the corporation's Haz-Tac (Hazardous Tactical) Division. A unit that exclusively utilizes g-mods and cyborgs for deniable clandestine operations for government interests in New Angeles. | |||
Owed by NAPD | Big | After resolving the hostage crisis situation in Rutherford, Blush gave up the virus to the NAPD, and successfully saved all of the hostages. | |
Big Active After resolving the hostage crisis situation in Rutherford, Blush gave up the virus to the NAPD, and successfully saved all of the hostages. |
General | ||