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Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Gunslinger reSpecialized | ||
Incidental Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 10 XP Incidental Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 10 XP Passive Spitfire After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. 20 XP Passive Spitfire After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. 20 XP Incidental † Shoot First Once per session, if an enemy would attack, may spend 1 Destiny Point to make a Ranged (Light) attack as an out-of-turn incidental against the attacker. This enemy is not considered to have acted yet this round. 20 XP Incidental † Shoot First Once per session, if an enemy would attack, may spend 1 Destiny Point to make a Ranged (Light) attack as an out-of-turn incidental against the attacker. This enemy is not considered to have acted yet this round. 20 XP Passive Rapid Reaction Suffer a number of strain to add an equal number of to initiative checks. Strain suffered this way cannot exceed ranks in Rapid Reaction. Ranked 15 XP Passive Rapid Reaction Suffer a number of strain to add an equal number of to initiative checks. Strain suffered this way cannot exceed ranks in Rapid Reaction. Ranked 15 XP Passive Plausible Deniability Remove per rank of Plausible Deniability from Coercion and Deception checks. Ranked 5 XP Passive Plausible Deniability Remove per rank of Plausible Deniability from Coercion and Deception checks. Ranked 5 XP Incidental Rapid Reaction Suffer a number of strain to add an equal number of to initiative checks. Strain suffered this way cannot exceed ranks in Rapid Reaction. Ranked 5 XP Incidental Rapid Reaction Suffer a number of strain to add an equal number of to initiative checks. Strain suffered this way cannot exceed ranks in Rapid Reaction. Ranked 5 XP Passive † Trick Shot Remove imposed on Ranged (Heavy) or Ranged (Light) checks due to target's cover or from aiming. Additionally, the Game Master may allow the character to target enemies they don’t have line of sight on, if they are aware of their presence. 10 XP Passive † Trick Shot Remove imposed on Ranged (Heavy) or Ranged (Light) checks due to target's cover or from aiming. Additionally, the Game Master may allow the character to target enemies they don’t have line of sight on, if they are aware of their presence. 10 XP Passive Grit Gain +1 strain threshold. Ranked 5 XP Passive Grit Gain +1 strain threshold. Ranked 5 XP Maneuver Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 20 XP Maneuver Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 20 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 20 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 20 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Passive Sorry About the Mess Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. 15 XP Passive Sorry About the Mess Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. 15 XP Incidental Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental. 5 XP Incidental Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental. 5 XP Passive Improved Quick Draw May use Quick Draw twice per round. 10 XP Passive Improved Quick Draw May use Quick Draw twice per round. 10 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Passive Grit Gain +1 strain threshold. Ranked 15 XP Passive Grit Gain +1 strain threshold. Ranked 15 XP Passive † Improved Spitfire Once per encounter after a successful combined check with two Ranged (Light) weapons, may spend or to generate an additional hit of the primary weapon, which must be allocated to different enemy from the original target. 25 XP Passive † Improved Spitfire Once per encounter after a successful combined check with two Ranged (Light) weapons, may spend or to generate an additional hit of the primary weapon, which must be allocated to different enemy from the original target. 25 XP Passive † Ask Questions Later Once per encounter, after defeating a foe with a Ranged (Light) attack, may spend 1 Destiny Point. Add , , or to the next social check made against a present enemy based on defeated enemy NPC type. If the defeated enemy was a minion, add . If a Rival, add . If a Nemesis, add . Defeated can mean killed, incapacitated, rendered non-combative through violent means, or some combination of the three. 25 XP Passive † Ask Questions Later Once per encounter, after defeating a foe with a Ranged (Light) attack, may spend 1 Destiny Point. Add , , or to the next social check made against a present enemy based on defeated enemy NPC type. If the defeated enemy was a minion, add . If a Rival, add . If a Nemesis, add . Defeated can mean killed, incapacitated, rendered non-combative through violent means, or some combination of the three. 25 XP Passive Dedication Gain +1 to a Single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a Single Characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Incidental Guns Blazing As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. 25 XP Incidental Guns Blazing As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. 25 XP |
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Motivation | ||
Desire, Fear, Strength, Flaw | ||
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General | ||