The safecracker, the trapmaker, the walking stick of dynamite. They often fulfil technical roles on the team, but whatever they do, they do it with a bang.
Remove per rank of Steady Nerves from Cool or Skulduggery checks.
Ranked
5 XP
Passive
Steady Nerves
Remove per rank of Steady Nerves from Cool or Skulduggery checks.
Ranked
5 XP
Incidental
† Improved Steady Nerves
Once per encounter when performing a check involving a precise and/or dangerous technical action, may suffer strain up to ranks of Steady Nerves to downgrade the difficulty of the check that many times.
20 XP
Incidental
† Improved Steady Nerves
Once per encounter when performing a check involving a precise and/or dangerous technical action, may suffer strain up to ranks of Steady Nerves to downgrade the difficulty of the check that many times.
20 XP
Passive
Inventor
When constructing new items or modifying attachments, add or remove per rank of Inventor.
Ranked
15 XP
Passive
Inventor
When constructing new items or modifying attachments, add or remove per rank of Inventor.
Ranked
15 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Ranked
15 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Ranked
15 XP
Passive
Steady Nerves
Remove per rank of Steady Nerves from Cool or Skulduggery checks.
Ranked
10 XP
Passive
Steady Nerves
Remove per rank of Steady Nerves from Cool or Skulduggery checks.
Ranked
10 XP
Passive
Strong Arm
Treat thrown weapons as if they had 1 greater range.
10 XP
Passive
Strong Arm
Treat thrown weapons as if they had 1 greater range.
10 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
5 XP
Passive
Enduring
Gain +1 soak value.
15 XP
Passive
Enduring
Gain +1 soak value.
15 XP
Passive
† Supreme Time To Go
Once per encounter when activating Time to Go, may suffer strain up to ranks in Cool to allow an equal number of allies to also perform a maneuver as an out-of-turn move incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
25 XP
Passive
† Supreme Time To Go
Once per encounter when activating Time to Go, may suffer strain up to ranks in Cool to allow an equal number of allies to also perform a maneuver as an out-of-turn move incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
25 XP
Passive
Master Grenadier
Decrease the cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
25 XP
Passive
Master Grenadier
Decrease the cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
† Supreme Improvised Detonation
When taking the Improvised Explosive action, may add Burn +1, Concussive +1, Ensnare +1, Ion, Knockdown, Pierce +2, Stun +2, and/or Stun Damage qualities to the explosive, upgrading the check once for each quality chosen.
25 XP
Passive
† Supreme Improvised Detonation
When taking the Improvised Explosive action, may add Burn +1, Concussive +1, Ensnare +1, Ion, Knockdown, Pierce +2, Stun +2, and/or Stun Damage qualities to the explosive, upgrading the check once for each quality chosen.
25 XP
Passive
Improved Time To Go
When activating Time To Go, allow 1 engaged ally to also perform a n out of turn move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
15 XP
Passive
Improved Time To Go
When activating Time To Go, allow 1 engaged ally to also perform a n out of turn move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion.
15 XP
Incidental
Time To Go
The character may spend 1 Destiny Point to perform a move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosive.
10 XP
Incidental
Time To Go
The character may spend 1 Destiny Point to perform a move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosive.
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Ranked
5 XP
Passive
Powerful Blast
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
20 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
20 XP
Maneuver
† Making A Door
Once per encounter, perform the Making A Door maneuver; make a Hard () Skullduggery check to treat an explosive as if it had the Breach 1 quality when breaching a specific structure or vehicle this encounter. Spend or to treat it as if it had Breach 2 instead.
20 XP
Maneuver
† Making A Door
Once per encounter, perform the Making A Door maneuver; make a Hard () Skullduggery check to treat an explosive as if it had the Breach 1 quality when breaching a specific structure or vehicle this encounter. Spend or to treat it as if it had Breach 2 instead.
20 XP
Action
Improvised Detonation
Once per session, make a Hard () Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + and possesses the Blast quality at an equal value.
10 XP
Action
Improvised Detonation
Once per session, make a Hard () Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + and possesses the Blast quality at an equal value.
10 XP
Passive
Improved Improvised Detonation
Reduce the difficulty of Improvised Detonation's check to Average () and increase damage to twice ranks in Mechanics.
20 XP
Passive
Improved Improvised Detonation
Reduce the difficulty of Improvised Detonation's check to Average () and increase damage to twice ranks in Mechanics.