Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Ranked
5 XP
Incidental
Rapid Reaction
Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Ranked
5 XP
Incidental
Quick Draw
One per round, draw or holster a weapon or accessible item as an incidental.
10 XP
Incidental
Quick Draw
One per round, draw or holster a weapon or accessible item as an incidental.
10 XP
Incidental
† Master of Dealing
May suffer 2 strain to reduce the difficulty of any check to find, buy, or sell stolen, contraband, or otherwise illegal goods once.
10 XP
Incidental
† Master of Dealing
May suffer 2 strain to reduce the difficulty of any check to find, buy, or sell stolen, contraband, or otherwise illegal goods once.
10 XP
Incidental
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
15 XP
Incidental
Dodge
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ranked
15 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
20 XP
Incidental
Talk The Talk
When making a Knowledge Skill check, the character may spend 1 Destiny Point to substitute Knowledge [Underworld] or Streetwise for the required skill.
15 XP
Incidental
Talk The Talk
When making a Knowledge Skill check, the character may spend 1 Destiny Point to substitute Knowledge [Underworld] or Streetwise for the required skill.
15 XP
Incidental
† Friends in Low Places
Once per session, may reveal a contact they owe a favor to who can get them access to an object or service. Undertake 2 Obligation to this character, or add to checks to secure services or attain the object.
10 XP
Incidental
† Friends in Low Places
Once per session, may reveal a contact they owe a favor to who can get them access to an object or service. Undertake 2 Obligation to this character, or add to checks to secure services or attain the object.
10 XP
Incidental
† Jack of All Trades
Once per encounter when performing a skill check using skill with fewer ranks than ranks of Jack Of All Trades, may suffer strain equal to the difference to upgrade the ability of the check an equal number of times.
Ranked
5 XP
Incidental
† Jack of All Trades
Once per encounter when performing a skill check using skill with fewer ranks than ranks of Jack Of All Trades, may suffer strain equal to the difference to upgrade the ability of the check an equal number of times.
Ranked
5 XP
Incidental
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception or Skulduggery checks.
Ranked
5 XP
Incidental
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception or Skulduggery checks.
Ranked
5 XP
Incidental
† Boring Conversation Anyway
Once per session, may spend or from a failed social check to make an attack against the target of that check as an incidental.
20 XP
Incidental
† Boring Conversation Anyway
Once per session, may spend or from a failed social check to make an attack against the target of that check as an incidental.
20 XP
Action
Blather
Take the Blather action, make a Hard () Charm or Deception check. If successful, on e adversary per is Disoriented for rounds equal to the character's Presence. The character may spend from the check to Stagger one affected target.
10 XP
Action
Blather
Take the Blather action, make a Hard () Charm or Deception check. If successful, on e adversary per is Disoriented for rounds equal to the character's Presence. The character may spend from the check to Stagger one affected target.
10 XP
Passive
Improved Dodge
After using Dodge, can make a Move maneuver as an out-of-turn incidental.
25 XP
Passive
Improved Dodge
After using Dodge, can make a Move maneuver as an out-of-turn incidental.
25 XP
Passive
† Opportunist
Add per rank of Opportunist to combat checks made against enemies who have attacked an ally this round, or are otherwise distracted.
20 XP
Passive
† Opportunist
Add per rank of Opportunist to combat checks made against enemies who have attacked an ally this round, or are otherwise distracted.
20 XP
Incidental
Soft Spot
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
25 XP
Incidental
Soft Spot
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
25 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception or Skulduggery checks.
Ranked
20 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception or Skulduggery checks.
Ranked
20 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
† The Double Cross
Once per encounter, may make a Hard () Deception check to reveal how the character’s previously unknown scheming has a meaningful impact on the current scene.
Ranked
25 XP
Passive
† The Double Cross
Once per encounter, may make a Hard () Deception check to reveal how the character’s previously unknown scheming has a meaningful impact on the current scene.
Ranked
25 XP
Passive
† Swindler
Add or remove per rank of Swindler from checks to cheat or commit subterfuge.
Ranked
15 XP
Passive
† Swindler
Add or remove per rank of Swindler from checks to cheat or commit subterfuge.
Ranked
15 XP
Passive
† Opportunist
Add per rank of Opportunist to combat checks made against enemies who have attacked an ally this round, or are otherwise distracted.
Ranked
5 XP
Passive
† Opportunist
Add per rank of Opportunist to combat checks made against enemies who have attacked an ally this round, or are otherwise distracted.