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Red skin with polished horns,piercing brown eyes.
Name | Skill | Damage | Crit | Range | Qualities | ||
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Training Stick | Lightsaber | 4 | 5 | Engaged | |||
Lightsaber 4 5 Engaged 35 3 2 0 QualitiesThis stick looks like little more than a walking stick - but is actually perfectly balanced for melee combat training for lightsabers. Add 3 setback dice to realize the stick is a weapon. Special: Accurate 1, Disorient 1, Stun Damage | |||||||
Truncheon | Melee | 5 | 5 | Engaged | |||
Melee 5 5 Engaged 15 1 2 0 QualitiesEssentially, a mace, typically used by law enforcement and individuals who do not wish to mortally wound anyone. | |||||||
Force Pike | Melee | 6 | 2 | Engaged | |||
Melee 6 2 Engaged 500 4 3 3 QualitiesDesigned by a number of manufacturers as an easy-to-use crowd-control tool for military and law enforcement agencies, the force pike combines the deadliness of a vibro weapon and the utility of a stun weapon in one package. __ When set to its Stun setting, a force pike loses the benefit of the Pierce 2 quality. Force pikes require two hands to wield. Special: Pierce 2,Stun setting. | |||||||
Ascian Throwing Dagger | Ranged - Light | 4 | 2 | Short | |||
Ranged - Light 4 2 Short 65 1 1 0 QualitiesNamed after the binary star system from where they supposedly originate, Ascian daggers are finely weighted and balanced for throwing.When making an attack with an Ascian throwing dagger, a character does not increase the difficulty of the check for being engaged with [their] target as normal. The user adds [their] Brawn to the listed value (+1) to determine the damage dealt with this weapon. | |||||||
Ascian Throwing Dagger | Ranged - Light | 4 | 2 | Short | |||
Ranged - Light 4 2 Short 65 7 1 0 QualitiesNamed after the binary star system from where they supposedly originate, Ascian daggers are finely weighted and balanced for throwing.When making an attack with an Ascian throwing dagger, a character does not increase the difficulty of the check for being engaged with [their] target as normal. The user adds [their] Brawn to the listed value (+1) to determine the damage dealt with this weapon. | |||||||
Security S-5 Heavy Blaster Pistol | Ranged - Light | 7 | 3 | Medium | |||
Ranged - Light 7 3 Medium 0 7 3 1 QualitiesAlso known as an ascension gun, SoroSuub's oversized "Security" S-5 heavy blaster pistol features a versatile under-barrel dart launcher that fires a grappling hook. As an action, a character may make an Average difficulty Ranged (Light) check to secure the grappling hook to an object within medium range. If the check is successful, on a subsequent turn as an action, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them). A character may use the grappling hook to pull another character aloft with [them]; if [they] do so, [they] must make an Average difficulty Athletics check to avoid losing [their] grip on either [their] partner or the gun. Special: Stun setting. | |||||||
Philaxian Phase-Knife | Lightsaber | 4 | 3 | Engaged | |||
Lightsaber 4 3 Engaged 1500 (R) 8 1 1 QualitiesDeveloped by an obscure cadre of artificers, these blades were once popular on Philaxia before its discovery by the Republic. When used with the Saber Throw talent, a character may spend two advantage results or a triumph result (instead of a force point) to have the phase-knife return to their hand. A user may not add lightsaber crystal attachments to a phase-knife. Anyone searching a character carrying a deactivated phase-knife adds a setback die to the Perception check to find the weapon. Special: Pierce 4,Vicious 1. | |||||||
Ancient Sword | Lightsaber | 5 | 3 | Engaged | |||
Lightsaber 5 3 Engaged 350 8 3 1 QualitiesSome say the earliest precursors to the Jedi wielded true swords, not lightsabers, in their battles against evil. Special: Defensive 1. | |||||||
X-30 Lancer Precision Blaster Pistol | Ranged - Light | 5 | 4 | Long | |||
Ranged - Light 5 4 Long 1000 5 1 3 QualitiesSoroSuub Corporation's X-30 target blaster is used for recreational shooting throughout the galaxy. Special: Accurate 1,Pierce 2. | |||||||
Stealth-2VX Palm Shooter | Ranged - Light | 1 | 5 | Short | |||
Ranged - Light 1 5 Short 300 5 0 0 QualitiesConsidered by many to be the smallest ranged weapon in the galaxy, the Prax Arms Stealth-2VX palm shooter can, as then name suggests, easily fit in the palm of a user's hand. Each dart can be loaded with one dose of neurotoxin, anesthetic, neuroparalytic, or any other poison the GM deems appropriate. Whenever the wielder successfully attack a target with the weapon (whether or not they deal damage), the target also suffers the effects of being exposed to the poison. Add two setback dice to Perception checks to find a Stealth-2VX Palm Shooter on a wearer's body. |
Name | D100 | Severity | Result |
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Shadow | ||
Street Smarts Street Smarts Codebreaker Codebreaker Indistinguishable Indistinguishable Well Rounded Well Rounded Mental Fortress Mental Fortress Grit Grit Indistinguishable Indistinguishable Shroud Shroud Dodge Dodge Sleight of Mind Sleight of Mind Grit Grit Slippery Minded Slippery Minded Codebreaker Codebreaker Now You See Me Now You See Me Dodge Dodge Force Rating Force Rating Dedication Dedication Anatomy Lessons Anatomy Lessons Master of Shadows Master of Shadows Sleight of Mind Sleight of Mind | ||
Shien Expert | ||
Street Smarts Street Smarts Shien Technique Shien Technique Side Step Side Step Conditioned Conditioned Reflect Reflect |
Name | Soak | Defense | Qualities | ||
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Verpine Fiber Ultramesh Armor | 1 | 0 | |||
3000 5 3 2 1 0 QualitiesFiber ultramesh armor is the standard armor of Verpine colony guards. It is a more advanced version of the Verpine fiber mesh armor, with a tighter weave and sturdier construction. As a maneuver, the wearer may power up or power down the armor. While the armor is powered up, the wearer gains +2 defense. However, any character may spend a triumph result or two advantage results from a combat check against the wearer to cause it to run out of power, at which point the armor becomes powered down and cannot be powered up until the end of the encounter. | |||||
Cyricept's Mk IX Personal Mimetic Concealment Suit | 1 | 1 | |||
6000 (R) 8 2 2 1 1 QualitiesCyricept's Mk IX Personal Mimetic Concealment Suits use active stealth technologies combined with advanced textiles to provide some of the best personal stealth armor available. Wearing this armor upgrades the ability of all Stealth checks made by the wearer twice. In addition, the GM may spend a despair result or three threat results on any Stealth checks made by the wearer while the suit is active to have its power pack run dry. The suit cannot be used again until the powerpack is replaced, which requires a maneuver. | |||||
Concealing Robes | 1 | 0 | |||
150 1 1 0 1 0 QualitiesMany ancient Jedi Knights favored heavy concealing robes for their anonymity, and now Force users throughout the galaxy use them to avoid notice. Thanks to their cut and construction, concealing robes add a setback die to checks to notice or recognize an individual wearing them. | |||||
Banal Apparel | 0 | 0 | |||
25 0 0 0 0 0 QualitiesStealth equipment can render a person literally invisible to the naked eye, but sometimes simply fading into the crowd offers a more elegant and effective solution. Opposing character upgrade the difficulty of any checks made to identify the wearer once. |
Name | Quantity | Encum | Rarity | Price | ||
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Verpine Bond Gauntlets | 1 | 1 | 6 | 250 | ||
1 250 6 1 QualitiesDue to this additional stability, Verpine bond gauntlets grant their users a boost die to checks made to handle volatile materials or perform delicate work. Such circumstances should be adjudicated by the GM on a case-by-case basis, and may include Computers and Mechanics checks to make delicate repairs and Skulduggery checks to pick locks or disable traps. | ||||||
Utility Belt | 1 | 0 | 1 | 25 | ||
1 25 1 0 QualitiesUtility belts let travelers keep valuable tools and items close at hand. Utility belts increase a character's encumbrance threshold by 1 | ||||||
Disguise Kit | 1 | 0 | 5 | 100 | ||
1 100 5 0 QualitiesDisguise kits are simple collections of makeup, wigs, hairpieces, prosthetic features, and chromatic iris alternators; some even contain programmable skinweave for altering fingerprints and DNA cloaks that spoof advanced genetic scanners. | ||||||
Slicer Gear | 1 | 2 | 4 | 500 | ||
1 500 4 2 QualitiesSlicers, talented computer jockeys who navigate the labyrinthine guts of computer code and mainframe systems as easily as an ace pilot navigates through an asteroid belt, use specially constructed gear to gain access to secure computer systems. Some form of slicing tool is needed to attempt slicing at all. This can be a temporary tool like a dataspike, but is more commonly a permanent set of slicer gear. At the GM's discretion, a slicer might be able to break into a relatively unsecured system with little more than a datapad and some ingenuity, although attempting the job with limited resources could impose one or more setback dice on the check. | ||||||
Earbud Comlink | 1 | 0 | 5 | 75 | ||
1 75 5 0 QualitiesEarbud comlinks are tiny, unobstrusive communications devices that fit snugly into an individual's ear. Earbud comlinks have a usable range of long. Noticing that an individual is wearing an earbud comlink requires a Hard difficulty Perception check. | ||||||
Mem Stick | 1 | 0 | 2 | 30 | ||
1 30 2 0 QualitiesProduced in a variety of styles and sizes, mem-stiks are simple, unpowered data storage devices. | ||||||
Mk. III Modular Backpack | 1 | 0 | 1 | 75 | ||
1 75 1 0 QualitiesThe Mk. III modular backpack increases a wearer's encumbrance threshold by 2, plus an additional point of encumbrance threshold for each accessory pouch added to the backpack (to a maximum increase of 6). | ||||||
Extra Pouches | 6 | 0 | 1 | 90 | ||
6 90 1 0 QualitiesPlus an additional point of encumbrance threshold for each accessory pouch added to the backpack (to a maximum increase of 6). | ||||||
Sulfur Inhaler | 1 | 0 | 3 | 120 | ||
1 120 3 0 QualitiesSulfur is a very common element, broadly available across the galaxy. A Devaronian with an inhaler can use a maneuver to inhale a dose of the drug from it. The character suffers 2 strain and adds a boost die to any Brawn or Agility checks they make until the end of the encounter. Additional doses inflict more strain but do not give additional bonuses. A dose is ineffective and unpleasant for most non-Devaronians. | ||||||
Poisoner’s Ring | 1 | 0 | 7 | 500 (R) | ||
1 500 (R) 7 0 QualitiesProduced by a wide variety of artisans, poisoners' rings and similar accessories look like the sort of elegant jewelry commonly worn by aristocrats and wealthy folk. A poisoner's ring can hold a single dose of any poison. As an action, a character wearing the ring may make an opposed Skulduggery check vs. Vigilance against any onlookers to deposit the contents into a target's meal or beverage without being noticed. | ||||||
Verpine Headband | 1 | 1 | 6 | 500 | ||
1 500 6 1 QualitiesWhen worn, a Verpine headband administers small electric shocks to the sleep centers of the wearer's brain in an attempt to keep the wearer awake for extended periods of time. A character wearing a Verpine headband is not incapacitated by exceeding their strain threshold. Instead, for each point of strain they suffer over their threshold, they also suffer a wound, and for as long as their strain exceeds their threshold, they are disoriented. | ||||||
Shien Reverse Grip | 1 | 0 | 1 | 0 | ||
1 0 1 0 Qualities | ||||||
Dual-Phase Modification | 1 | 0 | 1 | 0 | ||
1 0 1 0 Qualities | ||||||
Double-Bladed Lightsaber Hilt | 1 | 0 | 1 | 0 | ||
1 0 1 0 Qualities |
Background | ||
Motivation | ||
Desire, Fear, Strength, Flaw | ||
Emotional Strength | Emotional Weakness | Session Conflict | Value | Triggered | ||
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Compassion | 10 | 53 | ||||
Compassion 10 53 |
General | ||