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Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Assassin Droid HK Series - Assassin | ||
Passive Hardened Chassi Gain +2 wound threshold. Ranked 5 XP Passive Hardened Chassi Gain +2 wound threshold. Ranked 5 XP Passive Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. Ranked 5 XP Passive Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. Ranked 5 XP Action Initiate Assassination Protocols The user may take the Initiate Assassination Protocols action to remove all ranks of Plausible Deniability and add one rank in True Aim. The user can then spend a maneuver to gain all the benefits of aiming while also upgrading their attack roll once. Deactivating Assassination Protocols costs another action. 10 XP Action Initiate Assassination Protocols The user may take the Initiate Assassination Protocols action to remove all ranks of Plausible Deniability and add one rank in True Aim. The user can then spend a maneuver to gain all the benefits of aiming while also upgrading their attack roll once. Deactivating Assassination Protocols costs another action. 10 XP Action Assassination Protocols Level 2 If the user has taken the Initiate Assassination Protocols action in the previous round, they may take the Assassination Protocols Level 2 action and remove all ranks of deception to gain another rank in True Aim. 20 XP Action Assassination Protocols Level 2 If the user has taken the Initiate Assassination Protocols action in the previous round, they may take the Assassination Protocols Level 2 action and remove all ranks of deception to gain another rank in True Aim. 20 XP Passive Barrage Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. Ranked 15 XP Passive Barrage Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. Ranked 15 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. Ranked 15 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. Ranked 15 XP Passive Soft Spot After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to Cunning to one hit of the successful attack. 15 XP Passive Soft Spot After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to Cunning to one hit of the successful attack. 15 XP Passive Deadly Accuracy When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. 15 XP Passive Deadly Accuracy When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. 15 XP Passive Blaster Proof Gain +1 Ranged Defense Ranked 10 XP Passive Blaster Proof Gain +1 Ranged Defense Ranked 10 XP Passive Durasteel Chassi Gain +1 Melee Defense 10 XP Passive Durasteel Chassi Gain +1 Melee Defense 10 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 10 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 10 XP Passive Barrage Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. Ranked 25 XP Passive Barrage Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. Ranked 25 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. Ranked 25 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. Ranked 25 XP Passive Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. Ranked 20 XP Passive Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. Ranked 20 XP Passive Assassination May flip a destiny point to add Breach 1 to one weapon attack executed from stealth. Ranked 20 XP Passive Assassination May flip a destiny point to add Breach 1 to one weapon attack executed from stealth. Ranked 20 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP Passive Quick Shift The user can activate or de-activate assassination protocols as a maneuver. 25 XP Passive Quick Shift The user can activate or de-activate assassination protocols as a maneuver. 25 XP Passive Powerful Processor The user may flip a destiny point and upgrade any Intelligence check a number of times equal to cunning. 20 XP Passive Powerful Processor The user may flip a destiny point and upgrade any Intelligence check a number of times equal to cunning. 20 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 5 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 5 XP Passive Insulation Gain +1 Strain Threshold 5 XP Passive Insulation Gain +1 Strain Threshold 5 XP | ||
Assassin Droid HK Series - Infiltrator | ||
Action Perfect Infiltrator Once per session, may take the Perfect Infiltrator action and flip a destiny point. Any one statement, within reason, the user makes pertaining to an action taken off-screen becomes fact. Example: I have re-programmed security to target only organics. 25 XP Action Perfect Infiltrator Once per session, may take the Perfect Infiltrator action and flip a destiny point. Any one statement, within reason, the user makes pertaining to an action taken off-screen becomes fact. Example: I have re-programmed security to target only organics. 25 XP Action Initiate Assassination Protocols The user may take the Initiate Assassination Protocols action to remove all ranks of Plausible Deniability and add one rank in True Aim. The user can then spend a maneuver to gain all the benefits of aiming while also upgrading their attack roll once. Deactivating Assassination Protocols costs another action. 10 XP Action Initiate Assassination Protocols The user may take the Initiate Assassination Protocols action to remove all ranks of Plausible Deniability and add one rank in True Aim. The user can then spend a maneuver to gain all the benefits of aiming while also upgrading their attack roll once. Deactivating Assassination Protocols costs another action. 10 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. Ranked 10 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. Ranked 10 XP Action Assassination Protocols Level 2 If the user has taken the Initiate Assassination Protocols action in the previous round, they may take the Assassination Protocols Level 2 action and remove all ranks of deception to gain another rank in True Aim. 15 XP Action Assassination Protocols Level 2 If the user has taken the Initiate Assassination Protocols action in the previous round, they may take the Assassination Protocols Level 2 action and remove all ranks of deception to gain another rank in True Aim. 15 XP Action Improved Plausible Deniability May take an Improved Plausible Deniability action; make a difficult () Coercion check to convince one bystander per ranks of Plausible Deniability to depart quietly. 15 XP Action Improved Plausible Deniability May take an Improved Plausible Deniability action; make a difficult () Coercion check to convince one bystander per ranks of Plausible Deniability to depart quietly. 15 XP Action Discredit Once per encounter, may take the Discredit action; make a difficult () Deception check to upgrade the difficulty of a target’s social checks once plus once for every generated until the end of the encounter. 10 XP Action Discredit Once per encounter, may take the Discredit action; make a difficult () Deception check to upgrade the difficulty of a target’s social checks once plus once for every generated until the end of the encounter. 10 XP Action Perfect Vocabulator May take the Perfect Vocabulator action; make an average ( ) cunning check to add an automatic to one social check. 15 XP Action Perfect Vocabulator May take the Perfect Vocabulator action; make an average ( ) cunning check to add an automatic to one social check. 15 XP Passive Advanced Vocabulator May use cunning instead of the prerequisite attribute when making charm, coercion and negotiation checks. 15 XP Passive Advanced Vocabulator May use cunning instead of the prerequisite attribute when making charm, coercion and negotiation checks. 15 XP Incidental Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. 20 XP Incidental Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. 20 XP Incidental Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. 20 XP Incidental Dodge When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed ranks in Dodge. 20 XP Passive Assassination The user may add damage equal Cunning to any attack roll executed from stealth or against an unsuspecting opponent. 25 XP Passive Assassination The user may add damage equal Cunning to any attack roll executed from stealth or against an unsuspecting opponent. 25 XP Passive HK Series Protocol Droid Add per rank to all deception and negotiation checks when impersonating a protocol droid. Ranked 20 XP Passive HK Series Protocol Droid Add per rank to all deception and negotiation checks when impersonating a protocol droid. Ranked 20 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. 10 XP Passive Point Blank The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. 10 XP Action Blackmail When an NPC exceeds his Strain Threshold, may spend a Destiny Point to convince that NPC to perform a single task of choice instead. 20 XP Action Blackmail When an NPC exceeds his Strain Threshold, may spend a Destiny Point to convince that NPC to perform a single task of choice instead. 20 XP Action Built-in Blade The user may take the Built-in Blade incidental and make an opposed stealth vs vigilance check. If successful, the user deals damage equal to Cunning plus ranks in melee to an unsuspecting opponent and ignores soak. Can only be used out of combat. 25 XP Action Built-in Blade The user may take the Built-in Blade incidental and make an opposed stealth vs vigilance check. If successful, the user deals damage equal to Cunning plus ranks in melee to an unsuspecting opponent and ignores soak. Can only be used out of combat. 25 XP Passive Re-route Power May spend one Destiny Point to recover Strain equal to ranks in Cunning. 25 XP Passive Re-route Power May spend one Destiny Point to recover Strain equal to ranks in Cunning. 25 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 5 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 5 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 5 XP Passive Plausible Deniability Remove from all Coercion and Deception checks per rank of Plausible Deniability. Ranked 5 XP Passive HK Series Protocol Droid Add per rank to all deception and negotiation checks when impersonating a protocol droid. Ranked 5 XP Passive HK Series Protocol Droid Add per rank to all deception and negotiation checks when impersonating a protocol droid. Ranked 5 XP Passive Quick Draw The user may draw or holster a weapon as an incidental. 5 XP Passive Quick Draw The user may draw or holster a weapon as an incidental. 5 XP | ||
Assassin Droid HK Series - Bodyguard | ||
Passive Improved Heard Headed When incapacitated due to strain exceeding threshold, take a formidable ( ) Discipline check to reduce strain to 1 below threshold. 25 XP Passive Improved Heard Headed When incapacitated due to strain exceeding threshold, take a formidable ( ) Discipline check to reduce strain to 1 below threshold. 25 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 5 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 5 XP Passive Durasteel Chassi Gain +1 Melee Defense Ranked 5 XP Passive Durasteel Chassi Gain +1 Melee Defense Ranked 5 XP Passive Blaster Proof Gain +1 Ranged Defense Ranked 5 XP Passive Blaster Proof Gain +1 Ranged Defense Ranked 5 XP Passive Insulation Gain +1 Strain Threshold Ranked 10 XP Passive Insulation Gain +1 Strain Threshold Ranked 10 XP Passive Insulation Gain +1 Strain Threshold Ranked 15 XP Passive Insulation Gain +1 Strain Threshold Ranked 15 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 10 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 10 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 15 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 15 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. 10 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. 10 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. 15 XP Passive Durable May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. 15 XP Passive Bodyguard Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn. 10 XP Passive Bodyguard Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn. 10 XP Passive Bodyguard Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn. 15 XP Passive Bodyguard Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn. 15 XP Passive Doonium-Weave Chassi Gain +1 Soak value. 20 XP Passive Doonium-Weave Chassi Gain +1 Soak value. 20 XP Passive Energy Shielding Once per encounter as an out-of-turn incidental, may spend a Destiny Point to increase soak by +4 until the end of the user's next turn. 25 XP Passive Energy Shielding Once per encounter as an out-of-turn incidental, may spend a Destiny Point to increase soak by +4 until the end of the user's next turn. 25 XP Incidental Shield When an engaged ally is targeted by an attack, may take the Shield out-of-turn incidental to suffer wounds in the ally's stead. 20 XP Incidental Shield When an engaged ally is targeted by an attack, may take the Shield out-of-turn incidental to suffer wounds in the ally's stead. 20 XP Passive Re-Program Once per session, may suffer strain equal to cunning to upgrade the next intelligence, presence or willpower check an equal number of times. 20 XP Passive Re-Program Once per session, may suffer strain equal to cunning to upgrade the next intelligence, presence or willpower check an equal number of times. 20 XP Passive Insulation Gain +1 Strain Threshold Ranked 5 XP Passive Insulation Gain +1 Strain Threshold Ranked 5 XP Passive Self-Destruct Once per game, may take the Self-Destruct action and suffer a number of wounds equal to threshold to inflict the same amount as damage to all targets within short range ignoring soak. 25 XP Passive Self-Destruct Once per game, may take the Self-Destruct action and suffer a number of wounds equal to threshold to inflict the same amount as damage to all targets within short range ignoring soak. 25 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 25 XP Passive Hard Headed When staggered or disoriented, perform the Hard Headed action to make a daunting ( ) Discipline check to remove the status. 20 XP Passive Hard Headed When staggered or disoriented, perform the Hard Headed action to make a daunting ( ) Discipline check to remove the status. 20 XP | ||
Assassin Droid HK Series - Pacifist Package | ||
Passive Pacifist Programming The user is unable to enter combat and may not target another character, directly or indirectly, with a harmful action. 5 XP Passive Pacifist Programming The user is unable to enter combat and may not target another character, directly or indirectly, with a harmful action. 5 XP Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. Ranked 5 XP Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. Ranked 5 XP Passive Medical Programming When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Medical Programming. Ranked 5 XP Passive Medical Programming When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Medical Programming. Ranked 5 XP Passive Superior Generator When the user involuntarily suffers strain, they suffer 1 less strain per rank of Superior Generator to a minimum of 1. Ranked 5 XP Passive Superior Generator When the user involuntarily suffers strain, they suffer 1 less strain per rank of Superior Generator to a minimum of 1. Ranked 5 XP Passive No Threat This character cannot be targeted by attack rolls if it didn't make an action on its previous turn. 10 XP Passive No Threat This character cannot be targeted by attack rolls if it didn't make an action on its previous turn. 10 XP Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. 10 XP Passive Bacta Specialist Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. 10 XP Passive Medical Programming When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Medical Programming. 10 XP Passive Medical Programming When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Medical Programming. 10 XP Passive Stim Application Take the Stim Application action; make an Average () medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. 10 XP Passive Stim Application Take the Stim Application action; make an Average () medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. 10 XP Passive Maximize Power Output Perform a Maximize Power Output maneuver; suffer 1 strain and upgrade the ability of the next skill check once. 15 XP Passive Maximize Power Output Perform a Maximize Power Output maneuver; suffer 1 strain and upgrade the ability of the next skill check once. 15 XP Passive Philantropist The user may add an automatic to all charm checks. 15 XP Passive Philantropist The user may add an automatic to all charm checks. 15 XP Passive Cunning Doctor May make medicine checks using cunning instead of intelligence. 15 XP Passive Cunning Doctor May make medicine checks using cunning instead of intelligence. 15 XP Passive Pleasant Companion Whenever a character in engaged range heals strain, they may heal additional strain equal to this character's ranks in charm. 15 XP Passive Pleasant Companion Whenever a character in engaged range heals strain, they may heal additional strain equal to this character's ranks in charm. 15 XP Passive Mouthpiece Whenever an ally fails a social check, the user may flip a destiny point and turn any into . 25 XP Passive Mouthpiece Whenever an ally fails a social check, the user may flip a destiny point and turn any into . 25 XP Passive Translator May speak and translate any common language in the galaxy. 20 XP Passive Translator May speak and translate any common language in the galaxy. 20 XP Passive Improved Translator Once per session, may flip a destiny point to translate one conversation or one piece of written material in any obscure, ancient or unknown language. 20 XP Passive Improved Translator Once per session, may flip a destiny point to translate one conversation or one piece of written material in any obscure, ancient or unknown language. 20 XP Passive Terminate Hostilities Whenever an ally's failed social check may lead to a combat encounter, the user may suffer strain equal to ranks in negotiation to reroll the check in their stead. 25 XP Passive Terminate Hostilities Whenever an ally's failed social check may lead to a combat encounter, the user may suffer strain equal to ranks in negotiation to reroll the check in their stead. 25 XP Passive Anatomy Database After making a successful medicine check, may spend 1 Destiny Point to heal an additional amount of wounds equal to Intellect. 25 XP Passive Anatomy Database After making a successful medicine check, may spend 1 Destiny Point to heal an additional amount of wounds equal to Intellect. 25 XP Passive Reactivate Subroutines Once per encounter, may make a daunting ( ) Computers check to deactivate pacifist programming for a number of rounds equal to cunning. 25 XP Passive Reactivate Subroutines Once per encounter, may make a daunting ( ) Computers check to deactivate pacifist programming for a number of rounds equal to cunning. 25 XP Passive Adapting Processor Choose any 2 skills. They permanently become career skills. 20 XP Passive Adapting Processor Choose any 2 skills. They permanently become career skills. 20 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 20 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 20 XP | ||
Assassin Droid HK Series - Hunter | ||
Passive Insulation Gain +1 Strain Threshold Ranked 5 XP Passive Insulation Gain +1 Strain Threshold Ranked 5 XP Passive Overwhelm Defenses Upon unsuccessful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every spent. Ranked 10 XP Passive Overwhelm Defenses Upon unsuccessful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every spent. Ranked 10 XP Passive Shortcut During a chase; add per rank in Shortcut to any checks made to catch or escape an opponent. 10 XP Passive Shortcut During a chase; add per rank in Shortcut to any checks made to catch or escape an opponent. 10 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 5 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 5 XP Passive Full Throttle Take a Full Throttle action; make a Hard ( ) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. 15 XP Passive Full Throttle Take a Full Throttle action; make a Hard ( ) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning. 15 XP Passive Offensive Driving As a maneuver, suffer system strain up to vehicle's highest defense to upgrade the difficulty of traget's next Piloting check that many times. 15 XP Passive Offensive Driving As a maneuver, suffer system strain up to vehicle's highest defense to upgrade the difficulty of traget's next Piloting check that many times. 15 XP Passive Self-Repair When recovering strain after an encounter, may spend up to ranks in Self-Repair to recover 1 wound per spent. 10 XP Passive Self-Repair When recovering strain after an encounter, may spend up to ranks in Self-Repair to recover 1 wound per spent. 10 XP Passive Self-Repair When recovering strain after an encounter, may spend up to ranks in Self-Repair to recover 1 wound per spent. 15 XP Passive Self-Repair When recovering strain after an encounter, may spend up to ranks in Self-Repair to recover 1 wound per spent. 15 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. 10 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. 10 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. 15 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. 15 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 20 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 20 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. 25 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. 25 XP Passive All-Terrain Driver Do not suffer usual penalties for driving through different terrain when using Piloting (Planetary). 20 XP Passive All-Terrain Driver Do not suffer usual penalties for driving through different terrain when using Piloting (Planetary). 20 XP Passive Reconstruct The Scene Perform the Reconstruct the Scene action; make a Hard ( ) Perception check to identify the physical characteristics of a person present at the scene within 24 hours. 25 XP Passive Reconstruct The Scene Perform the Reconstruct the Scene action; make a Hard ( ) Perception check to identify the physical characteristics of a person present at the scene within 24 hours. 25 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 20 XP Passive Upgraded Hardware Gain +1 to a single characteristic. This cannot bring a characteristic above 6. 20 XP Passive Hindering Shot Increase the difficulty of next Gunnery check by 1. If check deals damage, target starship or vehicle suffers system strain equal to speed when it moves until the end of the encounter. 20 XP Passive Hindering Shot Increase the difficulty of next Gunnery check by 1. If check deals damage, target starship or vehicle suffers system strain equal to speed when it moves until the end of the encounter. 20 XP Passive Droid Pilot Remove per rank of Droid Pilot from all Piloting (Planetary) and Piloting (Space) checks the character attempts 25 XP Passive Droid Pilot Remove per rank of Droid Pilot from all Piloting (Planetary) and Piloting (Space) checks the character attempts 25 XP Passive Debilitating Shot Upon successful attack with a starship or vehicle weapon, may spend to reduce the maximum speed of the target by 1 until the end of the next round. 25 XP Passive Debilitating Shot Upon successful attack with a starship or vehicle weapon, may spend to reduce the maximum speed of the target by 1 until the end of the next round. 25 XP Passive Overwhelm Defenses Upon unsuccessful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every spent. Ranked 5 XP Passive Overwhelm Defenses Upon unsuccessful attack with a starship or vehicle weapon, may spend per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every spent. Ranked 5 XP Passive Shortcut During a chase; add per rank in Shortcut to any checks made to catch or escape an opponent. Ranked 5 XP Passive Shortcut During a chase; add per rank in Shortcut to any checks made to catch or escape an opponent. Ranked 5 XP | ||
Assassin Droid HK Series - Assault Package | ||
Passive Meatbags Before rolling a combat check that targets an organic, remove up to character's ranks in Meatbags from the pool and add an equal number of or to the results 10 XP Passive Meatbags Before rolling a combat check that targets an organic, remove up to character's ranks in Meatbags from the pool and add an equal number of or to the results 10 XP Passive Rapid Reactions Suffer a number of Strain up to ranks in Rapid Reactions to add an equal number of to initiative checks. 5 XP Passive Rapid Reactions Suffer a number of Strain up to ranks in Rapid Reactions to add an equal number of to initiative checks. 5 XP Passive Suppressing Fire Character and allies in Short range may spend on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. 10 XP Passive Suppressing Fire Character and allies in Short range may spend on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. 10 XP Passive Lethal Blows Add +10 per Rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 5 XP Passive Lethal Blows Add +10 per Rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 5 XP Passive Lethal Blows Add +10 per Rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 15 XP Passive Lethal Blows Add +10 per Rank of Lethal Blows to any Critical Injury result inflicted on opponents. Ranked 15 XP Passive Powerful Hydraulics Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by ranks in Powerful Hydraulics to a minimum of 1. 10 XP Passive Powerful Hydraulics Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by ranks in Powerful Hydraulics to a minimum of 1. 10 XP Passive Powerful Hydraulics Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by ranks in Powerful Hydraulics to a minimum of 1. Ranked 20 XP Passive Powerful Hydraulics Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by ranks in Powerful Hydraulics to a minimum of 1. Ranked 20 XP Passive Meatbags Before rolling a combat check that targets an organic, remove up to character's ranks in Meatbags from the pool and add an equal number of or to the results Ranked 20 XP Passive Meatbags Before rolling a combat check that targets an organic, remove up to character's ranks in Meatbags from the pool and add an equal number of or to the results Ranked 20 XP Passive Rapid Reactions Suffer a number of Strain up to ranks in Rapid Reactions to add an equal number of to initiative checks. Ranked 15 XP Passive Rapid Reactions Suffer a number of Strain up to ranks in Rapid Reactions to add an equal number of to initiative checks. Ranked 15 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. Ranked 10 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. 15 XP Passive Quick Strike Add per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. 15 XP Passive Targeting Computer Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. 15 XP Passive Targeting Computer Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. 15 XP Passive Guns Blazing As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. 25 XP Passive Guns Blazing As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. 25 XP Passive Shoulder-Mounted Plasma Cannon Once per session, spend on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. 20 XP Passive Shoulder-Mounted Plasma Cannon Once per session, spend on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. 20 XP Passive Superior Targeting Computer Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. 20 XP Passive Superior Targeting Computer Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. 20 XP Passive Spitfire After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. 25 XP Passive Spitfire After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. 25 XP Passive Lock'n Load As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Heavy) check to activate Autofire. 25 XP Passive Lock'n Load As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Heavy) check to activate Autofire. 25 XP Passive Guidance System May suffer 2 Strain per attack to lower the cost of activating Autofire by 1 25 XP Passive Guidance System May suffer 2 Strain per attack to lower the cost of activating Autofire by 1 25 XP Passive Insulation Gain +1 Strain 5 XP Passive Insulation Gain +1 Strain 5 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 5 XP Passive Hardened Chassi Gain +2 Wound Threshold Ranked 5 XP |
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