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Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Bodyguard reSpecialized 1.0 | ||
Passive Defensive Driving Increasing defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. Ranked 20 XP Passive Defensive Driving Increasing defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. Ranked 20 XP Passive Toughened Gain +2 wound threshold. Ranked 10 XP Passive Toughened Gain +2 wound threshold. Ranked 10 XP Maneuver Bodyguard Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the user's next turn upgrade the difficulty of all combat checks targeting the character by that number. Ranked 15 XP Maneuver Bodyguard Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the user's next turn upgrade the difficulty of all combat checks targeting the character by that number. Ranked 15 XP Incidental † Personal Bodyguard Once per encounter before an attack is made targeting an ally within short range, may move to their position and perform the Bodyguard maneuver as an out of turn incidental. 20 XP Incidental † Personal Bodyguard Once per encounter before an attack is made targeting an ally within short range, may move to their position and perform the Bodyguard maneuver as an out of turn incidental. 20 XP Action † Saw it Coming Once per encounter, take the Saw It Coming action; Make a Hard () Perception check to add to all attacks made against the character or allies within short range until their next turn. Spend to add to those attacks. 25 XP Action † Saw it Coming Once per encounter, take the Saw It Coming action; Make a Hard () Perception check to add to all attacks made against the character or allies within short range until their next turn. Spend to add to those attacks. 25 XP Passive Grit Gain +1 strain threshold. Ranked 20 XP Passive Grit Gain +1 strain threshold. Ranked 20 XP Maneuver Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 5 XP Maneuver Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 5 XP Maneuver Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 15 XP Maneuver Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. Ranked 15 XP Passive Improved Side Step When the character performs a Side Step maneuver, until the start of their next turn they may spend or from an attacker's check to inflict one hit with a ranged weapon they are wielding. The hit deals its base damage plus any damage from applicable talents or abilities and may not be taken if the triggering attack incapacitates the character. 20 XP Passive Improved Side Step When the character performs a Side Step maneuver, until the start of their next turn they may spend or from an attacker's check to inflict one hit with a ranged weapon they are wielding. The hit deals its base damage plus any damage from applicable talents or abilities and may not be taken if the triggering attack incapacitates the character. 20 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Action † Quick Pickup Once per encounter while piloting a starship or vehicle, make a Hard () Piloting check to have any number of allies within Medium range of the craft board it as an out-of-turn incidental. 25 XP Action † Quick Pickup Once per encounter while piloting a starship or vehicle, make a Hard () Piloting check to have any number of allies within Medium range of the craft board it as an out-of-turn incidental. 25 XP Incidental † Improved Personal Bodyguard Once per session when performing the Bodyguard maneuver, may spend 1 Destiny point to have all attacks targeting the guarded character target the user instead until the user's next turn. Upgrade each attack targeting the character equal to the strain suffered performing the Bodyguard maneuver. 25 XP Incidental † Improved Personal Bodyguard Once per session when performing the Bodyguard maneuver, may spend 1 Destiny point to have all attacks targeting the guarded character target the user instead until the user's next turn. Upgrade each attack targeting the character equal to the strain suffered performing the Bodyguard maneuver. 25 XP Passive Grit Gain +1 strain threshold. Ranked 5 XP Passive Grit Gain +1 strain threshold. Ranked 5 XP Maneuver Body Guard Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning f the next turn upgrade the difficulty of combat checks targeting the character by that number. Ranked 5 XP Maneuver Body Guard Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning f the next turn upgrade the difficulty of combat checks targeting the character by that number. Ranked 5 XP Incidental † On The Lookout When making a check to determine initiative, may spend 1 Destiny point to add to character’s check and to a number of allies’ check equal to Cunning. 15 XP Incidental † On The Lookout When making a check to determine initiative, may spend 1 Destiny point to add to character’s check and to a number of allies’ check equal to Cunning. 15 XP Passive Enduring Gain +1 soak value. 10 XP Passive Enduring Gain +1 soak value. 10 XP Passive Durable May reduce any Critical injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 10 XP Passive Durable May reduce any Critical injury suffered by 10 per rank of Durable to a minimum of 1. Ranked 10 XP Passive Skilled Jockey Remove per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks. Ranked 15 XP Passive Skilled Jockey Remove per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks. Ranked 15 XP Incidental Let's Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. 10 XP Incidental Let's Ride Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. 10 XP |
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Desire, Fear, Strength, Flaw | ||
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General | ||