When defending computers or systems, add per rank of Defensive Slicing to opponents' checks.
Ranked
5 XP
Passive
Defensive Slicing
When defending computers or systems, add per rank of Defensive Slicing to opponents' checks.
Ranked
5 XP
Passive
Bypass Security
Remove per rank of Bypass Security from checks made to disable a security device or open a locked door.
Ranked
15 XP
Passive
Bypass Security
Remove per rank of Bypass Security from checks made to disable a security device or open a locked door.
Ranked
15 XP
Incidental
† Delayed Response
Once per session after being detected or discovered, may spend 1 Destiny Point to delay alarm, pursuit or reprisal until the end of the character's next turn. This must be directly related to the character’s unauthorized access to devices or areas.
20 XP
Incidental
† Delayed Response
Once per session after being detected or discovered, may spend 1 Destiny Point to delay alarm, pursuit or reprisal until the end of the character's next turn. This must be directly related to the character’s unauthorized access to devices or areas.
20 XP
Action
† Shadowfeed Secrets
Once per session, may choose a target location or faction and make a Knowledge (Underworld) with an appropriate difficulty based on the obscurity and vulnerability of the target, determined by the Game Master. On Success, may add to a Computers check to slice that target this session.
25 XP
Action
† Shadowfeed Secrets
Once per session, may choose a target location or faction and make a Knowledge (Underworld) with an appropriate difficulty based on the obscurity and vulnerability of the target, determined by the Game Master. On Success, may add to a Computers check to slice that target this session.
25 XP
Incidental
Stroke of Genius
Once per session, make one skill check using Intellect rather than the characteristic linked to that skill.
25 XP
Incidental
Stroke of Genius
Once per session, make one skill check using Intellect rather than the characteristic linked to that skill.
25 XP
Passive
Bypass Security
Remove per rank of Bypass Security from checks made to disable a security device or open a locked door.
Ranked
5 XP
Passive
Bypass Security
Remove per rank of Bypass Security from checks made to disable a security device or open a locked door.
Ranked
5 XP
Passive
† Improved Bypass Security
May spend or from checks to unlock doors or disable security devices to add equal to ranks of Bypass Security to similar checks in the same system or location this session. GM determines "similar".
20 XP
Passive
† Improved Bypass Security
May spend or from checks to unlock doors or disable security devices to add equal to ranks of Bypass Security to similar checks in the same system or location this session. GM determines "similar".
20 XP
Action
† Forceful Expulsion
Once per session, may make a Hard () Computers check to eject an opposed slicer or another character accessing a connected system. Spend to inflict strain equal to ranks of Knowledge (Education), and to render the opposed character's slicer's gear or accessed system unusable.
20 XP
Action
† Forceful Expulsion
Once per session, may make a Hard () Computers check to eject an opposed slicer or another character accessing a connected system. Spend to inflict strain equal to ranks of Knowledge (Education), and to render the opposed character's slicer's gear or accessed system unusable.
20 XP
Passive
Defensive Slicing
When defending computers or systems, add per rank of Defensive Slicing to opponents' checks.
Ranked
10 XP
Passive
Defensive Slicing
When defending computers or systems, add per rank of Defensive Slicing to opponents' checks.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Incidental
Skilled Slicer
When making a Computers check may spend to make further Computer checks within this system as maneuvers.
25 XP
Incidental
Skilled Slicer
When making a Computers check may spend to make further Computer checks within this system as maneuvers.
25 XP
Incidental
† Ghost in the Machine
May suffer strain up to ranks in Stealth to add an equal number of or remove an equal number of from checks to trace, locate, or identify the character while they are slicing.
20 XP
Incidental
† Ghost in the Machine
May suffer strain up to ranks in Stealth to add an equal number of or remove an equal number of from checks to trace, locate, or identify the character while they are slicing.
20 XP
Incidental
Master Slicer
Once per round, may take a Master Slicer incidental to suffer 2 strain and decease difficulty of Computers checks by 1, to a minimum of Easy ().
15 XP
Incidental
Master Slicer
Once per round, may take a Master Slicer incidental to suffer 2 strain and decease difficulty of Computers checks by 1, to a minimum of Easy ().
15 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Codebreaker
Remove per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Ranked
15 XP
Passive
Codebreaker
Remove per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Ranked
15 XP
Action
† Logic Bomb
Once per session, may make a Hard () Computers Check and choose a connected system or device and a triggering event. On success, when the event occurs, enact a single command in that system or have it shut down.
10 XP
Action
† Logic Bomb
Once per session, may make a Hard () Computers Check and choose a connected system or device and a triggering event. On success, when the event occurs, enact a single command in that system or have it shut down.
10 XP
Passive
Stalker
Add per rank of Stalker to all Stealth and Coordination checks.
Ranked
5 XP
Passive
Stalker
Add per rank of Stalker to all Stealth and Coordination checks.
Ranked
5 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
Ranked
10 XP
Passive
† Improved Defensive Slicing
Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing. This replaces the usual benefits.
15 XP
Passive
† Improved Defensive Slicing
Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing. This replaces the usual benefits.