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Name | Skill | Damage | Crit | Range | Qualities |
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Enforcer reSepcialized | ||
Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 15 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 15 XP Passive Street Smarts Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. Ranked 15 XP Passive Street Smarts Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. Ranked 15 XP Action Improved Street Smarts Once per session, may take an Improved Street Smarts action, make a Formidable () Streetwise or Knowledge (Underworld) check to learn a vital clue from the GM. Reduce the difficulty once per rank of Street Smarts. 20 XP Action Improved Street Smarts Once per session, may take an Improved Street Smarts action, make a Formidable () Streetwise or Knowledge (Underworld) check to learn a vital clue from the GM. Reduce the difficulty once per rank of Street Smarts. 20 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring characteristic above 6. Ranked 25 XP Passive Street Smarts Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. Ranked 5 XP Passive Street Smarts Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. Ranked 5 XP Incidental Talk The Talk When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. 10 XP Incidental Talk The Talk When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. 10 XP Passive Stunning Blow When making Melee checks, may inflict strain instead of wounds. This does not ignore soak. 10 XP Passive Stunning Blow When making Melee checks, may inflict strain instead of wounds. This does not ignore soak. 10 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Passive Toughened Gain +2 wound threshold. Ranked 5 XP Incidental † …Or Else Once per session, after the character or an ally within Short range fails a Coercion check, or results in a , may suffer 2 strain to add to the result. The Triumph adds a to the results as if a die rolled it 25 XP Incidental † …Or Else Once per session, after the character or an ally within Short range fails a Coercion check, or results in a , may suffer 2 strain to add to the result. The Triumph adds a to the results as if a die rolled it 25 XP Incidental Soft Spot After making a successful attack, may spend 1 Destiny Point o add damage equal to Cunning to one hit. 20 XP Incidental Soft Spot After making a successful attack, may spend 1 Destiny Point o add damage equal to Cunning to one hit. 20 XP Incidental † Sending a Message The character may spend 1 Destiny point to take the Sending A Message incidental after incapacitating an enemy or inflicting a critical injury. Make an opposed Coercion vs Discipline check to immobilize a target within medium range. Spend or to Stagger them for 1 round. 15 XP Incidental † Sending a Message The character may spend 1 Destiny point to take the Sending A Message incidental after incapacitating an enemy or inflicting a critical injury. Make an opposed Coercion vs Discipline check to immobilize a target within medium range. Spend or to Stagger them for 1 round. 15 XP Incidental Crippling Blow The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If [they] succeed and deal damage to the target's wound threshold, the target suffers one strain whenever [they] move for the remainder of the encounter. 15 XP Incidental Crippling Blow The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If [they] succeed and deal damage to the target's wound threshold, the target suffers one strain whenever [they] move for the remainder of the encounter. 15 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 5 XP Incidental Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Incidental Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 25 XP Passive † Improved Fearsome May spend from Coercion checks or from foes’ Discipline check to have the target suffer strain equal to ranks of Fearsome. 20 XP Passive † Improved Fearsome May spend from Coercion checks or from foes’ Discipline check to have the target suffer strain equal to ranks of Fearsome. 20 XP Action Made You Talk Once per session, may make an opposed social skill check against a captured enemy character within short range and add for every 2 strain inflicted on the target that encounter. If successful, the PCs gain a bonus based on the enemy NPC type. Minion - to init vs that faction Rival - to attacks vs that faction Nemesis - each PC gains one personal Light Side Destiny Point that once spent is discarded from play 25 XP Action Made You Talk Once per session, may make an opposed social skill check against a captured enemy character within short range and add for every 2 strain inflicted on the target that encounter. If successful, the PCs gain a bonus based on the enemy NPC type. Minion - to init vs that faction Rival - to attacks vs that faction Nemesis - each PC gains one personal Light Side Destiny Point that once spent is discarded from play 25 XP Passive Toughened Gain +2 wound threshold. Ranked 10 XP Passive Toughened Gain +2 wound threshold. Ranked 10 XP Passive Loom When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds per rank in Coercion to the ally's check. Ranked 10 XP Passive Loom When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds per rank in Coercion to the ally's check. Ranked 10 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 5 XP Passive Fearsome When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. Ranked 5 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP Incidental Intimidating May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. Ranked 20 XP |
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Desire, Fear, Strength, Flaw | ||
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