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Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Thief reSpecialized | ||
Passive Convincing Demeanor Remove per rank of Convincing Demeanor from Deception or Skulduggery checks. Ranked 15 XP Passive Convincing Demeanor Remove per rank of Convincing Demeanor from Deception or Skulduggery checks. Ranked 15 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive † Improved Bypass Security May spend from checks to unlock doors or disable a security device to decrease the difficulty of similar checks in the same system or location this session. 20 XP Passive † Improved Bypass Security May spend from checks to unlock doors or disable a security device to decrease the difficulty of similar checks in the same system or location this session. 20 XP Passive Grit Gain +1 strain threshold. Ranked 10 XP Passive Grit Gain +1 strain threshold. Ranked 10 XP Incidental † Hand Off Once per round, may spend 2 strain to covertly exchange up to two encumbrance 1 or smaller items with an ally within short range. At the GMs discretion, a discerning opponent can attempt an Opposed Vigilance vs. Skulduggery check to notice the exchange. Ranked 10 XP Incidental † Hand Off Once per round, may spend 2 strain to covertly exchange up to two encumbrance 1 or smaller items with an ally within short range. At the GMs discretion, a discerning opponent can attempt an Opposed Vigilance vs. Skulduggery check to notice the exchange. Ranked 10 XP Passive Bypass Security Removed per rank of Bypass Security from checks to disable a security device or open a locked door. Ranked 15 XP Passive Bypass Security Removed per rank of Bypass Security from checks to disable a security device or open a locked door. Ranked 15 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 15 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 15 XP Incidental † Decoy Once per session, may spend a Destiny Point to produce a facsimile of an encumbrance 1 or smaller item in the scene. A character must make an opposed Perception vs. Skullduggery check to determine it is a fake. 20 XP Incidental † Decoy Once per session, may spend a Destiny Point to produce a facsimile of an encumbrance 1 or smaller item in the scene. A character must make an opposed Perception vs. Skullduggery check to determine it is a fake. 20 XP Passive Street Smarts Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. Ranked 5 XP Passive Street Smarts Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. Ranked 5 XP Passive Bypass Security Removed per rank of Bypass Security from checks to disable a security device or open a locked door. Ranked 5 XP Passive Bypass Security Removed per rank of Bypass Security from checks to disable a security device or open a locked door. Ranked 5 XP Incidental Master of Shadows Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by 1. 20 XP Incidental Master of Shadows Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by 1. 20 XP Incidental † Fade Away Once per encounter, when targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Stealth. If that attack is unsuccessful, the character may not be targeted by attacks until beginning of their next turn. 25 XP Incidental † Fade Away Once per encounter, when targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Stealth. If that attack is unsuccessful, the character may not be targeted by attacks until beginning of their next turn. 25 XP Incidental Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. Ranked 20 XP Incidental Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. Ranked 20 XP Incidental Rapid Reaction Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. Ranked 5 XP Incidental Rapid Reaction Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. Ranked 5 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Incidental Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. Ranked 10 XP Incidental Dodge When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. Ranked 10 XP Passive Grit Gain +1 strain threshold. Ranked 10 XP Passive Grit Gain +1 strain threshold. Ranked 10 XP Action † Dirty Tricks Once per session, may perform the Dirty Tricks action; Make a Hard ( ) Skullduggery check to add equal to to the next check made by a number of enemies equal to ranks of Cunning. 15 XP Action † Dirty Tricks Once per session, may perform the Dirty Tricks action; Make a Hard ( ) Skullduggery check to add equal to to the next check made by a number of enemies equal to ranks of Cunning. 15 XP Action † Exit Strategy Once per session, make a Hard () Vigilance check to notice a way out of the location. On Success, a discrete path of egress presents itself. Add to all checks the character or allies within medium range make to leave the encounter. 25 XP Action † Exit Strategy Once per session, make a Hard () Vigilance check to notice a way out of the location. On Success, a discrete path of egress presents itself. Add to all checks the character or allies within medium range make to leave the encounter. 25 XP Action † Stakeout Once per session while surveilling a person or location, may perform the Stakeout action; make a Hard () Skullduggery check. On Success, gain on checks involving the person or location this session. 25 XP Action † Stakeout Once per session while surveilling a person or location, may perform the Stakeout action; make a Hard () Skullduggery check. On Success, gain on checks involving the person or location this session. 25 XP |
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Background | ||
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Desire, Fear, Strength, Flaw | ||
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General | ||