When an ally within short range fails a check, the character may suffer 1 strain to assist the next check that an ally makes this encounter as an out-of-turn incidental (rather than as a maneuver).
5 XP
Incidental
Encouraging Words
When an ally within short range fails a check, the character may suffer 1 strain to assist the next check that an ally makes this encounter as an out-of-turn incidental (rather than as a maneuver).
5 XP
Maneuver
Master Pilot
Once per round when piloting a starship (a ship piloted using the Piloting [Space] skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead
25 XP
Maneuver
Master Pilot
Once per round when piloting a starship (a ship piloted using the Piloting [Space] skill), the character may voluntarily suffer two strain to perform any action as a maneuver instead
25 XP
Passive
Improved Full Throttle
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average ( )
20 XP
Passive
Improved Full Throttle
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduced to Average ( )
20 XP
Incidental
Dead to Rights
The character may spend one Destiny Point to add additional damage equal to half [their] Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
20 XP
Incidental
Dead to Rights
The character may spend one Destiny Point to add additional damage equal to half [their] Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry.
20 XP
Incidental
† Break Away
Once per encounter, when an allied vehicle within close range becomes the target of a starship or vehicle attack, the character may make a Hard () Vigilance check to become the target of the attack. The character may spend to upgrade the difficulty of the attack once, and may spend to have the original defender of the attack Gain The Advantage on the attacker.
25 XP
Incidental
† Break Away
Once per encounter, when an allied vehicle within close range becomes the target of a starship or vehicle attack, the character may make a Hard () Vigilance check to become the target of the attack. The character may spend to upgrade the difficulty of the attack once, and may spend to have the original defender of the attack Gain The Advantage on the attacker.
25 XP
Action
Full Throttle
Perform the Full Throttle action, attempting a Hard () Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning.
10 XP
Action
Full Throttle
Perform the Full Throttle action, attempting a Hard () Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning.
10 XP
Passive
Grit
Gain +1 Strain Threshold
Ranked
5 XP
Passive
Grit
Gain +1 Strain Threshold
Ranked
5 XP
Action
Brilliant Evasion
Once per encounter, may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an opposedPiloting (Planetary or Space) check. If [they] succeed, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility
25 XP
Action
Brilliant Evasion
Once per encounter, may make the Brilliant Evasion action when piloting a vehicle or starship. The character selects one opponent and makes an opposedPiloting (Planetary or Space) check. If [they] succeed, the opponent's vehicle or starship cannot make any attacks against the character's vehicle for a number of rounds equal to the character's Agility
25 XP
Passive
Tricky Target
Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0.
20 XP
Passive
Tricky Target
Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0.
20 XP
Passive
Grit
Gain +1 Strain Threshold
Ranked
15 XP
Passive
Grit
Gain +1 Strain Threshold
Ranked
15 XP
Passive
Dedication
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
† Match Speed
Once per round when an ally within close range performs the Accelerate/Decelerate, Fly/Drive, or Punch It maneuver, may suffer 2 strain to perform the same maneuver to follow that ally as an out-of-turn incidental. This does not allow the character to perform more than two Pilot-only maneuvers per round
15 XP
Passive
† Match Speed
Once per round when an ally within close range performs the Accelerate/Decelerate, Fly/Drive, or Punch It maneuver, may suffer 2 strain to perform the same maneuver to follow that ally as an out-of-turn incidental. This does not allow the character to perform more than two Pilot-only maneuvers per round
15 XP
Passive
Defensive Driving
Any vehicle the character pilots has its defensive rating on all zones increased by one per rank of Defensive Driving.
Ranked
10 XP
Passive
Defensive Driving
Any vehicle the character pilots has its defensive rating on all zones increased by one per rank of Defensive Driving.
Ranked
10 XP
Passive
Situational Awareness
When in a starship or vehicle with functional coms, allies within short range add a to their Perception and Vigilance checks. Allies within close range add dice instead.
10 XP
Passive
Situational Awareness
When in a starship or vehicle with functional coms, allies within short range add a to their Perception and Vigilance checks. Allies within close range add dice instead.
10 XP
Action
† Lighten The Mood
When recovering at the end of an encounter, may roll Average () Charm check. On Success, allies equal to Presence add to their recovery rolls.
The character may spend to have an affected ally add an additional to their check, and may spend to recover the same number of strain as one affected ally.
10 XP
Action
† Lighten The Mood
When recovering at the end of an encounter, may roll Average () Charm check. On Success, allies equal to Presence add to their recovery rolls.
The character may spend to have an affected ally add an additional to their check, and may spend to recover the same number of strain as one affected ally.
10 XP
Passive
† Corellian Slip
While performing Evasive Maneuvers, allies equal to ranks in Vigilance in close range gain the benefits of Evasive Maneuvers.
15 XP
Passive
† Corellian Slip
While performing Evasive Maneuvers, allies equal to ranks in Vigilance in close range gain the benefits of Evasive Maneuvers.
15 XP
Passive
Galaxy Mapper
Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time.
Ranked
5 XP
Passive
Galaxy Mapper
Remove per rank of Galaxy Mapper from all Astrogation checks. Astrogation checks take half the usual time.
Ranked
5 XP
Passive
Skilled Jockey
Remove per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks.
Ranked
15 XP
Passive
Skilled Jockey
Remove per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks.
Ranked
15 XP
Passive
Skilled Jockey
Remove per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks.
Ranked
5 XP
Passive
Skilled Jockey
Remove per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks.
Ranked
5 XP
Incidental
† Improved Corellian Slip
Spend or from attacks targeting the character or an ally within close range benefitting from Evasive Maneuvers to inflict a hit (base damage from a chosen weapon) on the attacker.
20 XP
Incidental
† Improved Corellian Slip
Spend or from attacks targeting the character or an ally within close range benefitting from Evasive Maneuvers to inflict a hit (base damage from a chosen weapon) on the attacker.