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Character Image: Black Sun AssassinEdge of the Empire

Black Sun Assassin

Nemesis
Adversary 2
18
25 0
18 0
1 1
6 5 4 4 4 4
General Skills Career Rank
Athletics (BR)
Coordination (AG)
Perception (CUN)
Skulduggery (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Gunnery (AG)
Melee (BR)
Ranged Heavy (AG)
Ranged Light (AG)
Social Skills Career Rank
Coercion (WILL)
Deception (CUN)
Negotiation (PR)
Knowledge Skills Career Rank
Underworld (INT)
Weapons Skill Damage Crit Range Qualities
Fists Brawl
+ 2 3 Engaged **Disorient 3**, **Knockdown**, **Pierce 1**, **Vicious 2**
3814
Brawl
+2
3
Engaged
-
0
0

Qualities

Disorient 3: A weapon with Disorient can daze an opponent. When Disorient is triggered, the target is disoriented for a number of rounds equal to the weapon's Disorient rating. (A disoriented target adds 1 black die to all skill checks he performs.)

Knockdown: When knockdown triggers, the target is knocked prone.

Unless specified otherwise, Knockdown requires 2 advantages to trigger, plus one additional advantage per silhouette of the target beyond one.

Pierce 1: An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more ranks of Pierce than the target's total soak, it completely ignores the target's soak. For example. Pierce 3 against a soak of 2 ignores 2 points of soak, but the extra "point" of Pierce has no further effect.

Vicious 2: When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious rating to the Critical roll. With Vicious 3, for example, the victim adds + 30 to his Critical Hit result.

Attachments

Cost

Rarity

Hard Points: -/-

0 0 0 0 0
Critical Injury Difficulty Severity Description
Armor Soak Defense Qualities
Prototype Thinsuit 12 -
9701
12
-
0
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Equipment and Gear Quantity Encumbrance Rarity Price
Prototype Thinsuit 0 - - -
4204
-
-
-

+1 Armour +2 Soak

Qualities

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