Toughened
- You gain +2 to your Wound Threshold
P
1
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Defensive Stance
- Once per round, you may take a Defensive Stance maneuver by spending 1 Strain. All melee attacks that target you upgrade their difficulty by 1 until the start of your next turn.
M
1
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Disorient
- After hitting with a combat check, you may spend :e^: :e^: to Disorient the target for 1 round. (Disoriented targets suffer :eK: on all their skill checks)
I
1
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Jury rigged
- Choose 1 personal weapon or piece of armor. You may increase the damage of the weapon by 1, decrease the the :e^: cost of its critical, or any other single effect by 1; or increase armour's Ranged or Melee Defence by 1. This only works if you use the item.
I
1
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