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Character Image: Gregor EckstallGenesys Core

Gregor Eckstall

Intellectual
Acedemic
Void Scientist
24
175
5'10"
4
15 5
14 1
3 4
3 1 5 2 2 2
General Skills Career Rank
Alchemy (INT)
Athletics (BR)
Computers (INT)
Cool (PR)
Coordination (AG)
Discipline (WILL)
Mechanics (INT)
Medicine (INT)
Operating (INT)
Perception (CUN)
Piloting (AG)
Resilience (BR)
Riding (AG)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Melee (BR)
Ranged (AG)
Social Skills Career Rank
Charm (PR)
Coercion (WILL)
Deception (CUN)
Leadership (PR)
Negotiation (PR)
Knowledge Skills Career Rank
Knowledge - Ancient (INT)
Knowledge - Biology (INT)
Knowledge - Geology (INT)
Knowledge - Void (INT)
Weapons Skill Damage Crit Range Qualities
Monoblade Melee
+ 1 2 Engaged Pierce 2
monoblade-9519
Melee
+1
2
Engaged
-
0
0

Qualities

Pierce 2: Pierce 2

Attachments

Cost

Rarity

Hard Points: -/-

Penguin Cutlass Melee
+ 4 2 Engaged Defensive 1
penguin-cutlass-2934
Melee
+4
2
Engaged
-
0
0

Qualities

Defensive 1: Defensive 1

Attachments

Cost

Rarity

Hard Points: -/-

Spheniscidae Blade Melee
+ 2 4 Engaged Defensive 2, Superior, Deflection 1, Venemous, Pierce 1
5877
Melee
+2
4
Engaged
650
-
0
5

Qualities

Defensive 2: Adds +2 to Melee Defense

Superior: Generates :g^: automatically

Deflection 1: Adds +1 to Ranged Defense

Venemous: If target takes damage from this weapon; it makes a Hard Resilience check. If failed, target takes 5 wounds and 1 strain per threat. Despair means the target must repeat the roll at the start of their next turn.

Pierce 1: Negate 1 level of Soak

Attachments

Cost

Rarity

Hard Points: -/-

35 480
0 0
0 0
128 0 0
Critical Injury Difficulty Severity Description
Passive

+2 Wounds

Passive

Gain Knowledge Skill; collect small favor from an institute of higher learning.

Passive

Use the appropriate Knowledge skill when making checks to determine Initiative. Source: DOR (Extended Talent Book)

Incidental

Readying a weapon is now an incidental.

Incidental

When your character makes a check to construct new items or modify existing ones, use this talent to add a number of :gB: to the check equal to ranks of Inventor. In addition, your character may attempt to reconstruct devices that they have heard described but have not seen and do not have any kinds of plans or schematics for.

Incidental

Take strain per rank of Dodge to upgrade opposing combat check once for each strain spent.

Passive

+2 melee weapon damage for the first turn of an encounter where a Melee weapon is drawn.

Maneuver

Maneuver to decrease difficulty of combined combat check by one

Passive

When your character makes a check to construct new items or modify existing ones, use this talent to add a number of :gB: to the check equal to ranks of Inventor. In addition, your character may attempt to reconstruct devices that they have heard described but have not seen and do not have any kinds of plans or schematics for.

Action

Once per session, your character may use this talent to make a Mechanics check to attempt to cobble together the functional equivalent of any item using spare parts or salvage. Difficulty is based on item rarity.

Incidental

When your character suffers a hit from a melee combat check, after damage is calc'd but before soak is applied, suffer 3 strain to reduce damage by 2+ ranks in Parry.

Incidental

Your character must have purchased the Parry talent to benefit from this talent. While wielding a weapon with the Defensive quality, your character may use Parry to reduce the damage of an attack targeting an engaged ally.

Incidental

Your character must have purchased the Parry talent to benefit from this talent. When your character suffers a hit from a melee combat check and uses Parry to reduce the damage from that hit, after the attack is resolved, you may spend :n$: or 3 :n%: from the attacker’s check to use this talent. Then, your character automatically hits the attacker once with a Brawl or Melee weapon your character is wielding. The hit deals the weapon’s base damage, plus any damage from applicable talents or abilities. Your character can’t use this talent if the original attack incapacitates them.

Action

Once per session, identify one enemy target and make a hard appropriate Knowledge check. If successful, for the rest of the encounter, allies within short range of your character add 1 :g^: to attacks against the target equal to :g*: generated on the check.

Action

Once per session, take a Thorough Assessment action: make a Hard ( :nD: :nD: :nD: ) Knowledge check to gain :nB: equal to :n*: that can be distributed during the encounter.

Passive

Gain +1 Strain Threshold.

Passive

Gain +2 Wound Threshold

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Armor Soak Defense Qualities
Concealed Buckyweave 1 1
4653
1
1
350
1
2
5

Qualities

Attachments

Cost

Rarity

Hard Points: -/2

Equipment and Gear Quantity Encumbrance Rarity Price
Old Weapons and Armor 0 - - -
old-weapons-and-armor-7867
-
-
-

Concealed Buckyweave -> Upgraded with Mining Gear (+1 Visible Soak)

Qualities

Old Personal Gear 0 - - -
old-personal-gear-2532
-
-
-

Emergency Medkit

2 slap-patches

Portable comlink

Portable Clinic Kit

Space Suit

Key Sphere

3 valuable rocks from first installation

1 enhanced steel ingot with ancient bits in it

Ice Jackal biological samples

Swamp Bug Mandibles

Frog People Biological Samples

Reward from Frog People: 400 cr worth of rare metals

1000 credits

Vialed samples from Nanite Zombies

Qualities

Heroic Ability Origins Description
Favors Size Details Resolved

XP Expendatures

110 XP Starting + 20 XP Big Favor = 130 XP

Int 3 -> 4 = 90 XP remaining

Int 4 -> 5 = 40 XP

Br 2 -> 3 = 10 XP

Toughened = 5 XP

Former Professor = 0 XP

4/2/20 +10 XP

Skill - 1 Knowledge (Ancient) & (Biology) = 0 XP

4/16/20 +15 XP

Know the Enemy = 10 XP

Quick Draw = 5 XP

4/30/20 +10 XP

Inventor = 10 XP

5/14/20 +10 XP

Melee Rank 2 = 10 XP

5/28/20 +15 XP

Dodge = 15 XP

6/18/20 + 15 XP

Iaijutsu Training = 5 XP

Mechanics Rank 2 = 10 XP

7/30/20 +15 XP

Dual Wielder = 10 XP

6/30/21 +90 XP

Knowledge (Ancient) 2 = 10 XP

Knowledge (Biology) 2 = 10 XP

Melee 3 = 15 XP

Inventor (2nd Rank) = 15 XP

Mad Inventor = 20 XP

Mechanics 3 = 15 XP

7/8/21 +10 XP

Parry 1 = 5 XP

8/5/21 +40 XP

Melee 4 = 20 XP

Bulwark = 10 XP

Parry (Improved) = 15 XP

8/19/21 +15 XP

9/2/21 +10 XP

Grit (1) = 5 XP

Targeted Firepower = 20 XP

Thorough Assessment = 25 XP

Toughened = 10 XP

Knowledge (Biology) Level 3 = 15 XP

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