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Character Image: Hawk SummerhillGenesys Core

Hawk Summerhill

Cyborg
Courier
Heliosphere Cultist
28
450
5'9"

Robotic left arm. Mechanics seen sticking out of right forearm.

4
13 5
10 2
0 0
3
Super
5
Super
3
Super
2
Super
2
Super
2
Super
General Skills Career Rank
Alchemy (INT)
Athletics (BR)
Computers (INT)
Cool (PR)
Coordination (AG)
Discipline (WILL)
Mechanics (INT)
Medicine (INT)
Operating (INT)
Perception (CUN)
Piloting (AG)
Resilience (BR)
Riding (AG)
Skulduggery (CUN)
Stealth (AG)
Streetwise (CUN)
Survival (CUN)
Vigilance (WILL)
Combat Skills Career Rank
Brawl (BR)
Melee (BR)
Ranged (AG)
Social Skills Career Rank
Charm (PR)
Coercion (WILL)
Deception (CUN)
Leadership (PR)
Negotiation (PR)
Knowledge Skills Career Rank
Knowledge - Ancient (INT)
Knowledge - Biology (INT)
Knowledge - Geology (INT)
Knowledge - Void (INT)
Weapons Skill Damage Crit Range Qualities
Synap Pistol Ranged
5 6 Short Old Qualities
synap-pistol-8786
Ranged
5
6
Short
-
0
0

Qualities

Old Qualities: Disorient 4, Stun 3, Stun Damage

Attachments

Cost

Rarity

Hard Points: -/-

Pistol Ranged
6 3 Medium Old Qualities
pistol-5803
Ranged
6
3
Medium
-
0
0

Qualities

Old Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Shotgun Ranged
8 3 Short
2389
Ranged
8
3
Short
-
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

Stun Grenade Ranged
0 - Engaged
4024
Ranged
0
-
Engaged
-
0
0

Qualities

Attachments

Cost

Rarity

Hard Points: -/-

80 415
0 0
0 0
1681 0 0
Critical Injury Difficulty Severity Description
Incidental

When making a Brawl or Melee (Light) check, your character may use Agility instead of Brawn

Passive

When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery

Passive

Knowledge (Geography), Negotiation, and Vigilance are now career skills for your character

Passive

Your character does not suffer the penalties for moving through difficult terrain (they move through difficult terrain at normal speed without spending additional maneuvers).

Passive

When reducing the amount of system strain a starship or vehicle suffers, reduce 1 addition strain per rank of Fine Tuning.

Incidental

When an opponent makes a ranged combat check, you can spend :g%: :g%: from that check to use this talent to cause their weapon to run out of ammo (see page 104), as long as the weapon can normally run out of ammunition.

Passive

Your character adds the Stun quality to their Brawl combat checks, with a rating equal to two plus your character’s ranks in Coordination (this does not stack with other instances of the Stun quality).

Passive

When your character performs a combat check using a vehicle weapon, treat the silhouette of your target as one higher for the purposes of determining the check's difficulty. In addition, your character can make Gunnery checks while they are engaged with an opponent; increase the difficulty by two, as if your character were using a two-handed ranged weapon.

Incidental

When your character is targeted by a combat check (ranged or melee), they may suffer a number of strain no greater than their ranks in Dodge to use this talent. Then, upgrade the difficulty of the combat check targeting your character a number of times equal to the strain suffered.

Passive

Each rank of Dedication increases one of your character’s characteristics by one. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.

Passive

Each rank of Grit increases your character’s strain threshold by one.

Incidental

You may spend a Story Point to use this talent to have your character heal system strain on a vehicle they are currently driving, piloting, or operating equal to their ranks in Driving, Piloting, or Operating (choose the skill used to direct the vehicle).

Incidental

Once per encounter before making a ranged combat check, you make use this talent to increase your weapon's range by one range band (to a maximum of extreme range). This lasts for the duration of the combat check.

Incidental

Once per round on your character’s turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick Draw also reduces a weapon’s Prepare rating by one, to a minimum of one.

Maneuver

Once per round, your character may suffer 1 strain to use this talent and move to any location within short range.

This includes locations that are vertically distant or have no easy access route, but there must be an object to move across or path to move along. Your GM may rule some locations cannot be reached (such as ones behind locked doors or walls).

Action

Once per round, your character may use this talent to perform a ranged combat check against one non-vehicle target within range of the weapon used. If the check is successful, halve the damage inflicted by the attack (before reducing damage by the target’s soak). The target is immobilized until the end of its next turn.

Action

Your character may use this talent to make an Average Coordination, Deception, or Skulduggery check. For each :g*: the check generates, one adversary of your choice within short range becomes disorientated. Your character may spend :g^: from the check to inflict 1 strain on an affected adversary and may spend :g!: from the check to stagger a minion or rival within short range.

Incidental

When your character makes a Mechanics check to repair system strain or hull trauma on a vehicle, they repair one additional system strain or hull trauma per rank of Resourceful Mechanic.

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Armor Soak Defense Qualities
Equipment and Gear Quantity Encumbrance Rarity Price
Old Weapons and Armor 0 - - -
old-weapons-and-armor-5074
-
-
-

Synap Pistol

Pistol

Durable Clothing (+1 soak)

Modular Backpack

PAD (Personal Access Device)

Burst Transmitter

RED Orb x1

Qualities

Old Personal Gear 0 - - -
old-personal-gear-4088
-
-
-

Cyberlimb - Left Arm

Qualities

Heroic Ability Origins Description
Favors Size Details Resolved

Abilities

Adjusted to Cybernetics: Once per session as an out-of-turn incidental, you may spend a Story Point to have your character heal strain equal to their number of cybernetics.

Cyberlimb (Left Arm): Increases character's brawn or agility rating by 1

Planets

First Planet (Dechrau):

  • Discovery of a series of alien structures containing pods that have multiple Keyspheres in them
  • AID (Artificial Intelligence Device) discovered and added to PAD
  • Alien robot (activated) discovered - left to defend the location of the nearest structures
  • Canine alien discovered - aggressive massive pack tactics
  • HAWK ONLY: Mapped planet with several structure locations - possible Keysphere locations ???

Planet Two (Ocean planets - AID #2):

  • AID location #2 - potentially artificial by ancients
  • Ocean/water planet - extreme storms, living area only on equator
  • Penguin alien - I'Xan (friendly?) Cap'n Zokoro
  • Anerbats (bird like whale things?) | Garaskas (??? monsters under water?)
  • I drove a boat and became a badass Captain!!!! (svveet hat)
  • HAWK ONLY: Mapped planet with several structure locations - Moved rampant AI into hat

Planet Three: Modgud (swamp)

  • Swamp lizard folk - HARM calls them Quarka
  • Demon summoned
  • Sych the Dry? some powerful god being? What about Selene
  • HAWK ONLY: Told Gregor about HARM (note team and AIM know of HARM)

HEXAGON SHIP

  • Koda Dama Ship - filled with nanite space zombies. Killed nanite/flesh ooze
  • Entered Hexagon - find red and blue orb room
  • Once the ship was cleared the mob got in on it
  • Hawk used a red keysphere to open a portal = Shadow Demon released!
  • HAWK CAN FLY THE SHIP!!!!
XP EarnedTotalPurchase
+120120Regular Init
+20140Big Favor (Robotic left arm)
-30110Brawn to 3
-7040Agility to 5
-1030Operating (rank 1)
-525Piloting (rank 1)
-520Survival (rank 1)
-515Brawl (rank 1)
-510Charm (rank 1)
+1525XP earned Session 2
+1035XP earned Session 3
-530Finesse rank 1 (tier 1)
-525Rapid Recover rank 1 (tier 1)
-1015Well-Traveled (tier2)
-510Vigilance (rank 1)
-55Swift (tier 1)
-50Knowledge (Geography) (rank 1)
+1010XP earned Session 4
+1525XP earned Session 5
-1015Fine Tuning (rank 1)
-510Coordination (rank 1)
+1525XP earned from Session 6
+1035XP earned from Session 7
+1550XP earned from Session 8
-545Stealth (rank 1)
-2520Rank of Ranged (2 ranks)
-515Knockout Punch (rank 1)
-105Tanks a Lot (rank 2)
-50Rank of Athletics
+9090XP earned from end of Session 9/Chapter 1
-585Grit (rank 1)
-580Quickdraw (talent)
-1070Parkour! (talent)
-1060Brawl (rank 2)
-2040Ranged (rank 3)
-1030Piloting (rank 2)
-1515Operating (rank 2)
-150Forgot to Count (talent)
+1010Reward Session 2
+4050Reward Session 3
-2030Operations (rank 3)
-1515Mechanics (rank 2)
-510Hamstring Shot (talent)
-100Distraction! (talent)
+1515XP earned from end of session 4
+1025XP earned from end of session 5
+5075XP earned from end of Act II
-1560Dodge (tier 3)
-1545Eagle Eye (tier 3)
-2025Ranged (rank 4)
-1015Coordination (rank 2)
+1025Act 3 session 1 XP
+1540Act 3 session 2 XP
+2060Mech combat XP
+2080Act Session 4 XP
-2555Ranged Rank 4
-1045Cool Rank 1
-540Resourceful Mechanic Talent Tier 1
-2020Dedication Talent Tier 5
-200Operation Rank 4

Company Work

Ivaronnes Unlimited: Mining and scouting company help mapping the Gates

  • Lecia Weyer - handler (cult member), corporate design and clothing, black hair, brown eyes, Asiatic descent (EVIL)

Personal

  • Bianca Slaten - family friend and father's co-worker on cult knowledge, part of the "nicer" aspects of the Heliocentric Cult. Older woman of Maori descent with white dreadlocks and a wrinkled face.
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