Abilities
Adjusted to Cybernetics: Once per session as an out-of-turn incidental, you may spend a Story Point to have your character heal strain equal to their number of cybernetics.
Cybernetics
Cybereyes: Increase Perception by 1 and remove :gK: caused by smoke or darkness on Perception checks. Display information from their PAD.
G-mods
Enhanced Muscles (Coordination): May suffer 1 strain before making a Coordination or Ranged (Light) check to add :g*: to the results.
Notes on Planets
Ceres
Ross Prime
First Planet: ancient ruins containing ancient computing device and Door. In ruins: ~100 circular pods for key spheres. Big robot.
Second Planet, Ichal: Penguin planet. Mostly water.
Third Planet: Jungle planet. Frog aliens. Cult of Salene? Small red spheres used for language translation. Main temple has big red sphere.
XP Register
100 XP
-30 XP (70): Agility 30
-40 XP (30): Agility 40
-10 XP (20): Ranged skill rank 2
-5 XP (15): Quick Draw talent
-5 XP (10): Grit talent
-10 XP (0): Two-handed Stance talent
+10 XP (10): Session 1
+15 XP (25): Session 2
-5 XP (20): Tumble talent
-10 XP (10): Parkour! talent
+10 XP (20): Session 3
-15 XP (5): Dodge talent
+10 XP (15): Session 4
+15 XP (30): Session 5
-5 XP (25): Desperate Recovery talent
-10 XP (15): Heroic Recovery talent
-15 XP (0): Ranged skill to rank 3
+15 XP (15): Session 6
-15 XP (0): Rapid Archery talent
+10 XP (10): Session 7
+5 XP (15): RP bonus
-5 XP (10): Jump Up talent
-10 XP (0): Grit talent rank 2
+15 XP (15): Session 8
-15 XP (0): Precise Archery talent
+90 XP (90): Session 9/End of Act 1
-20 XP (70): Dodge talent rank 2
-20 XP (50): Parkour! (Improved) talent
-5 XP (45): Cool skill rank 1
-25 XP (20): Dedication (Cunning) talent
-10 XP (10): Undercity Contacts talent
-10 XP (0): Cool skill rank 2
For future:
Talents:
Tier 1: Durable, Hamstring Shot, Iaijutsu Training, Painful Blow, Quick Strike, Rapid Reaction, Second Wind, Swift, Toughened, Unremarkable
Tier 2: Defensive Stance, Dirty Tricks, Fan the Hammer, Lucky Strike, Side Step, Undercity Contacts
Tier 3: Eagle Eyes, Easy Prey, Forgot to Count?, Grit+, Hard-boiled+, Natural, Nimble, Precise Archery, Undercity Contacts (Improved), You Owe Me One
Tier 4: Deadeye, Defensive, Enduring, Overcharge, Urban Combatant, You Owe Me One (Improved)
Tier 5: Dedication, Dodge+, Master, Master Plan, Overcharge (Improved), Zealous Fire
Cybernetics: Bone Lacing (better crit results) - 1,000, Cyberlimb (+1 Agility) - 2,000, Enhanced Hearing (+1 Vigilance) - 500, Enhanced Reflexes (+1 Coordination and Vigilance) - 800, Sub-dermal Armor (+1 Soak) - 1000
G-mods: Chameleon Skin (add :g*: to Stealth) - 400, Enhanced Healing - 500, Enhanced Muscles Coordination (add :g*: to Coordination/Ranged) - 1500