Master of conventional medicine and healing. They also represent an education, sophistication, and moral purity that is lost on most in the outer reaches and in the underworld
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
5 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
5 XP
Incidental
† Heal Thyself
When performing a Medicine check on themselves, may suffer 4 strain to decrease the difficulty by ranks of Resilience to a minmum of Easy ( )
15 XP
Incidental
† Heal Thyself
When performing a Medicine check on themselves, may suffer 4 strain to decrease the difficulty by ranks of Resilience to a minmum of Easy ( )
15 XP
Passive
Grit
Increase strain threshold +1
Ranked
20 XP
Passive
Grit
Increase strain threshold +1
Ranked
20 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
20 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
20 XP
Maneuver
Intense Focus
Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once
20 XP
Maneuver
Intense Focus
Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once
20 XP
Action
† Do No Harm
Once per session, the character may make the Do No Harm action; They make a Hard () Cool check. If successful, they may not be targeted by attacks until the end of the encounter or scene, or until they act aggressively. What is considered aggressive is determined by the Game Master, but anything that would obviously injure, impede, or confound the enemy could be considered aggression.
25 XP
Action
† Do No Harm
Once per session, the character may make the Do No Harm action; They make a Hard () Cool check. If successful, they may not be targeted by attacks until the end of the encounter or scene, or until they act aggressively. What is considered aggressive is determined by the Game Master, but anything that would obviously injure, impede, or confound the enemy could be considered aggression.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This may not bring it above 6.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This may not bring it above 6.
25 XP
Action
Stim Application
Take the Stim Application Action; make an Average () Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain.
5 XP
Action
Stim Application
Take the Stim Application Action; make an Average () Medicine check. If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain.
5 XP
Passive
Grit
Gain +1 strain threshold
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold
Ranked
10 XP
Passive
Toughened
Gain +2 wound threshold
Ranked
10 XP
Passive
Toughened
Gain +2 wound threshold
Ranked
10 XP
Passive
Rapid Recovery
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery
Ranked
5 XP
Passive
Rapid Recovery
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery
Ranked
5 XP
Incidental
† Voice of Reason
Once per encounter when making Leadership or Negotiation check, the character may use knowledge (Presence) instead. The character’s selected knowledge skill is combined with their Presence characteristic to form the dice pool.. The player must explain how their Knowledge skill is persuading others or driving the conversation.
10 XP
Incidental
† Voice of Reason
Once per encounter when making Leadership or Negotiation check, the character may use knowledge (Presence) instead. The character’s selected knowledge skill is combined with their Presence characteristic to form the dice pool.. The player must explain how their Knowledge skill is persuading others or driving the conversation.
10 XP
Incidental
Stim Application, Improved
When performing Stim Application Action, may increase difficulty of check to Hard (), such that target only suffers 1 strain.
15 XP
Incidental
Stim Application, Improved
When performing Stim Application Action, may increase difficulty of check to Hard (), such that target only suffers 1 strain.
15 XP
Passive
Rapid Recovery
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery
Ranked
10 XP
Passive
Rapid Recovery
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery
Ranked
10 XP
Incidental
† Doctor's Orders
When an ally is recovering under your medical supervision, they heal an additional wound whenever they passively heal wounds. Also, when a check is made actively by the Doctor or passively by the patient to heal a critical injury while under long term care, add .
15 XP
Incidental
† Doctor's Orders
When an ally is recovering under your medical supervision, they heal an additional wound whenever they passively heal wounds. Also, when a check is made actively by the Doctor or passively by the patient to heal a critical injury while under long term care, add .
15 XP
Action
Stim Application, Supreme
When performing ther Stim Application Action, spend to increase an additional Characteristic by 1.
25 XP
Action
Stim Application, Supreme
When performing ther Stim Application Action, spend to increase an additional Characteristic by 1.
25 XP
Action
Anatomy Lessons
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
25 XP
Action
Anatomy Lessons
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
25 XP
Incidental
† Improved Surgeon
When performing a Medicine check, the character may suffer strain up to their ranks of Surgeon, then choose either to remove that many or add that many to the check
Ranked
20 XP
Incidental
† Improved Surgeon
When performing a Medicine check, the character may suffer strain up to their ranks of Surgeon, then choose either to remove that many or add that many to the check
Ranked
20 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Ranked
15 XP
Passive
Surgeon
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.