May take the Market Connections action to locate a seller of an illegal goods using Knowledge (Underworld) instead by upgrading the difficulty of the check once.
20 XP
Incidental
† Improved Market Connections
May take the Market Connections action to locate a seller of an illegal goods using Knowledge (Underworld) instead by upgrading the difficulty of the check once.
20 XP
Passive
† Supreme Market Connections
May spend or from Market Connections action to have the seller include a related item with a value or rarity no greater than half that of the original item, rounded down, at no additional cost.
25 XP
Passive
† Supreme Market Connections
May spend or from Market Connections action to have the seller include a related item with a value or rarity no greater than half that of the original item, rounded down, at no additional cost.
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Incidental
Bought Info
Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with on
10 XP
Incidental
Bought Info
Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with on
10 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
15 XP
Passive
Toughened
Gain +2 wound threshold.
Ranked
15 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception of Skulduggery checks.
Ranked
5 XP
Passive
Convincing Demeanor
Remove per rank of Convincing Demeanor from Deception of Skulduggery checks.
Ranked
5 XP
Passive
Wheel And Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
5 XP
Passive
Wheel And Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
5 XP
Incidental
† It's A Steal
When selling damaged or misrepresented goods, may make an opposed Deception vs. Vigilance check, and treat their value as if they were undamaged and genuine. Upgrade the difficulty of the check once.
15 XP
Incidental
† It's A Steal
When selling damaged or misrepresented goods, may make an opposed Deception vs. Vigilance check, and treat their value as if they were undamaged and genuine. Upgrade the difficulty of the check once.
15 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Ranked
15 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Ranked
15 XP
Incidental
† Something More Real
May spend 1 Destiny Point when negotiating the cost of goods or services to introduce physical goods to be bartered, counted at 150% their current value, instead of or in addition to credits.
15 XP
Incidental
† Something More Real
May spend 1 Destiny Point when negotiating the cost of goods or services to introduce physical goods to be bartered, counted at 150% their current value, instead of or in addition to credits.
15 XP
Incidental
† It's A Bargain
When buying goods, may have them become damaged one step to reduce the price by 20%.
20 XP
Incidental
† It's A Bargain
When buying goods, may have them become damaged one step to reduce the price by 20%.
20 XP
Passive
Grit
Gain +1 strain threshold.
5 XP
Passive
Grit
Gain +1 strain threshold.
5 XP
Incidental
Congenial
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Ranked
10 XP
Incidental
Congenial
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Ranked
10 XP
Incidental
Master Merchant
When buying or selling goods, or paying off or taking Obligation, may suffer strain to sell for 25% more, buy for 25% more, pay off 1 more Obligation, or take 1 less.
25 XP
Incidental
Master Merchant
When buying or selling goods, or paying off or taking Obligation, may suffer strain to sell for 25% more, buy for 25% more, pay off 1 more Obligation, or take 1 less.
25 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
20 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
20 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
10 XP
Passive
Wheel and Deal
When selling goods legally, gain 10% more credits per rank of Wheel and Deal.
Ranked
10 XP
Passive
† Bargain Hunter
When making a check to purchase or sell goods or services, add or remove equal to ranks of Bargain Hunter.
Ranked
20 XP
Passive
† Bargain Hunter
When making a check to purchase or sell goods or services, add or remove equal to ranks of Bargain Hunter.
Ranked
20 XP
Incidental
† Improved Wheel and Deal
When selling goods illegally, may upgrade the difficulty of the check once to gain 10% more credits per rank of Wheel and Deal.
25 XP
Incidental
† Improved Wheel and Deal
When selling goods illegally, may upgrade the difficulty of the check once to gain 10% more credits per rank of Wheel and Deal.
25 XP
Incidental
† Bargain Hunter
When making a check to purchase or sell goods or services, add or remove equal to ranks of Bargain Hunter.
Ranked
5 XP
Incidental
† Bargain Hunter
When making a check to purchase or sell goods or services, add or remove equal to ranks of Bargain Hunter.
Ranked
5 XP
Action
† Market Connections
May make a Knowledge (Core Worlds) or Knowledge (Outer Rim) to locate a willing local seller of a particular legal good, and add to checks to purchase that item from that seller. The difficulty of the check is determined by the rarity of the item (rarity/2 round down).
10 XP
Action
† Market Connections
May make a Knowledge (Core Worlds) or Knowledge (Outer Rim) to locate a willing local seller of a particular legal good, and add to checks to purchase that item from that seller. The difficulty of the check is determined by the rarity of the item (rarity/2 round down).