When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy () Critical Injury result.
5 XP
Passive
Precision Strike
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy () Critical Injury result.
5 XP
Incidental
Parry
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
10 XP
Incidental
Parry
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
10 XP
Incidental
Martial Grace
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
Ranked
10 XP
Incidental
Martial Grace
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
Ranked
10 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Dedication
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Ranked
25 XP
Passive
Supreme Precision Strike
When this character inflicts a Critical Injury with a Brawl weapon, may suffer 3 strain to change the result to any Hard () Critical Injury.
25 XP
Passive
Supreme Precision Strike
When this character inflicts a Critical Injury with a Brawl weapon, may suffer 3 strain to change the result to any Hard () Critical Injury.
25 XP
Incidental
† Improved Unarmed Parry
When a combat check made by an engaged foe generates or , may spend those disarm them and equip their weapon or have it fall within Short range location of player's choice.
15 XP
Incidental
† Improved Unarmed Parry
When a combat check made by an engaged foe generates or , may spend those disarm them and equip their weapon or have it fall within Short range location of player's choice.
15 XP
Passive
Unarmed Parry
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
15 XP
Passive
Unarmed Parry
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
15 XP
Maneuver
† Eye of the Storm
Perform the Eye of the Storm maneuver, suffer 1 strain, to make next Brawl attack this turn gain the Blast quality with a rating equal to ranks of Brawn plus ranks of Discipline. Blast triggered on this attack only affects foes.
20 XP
Maneuver
† Eye of the Storm
Perform the Eye of the Storm maneuver, suffer 1 strain, to make next Brawl attack this turn gain the Blast quality with a rating equal to ranks of Brawn plus ranks of Discipline. Blast triggered on this attack only affects foes.
20 XP
Passive
Iron Body
Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
20 XP
Passive
Iron Body
Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
20 XP
Passive
Grit
Gain +1 strain threshold.
20 XP
Passive
Grit
Gain +1 strain threshold.
20 XP
Passive
Parry
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
5 XP
Passive
Parry
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Ranked
5 XP
Incidental
Iron Body
Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
5 XP
Incidental
Iron Body
Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Ranked
5 XP
Passive
Toughened
Add +2 to Wound Threshold
Ranked
5 XP
Passive
Toughened
Add +2 to Wound Threshold
Ranked
5 XP
Incidental
Dodge
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Ranked
10 XP
Incidental
Dodge
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Ranked
10 XP
Passive
Grit
Gain +1 strain threshold.
10 XP
Passive
Grit
Gain +1 strain threshold.
10 XP
Incidental
† Martial Prowess
When making a combat check, may spend 1 Destiny Point to substitute Athletics instead of Melee, or Coordination instead of Ranged (Light) or Ranged (Heavy).
20 XP
Incidental
† Martial Prowess
When making a combat check, may spend 1 Destiny Point to substitute Athletics instead of Melee, or Coordination instead of Ranged (Light) or Ranged (Heavy).
20 XP
Incidental
Coordination Dodge
When targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Coordination to check
25 XP
Incidental
Coordination Dodge
When targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Coordination to check
25 XP
Incidental
Mind Over Matter
The character may spend one Destiny Point to recover strain equal to their Willpower rating.
Ranked
25 XP
Incidental
Mind Over Matter
The character may spend one Destiny Point to recover strain equal to their Willpower rating.
Ranked
25 XP
Passive
† Gliding Step
Add to melee attacks for each move maneuver performed this turn.
15 XP
Passive
† Gliding Step
Add to melee attacks for each move maneuver performed this turn.
15 XP
Incidental
Improved Precision Strike
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average () Critical injury.
15 XP
Incidental
Improved Precision Strike
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average () Critical injury.