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Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Big-Game Hunter | ||
Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 5 XP Passive Outdoorsman Remove per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. Ranked 5 XP Passive Grit Gain +1 Strain Threshold Ranked 5 XP Passive Grit Gain +1 Strain Threshold Ranked 5 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 5 XP Passive Hunter The character adds per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter. Ranked 5 XP Passive Hunter The character adds per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter. Ranked 5 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 10 XP Passive Expert Tracker Remove per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. Ranked 10 XP Passive Toughened Gain +2 Wound Threshold. Ranked 10 XP Passive Toughened Gain +2 Wound Threshold. Ranked 10 XP Passive Steady Aim The character does not lose the benefits of the Aim maneuver if she performs other maneuvers (including moving) or actions. she does lose the benefits of the Aim maneuver if the encounter ends 10 XP Passive Steady Aim The character does not lose the benefits of the Aim maneuver if she performs other maneuvers (including moving) or actions. she does lose the benefits of the Aim maneuver if the encounter ends 10 XP Incidental Hunter, Surpreme (reSpec) Once per round as an incidental, after inflicting a Critical Injury with a ranged weapon against the target of Improved Hunter and rolling the critical result, may suffer 3 strain to change the result to any critical injury of the same severity. Ranked 15 XP Incidental Hunter, Surpreme (reSpec) Once per round as an incidental, after inflicting a Critical Injury with a ranged weapon against the target of Improved Hunter and rolling the critical result, may suffer 3 strain to change the result to any critical injury of the same severity. Ranked 15 XP Maneuver Improved Hunter (reSpec) Perform the Improved Hunter maneuver. Make a hard ( ) Knowledge (Xenology) check to remove from checks made against a target within long range for rounds equal to ranks in Hunter. Spend to instead remove . 15 XP Maneuver Improved Hunter (reSpec) Perform the Improved Hunter maneuver. Make a hard ( ) Knowledge (Xenology) check to remove from checks made against a target within long range for rounds equal to ranks in Hunter. Spend to instead remove . 15 XP Maneuver Hunter's Quarry, Improved Suffer 2 strain to perform Hunter's Quarry action as a maneuver. Ranked 20 XP Maneuver Hunter's Quarry, Improved Suffer 2 strain to perform Hunter's Quarry action as a maneuver. Ranked 20 XP Passive Confidence Decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If she decreases the difficulty to zero, she does not have to make a Discipline check Ranked 20 XP Passive Confidence Decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If she decreases the difficulty to zero, she does not have to make a Discipline check Ranked 20 XP Passive Grit Gain +1 Strain Threshold Ranked 20 XP Passive Grit Gain +1 Strain Threshold Ranked 20 XP Passive Superior Reflexes Gain +1 melee defense. 25 XP Passive Superior Reflexes Gain +1 melee defense. 25 XP Passive Bring It Down Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target's Brawn value. Ranked 25 XP Passive Bring It Down Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target's Brawn value. Ranked 25 XP Passive Dedication Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. Ranked 25 XP Passive Dedication Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. Ranked 25 XP Action Hunter's Quarry Take Hunter's Quarry action, make a Hard () Survival check to upgrade the ability of all attacks made against a target up to long range until the end of the character's next turn. 10 XP Action Hunter's Quarry Take Hunter's Quarry action, make a Hard () Survival check to upgrade the ability of all attacks made against a target up to long range until the end of the character's next turn. 10 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 15 XP Passive Stalker Add per rank of Stalker to all Stealth and Coordination checks. Ranked 15 XP Passive Confidence Decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If she decreases the difficulty to zero, she does not have to make a Discipline check Ranked 15 XP Passive Confidence Decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If she decreases the difficulty to zero, she does not have to make a Discipline check Ranked 15 XP Passive Hunter The character adds per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter. 20 XP Passive Hunter The character adds per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter. 20 XP Passive Confidence, Improved May spend on a fear check to steady the nerves of other allies within short range making the same fear check. Adds automatic equal to the character’s ranks in Confidence to the results of their check 25 XP Passive Confidence, Improved May spend on a fear check to steady the nerves of other allies within short range making the same fear check. Adds automatic equal to the character’s ranks in Confidence to the results of their check 25 XP |
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Background | ||
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Desire, Fear, Strength, Flaw | ||
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General | ||