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Name | Skill | Damage | Crit | Range | Qualities |
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Name | D100 | Severity | Result |
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Republic Navy Officer | ||
Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Grit Gain +1 strain threshold Ranked 5 XP Passive Command Add per rank of Command when making Leadership checks. Affected targets add to Discipline checks for next 24 hours. Ranked 5 XP Passive Command Add per rank of Command when making Leadership checks. Affected targets add to Discipline checks for next 24 hours. Ranked 5 XP Passive Commanding Presence Remove per rank of Commanding Presence from Leadership and Cool checks. Ranked 5 XP Passive Commanding Presence Remove per rank of Commanding Presence from Leadership and Cool checks. Ranked 5 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. Ranked 5 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. Ranked 5 XP Passive Command Add per rank of Command when making Leadership checks. Affected targets add to Discipline checks for next 24 hours. Ranked 10 XP Passive Command Add per rank of Command when making Leadership checks. Affected targets add to Discipline checks for next 24 hours. Ranked 10 XP Passive Commanding Presence Remove per rank of Commanding Presence from Leadership and Cool checks. Ranked 10 XP Passive Commanding Presence Remove per rank of Commanding Presence from Leadership and Cool checks. Ranked 10 XP Passive Grit Gain +1 strain threshold Ranked 10 XP Passive Grit Gain +1 strain threshold Ranked 10 XP Maneuver Known Schematic Once per session, may perform the Known Schematic maneuver; make a Hard () Knowledge (Education) check. Success grants familiarity with a building or ship's design. Ranked 10 XP Maneuver Known Schematic Once per session, may perform the Known Schematic maneuver; make a Hard () Knowledge (Education) check. Success grants familiarity with a building or ship's design. Ranked 10 XP Passive Ordnance Saturation When the character or certain allies activate the Blast quality of a planetary scale weapon, all ships or vehicles within close range of the target suffer damage equal to the weapon's blast quality Ranked 15 XP Passive Ordnance Saturation When the character or certain allies activate the Blast quality of a planetary scale weapon, all ships or vehicles within close range of the target suffer damage equal to the weapon's blast quality Ranked 15 XP Passive Steely Nerves Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. Ranked 15 XP Passive Steely Nerves Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. Ranked 15 XP Passive Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 15 XP Passive Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. Ranked 15 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Passive Toughened Gain +2 wound threshold. Ranked 15 XP Action Fire When Ready Take the Fire When Ready action make a Hard () Leadership check. Choose a number of crew equal to Presence who downgrade the difficulty of their next Gunnery check once, plus once per additional Ranked 20 XP Action Fire When Ready Take the Fire When Ready action make a Hard () Leadership check. Choose a number of crew equal to Presence who downgrade the difficulty of their next Gunnery check once, plus once per additional Ranked 20 XP Action On My Order As an action, make a Hard () Leadership check. Choose a number of crew equal to Presence who upgrade the ability of their next Gunnery check once plus once per additional Ranked 20 XP Action On My Order As an action, make a Hard () Leadership check. Choose a number of crew equal to Presence who upgrade the ability of their next Gunnery check once plus once per additional Ranked 20 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. Ranked 20 XP Passive Galaxy Mapper Remove per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. Ranked 20 XP Passive Hyperspace Assault Please see page 39 of the Rise of the Separatists Sourcebook for details. Ranked 20 XP Passive Hyperspace Assault Please see page 39 of the Rise of the Separatists Sourcebook for details. Ranked 20 XP Passive Natural Leader Once per session, may reroll any 1 Cool or Leadership check. Ranked 25 XP Passive Natural Leader Once per session, may reroll any 1 Cool or Leadership check. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Ranked 25 XP Passive Careful Planning Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent. Ranked 25 XP Passive Careful Planning Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent. Ranked 25 XP Action Outmaneuver As an action, make a Hard () Knowledge(Warfare) check. Choose one ship or vehicle per . Until the end of the character's next turn, the chose ships must perform one extra maneuver to move Ranked 25 XP Action Outmaneuver As an action, make a Hard () Knowledge(Warfare) check. Choose one ship or vehicle per . Until the end of the character's next turn, the chose ships must perform one extra maneuver to move Ranked 25 XP |
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Background | ||
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General | ||