A social everyman, able to explore all the avenues of being a “public figure,” whether they are a true-blue local politician, a fixer, a crime boss with a public face.
Remove per rank of Plausible Deniability from all Coercion and Deception checks
Ranked
15 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks
Ranked
15 XP
Passive
Kill With Kindness
Remove per rank of Kill with Kindness from all Charm and Leadership checks
Ranked
5 XP
Passive
Kill With Kindness
Remove per rank of Kill with Kindness from all Charm and Leadership checks
Ranked
5 XP
Action
Inspiring Rhetoric
Take an Inspiring Rhetoric action; make a Average () Leadership check. One ally for each , in short range, recovers 1 strain. Spend for 1 affected ally to recover 1 additional strain.
10 XP
Action
Inspiring Rhetoric
Take an Inspiring Rhetoric action; make a Average () Leadership check. One ally for each , in short range, recovers 1 strain. Spend for 1 affected ally to recover 1 additional strain.
10 XP
Passive
Grit
Add +1 to Strain Threshold
Ranked
5 XP
Passive
Grit
Add +1 to Strain Threshold
Ranked
5 XP
Passive
Toughened
Add +2 Wound Threshold
Ranked
5 XP
Passive
Toughened
Add +2 Wound Threshold
Ranked
5 XP
Passive
Improved Scathing Tirade
Each enemy affected by Scathing Tirade suffers on all skill checks for a number of rounds equal to ranks in Coercion
15 XP
Passive
Improved Scathing Tirade
Each enemy affected by Scathing Tirade suffers on all skill checks for a number of rounds equal to ranks in Coercion
15 XP
Incidental
† Well-Connected
Once per Session, the character may reveal a contact who can provide access to a person, location, or resource. The GM determines their potential cost, in credits, material, labor, informal promises of future favors, or formal Obligation.
10 XP
Incidental
† Well-Connected
Once per Session, the character may reveal a contact who can provide access to a person, location, or resource. The GM determines their potential cost, in credits, material, labor, informal promises of future favors, or formal Obligation.
10 XP
Incidental
Greased Palms
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent
Ranked
10 XP
Incidental
Greased Palms
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent
Ranked
10 XP
Action
Scathing Tirade
Take a Scathing Tirade action; make an Average () Coercion check. One enemy for each , in short range, suffers 1 strain. Spend for 1 affected enemy to suffer 1 additional strain
10 XP
Action
Scathing Tirade
Take a Scathing Tirade action; make an Average () Coercion check. One enemy for each , in short range, suffers 1 strain. Spend for 1 affected enemy to suffer 1 additional strain
10 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks
Ranked
5 XP
Passive
Plausible Deniability
Remove per rank of Plausible Deniability from all Coercion and Deception checks
Ranked
5 XP
Passive
Kill with Kindness
Remove per rank of Kill with Kindness from all Charm and Leadership checks
Ranked
20 XP
Passive
Kill with Kindness
Remove per rank of Kill with Kindness from all Charm and Leadership checks
Ranked
20 XP
Passive
Improved Inspiring Rhetoric
Each ally affected by Inspiring Rhetoric gains on all skill checks for a number of rounds equal to ranks in Leadership.
15 XP
Passive
Improved Inspiring Rhetoric
Each ally affected by Inspiring Rhetoric gains on all skill checks for a number of rounds equal to ranks in Leadership.
15 XP
Passive
Grit
Add +1 to Strain Threshold
Ranked
15 XP
Passive
Grit
Add +1 to Strain Threshold
Ranked
15 XP
Action
Blather
Take the Blather action, making a Hard () Charm or Deception check. If successful, one adversary per is Disoriented for rounds equal to the character's Presence. The character may spend Triumph from the check to Stagger one affected target
20 XP
Action
Blather
Take the Blather action, making a Hard () Charm or Deception check. If successful, one adversary per is Disoriented for rounds equal to the character's Presence. The character may spend Triumph from the check to Stagger one affected target
20 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Ranked
20 XP
Passive
Nobody's Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Ranked
20 XP
Passive
Dedication
Add +1 to a single Characteristic
25 XP
Passive
Dedication
Add +1 to a single Characteristic
25 XP
Passive
† Hammer the Point
Once per round, the character may spend from a social check to affect twice the number of targets, or have each target recover or suffer twice the number of strain from the check. The Game Master determines whether a social check can gain additional targets.
25 XP
Passive
† Hammer the Point
Once per round, the character may spend from a social check to affect twice the number of targets, or have each target recover or suffer twice the number of strain from the check. The Game Master determines whether a social check can gain additional targets.
25 XP
Incidental
† Twisted Words
When targeted by a social check, may spend or and suffer 1 strain as an incidental to inflict strain equal to ranks in Coercion on speaker
20 XP
Incidental
† Twisted Words
When targeted by a social check, may spend or and suffer 1 strain as an incidental to inflict strain equal to ranks in Coercion on speaker
20 XP
Incidental
† Master Manipulator
Once per round, suffer 2 strain to perform a social check as a maneuver
25 XP
Incidental
† Master Manipulator
Once per round, suffer 2 strain to perform a social check as a maneuver
25 XP
Action
† Pullling Strings
Once per Session, make an opposed Social check to compel the target to perform a minor favor this session. Add to one check associated with this favor
25 XP
Action
† Pullling Strings
Once per Session, make an opposed Social check to compel the target to perform a minor favor this session. Add to one check associated with this favor